角标实现
要实现这个角标:
1、放置一个隐藏的图片在app中,在需要它显示的时候,显示该图片,并以该图片为背景,显示新增消息数;
2、自定义一个控件,用于显示该角标信息。例如,角标相对于控件的位置、底色、数字等;
对比或者使用后,你会发现,自定义一个控件,无疑更符合我们的使用习惯。无需特定的图片,减少了app的大小等,更重要的是,这样方便我们的使用。
在角标实现中,有个开源代码BadgeView写的很符合我们的心理预期。实现了我们常用的所有功能。
BadgeView
这是一个继承TextView控件,自定义而成的一个简单控件。我们通过它,可轻易实现对角标位置、角标底色、角标内容等控制。
package com.readystatesoftware.viewbadger
import android.content.Context
import android.content.res.Resources
import android.graphics.Color
import android.graphics.Typeface
import android.graphics.drawable.ShapeDrawable
import android.graphics.drawable.shapes.RoundRectShape
import android.util.AttributeSet
import android.util.TypedValue
import android.view.Gravity
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroup.LayoutParams
import android.view.ViewParent
import android.view.animation.AccelerateInterpolator
import android.view.animation.AlphaAnimation
import android.view.animation.Animation
import android.view.animation.DecelerateInterpolator
import android.widget.FrameLayout
import android.widget.TabWidget
import android.widget.TextView
/**
* A simple text label view that can be applied as a "badge" to any given {@link android.view.View}.
* This class is intended to be instantiated at runtime rather than included in XML layouts.
*
* @author Jeff Gilfelt
*/
public class BadgeView extends TextView {
public static final int POSITION_TOP_LEFT = 1
public static final int POSITION_TOP_RIGHT = 2
public static final int POSITION_BOTTOM_LEFT = 3
public static final int POSITION_BOTTOM_RIGHT = 4
public static final int POSITION_CENTER = 5
private static final int DEFAULT_MARGIN_DIP = 5
private static final int DEFAULT_LR_PADDING_DIP = 5
private static final int DEFAULT_CORNER_RADIUS_DIP = 8
private static final int DEFAULT_POSITION = POSITION_TOP_RIGHT
private static final int DEFAULT_BADGE_COLOR = Color.parseColor("#CCFF0000") //Color.RED
private static final int DEFAULT_TEXT_COLOR = Color.WHITE
private static Animation fadeIn
private static Animation fadeOut
private Context context
private View target
private int badgePosition
private int badgeMarginH
private int badgeMarginV
private int badgeColor
private boolean isShown
private ShapeDrawable badgeBg
private int targetTabIndex
public BadgeView(Context context) {
this(context, (AttributeSet) null, android.R.attr.textViewStyle)
}
public BadgeView(Context context, AttributeSet attrs) {
this(context, attrs, android.R.attr.textViewStyle)
}
/**
* Constructor -
*
* create a new BadgeView instance attached to a target {@link android.view.View}.
*
* @param context context for this view.
* @param target the View to attach the badge to.
*/
public BadgeView(Context context, View target) {
this(context, null, android.R.attr.textViewStyle, target, 0)
}
/**
* Constructor -
*
* create a new BadgeView instance attached to a target {@link android.widget.TabWidget}
* tab at a given index.
*
* @param context context for this view.
* @param target the TabWidget to attach the badge to.
* @param index the position of the tab within the target.
*/
public BadgeView(Context context, TabWidget target, int index) {
this(context, null, android.R.attr.textViewStyle, target, index)
}
public BadgeView(Context context, AttributeSet attrs, int defStyle) {
this(context, attrs, defStyle, null, 0)
}
public BadgeView(Context context, AttributeSet attrs, int defStyle, View target, int tabIndex) {
super(context, attrs, defStyle)
init(context, target, tabIndex)
}
private void init(Context context, View target, int tabIndex) {
this.context = context
this.target = target
this.targetTabIndex = tabIndex
// apply defaults
badgePosition = DEFAULT_POSITION
badgeMarginH = dipToPixels(DEFAULT_MARGIN_DIP)
badgeMarginV = badgeMarginH
badgeColor = DEFAULT_BADGE_COLOR
setTypeface(Typeface.DEFAULT_BOLD)
int paddingPixels = dipToPixels(DEFAULT_LR_PADDING_DIP)
setPadding(paddingPixels, 0, paddingPixels, 0)
setTextColor(DEFAULT_TEXT_COLOR)
fadeIn = new AlphaAnimation(0, 1)
fadeIn.setInterpolator(new DecelerateInterpolator())
fadeIn.setDuration(200)
fadeOut = new AlphaAnimation(1, 0)
fadeOut.setInterpolator(new AccelerateInterpolator())
fadeOut.setDuration(200)
isShown = false
if (this.target != null) {
applyTo(this.target)
} else {
show()
}
}
private void applyTo(View target) {
LayoutParams lp = target.getLayoutParams()
ViewParent parent = target.getParent()
FrameLayout container = new FrameLayout(context)
if (target instanceof TabWidget) {
// set target to the relevant tab child container
target = ((TabWidget) target).getChildTabViewAt(targetTabIndex)
this.target = target
((ViewGroup) target).addView(container,
new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT))
this.setVisibility(View.GONE)
container.addView(this)
} else {
// TODO verify that parent is indeed a ViewGroup
ViewGroup group = (ViewGroup) parent
int index = group.indexOfChild(target)
group.removeView(target)
group.addView(container, index, lp)
container.addView(target)
this.setVisibility(View.GONE)
container.addView(this)
group.invalidate()
}
}
/**
* Make the badge visible in the UI.
*
*/
public void show() {
show(false, null)
}
/**
* Make the badge visible in the UI.
*
* @param animate flag to apply the default fade-in animation.
*/
public void show(boolean animate) {
show(animate, fadeIn)
}
/**
* Make the badge visible in the UI.
*
* @param anim Animation to apply to the view when made visible.
*/
public void show(Animation anim) {
show(true, anim)
}
/**
* Make the badge non-visible in the UI.
*
*/
public void hide() {
hide(false, null)
}
/**
* Make the badge non-visible in the UI.
*
* @param animate flag to apply the default fade-out animation.
*/
public void hide(boolean animate) {
hide(animate, fadeOut)
}
/**
* Make the badge non-visible in the UI.
*
* @param anim Animation to apply to the view when made non-visible.
*/
public void hide(Animation anim) {
hide(true, anim)
}
/**
* Toggle the badge visibility in the UI.
*
*/
public void toggle() {
toggle(false, null, null)
}
/**
* Toggle the badge visibility in the UI.
*
* @param animate flag to apply the default fade-in/out animation.
*/
public void toggle(boolean animate) {
toggle(animate, fadeIn, fadeOut)
}
/**
* Toggle the badge visibility in the UI.
*
* @param animIn Animation to apply to the view when made visible.
* @param animOut Animation to apply to the view when made non-visible.
*/
public void toggle(Animation animIn, Animation animOut) {
toggle(true, animIn, animOut)
}
private void show(boolean animate, Animation anim) {
if (getBackground() == null) {
if (badgeBg == null) {
badgeBg = getDefaultBackground()
}
setBackgroundDrawable(badgeBg)
}
applyLayoutParams()
if (animate) {
this.startAnimation(anim)
}
this.setVisibility(View.VISIBLE)
isShown = true
}
private void hide(boolean animate, Animation anim) {
this.setVisibility(View.GONE)
if (animate) {
this.startAnimation(anim)
}
isShown = false
}
private void toggle(boolean animate, Animation animIn, Animation animOut) {
if (isShown) {
hide(animate && (animOut != null), animOut)
} else {
show(animate && (animIn != null), animIn)
}
}
/**
* Increment the numeric badge label. If the current badge label cannot be converted to
* an integer value, its label will be set to "0".
*
* @param offset the increment offset.
*/
public int increment(int offset) {
CharSequence txt = getText()
int i
if (txt != null) {
try {
i = Integer.parseInt(txt.toString())
} catch (NumberFormatException e) {
i = 0
}
} else {
i = 0
}
i = i + offset
setText(String.valueOf(i))
return i
}
/**
* Decrement the numeric badge label. If the current badge label cannot be converted to
* an integer value, its label will be set to "0".
*
* @param offset the decrement offset.
*/
public int decrement(int offset) {
return increment(-offset)
}
private ShapeDrawable getDefaultBackground() {
int r = dipToPixels(DEFAULT_CORNER_RADIUS_DIP)
float[] outerR = new float[] {r, r, r, r, r, r, r, r}
RoundRectShape rr = new RoundRectShape(outerR, null, null)
ShapeDrawable drawable = new ShapeDrawable(rr)
drawable.getPaint().setColor(badgeColor)
return drawable
}
private void applyLayoutParams() {
FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)
switch (badgePosition) {
case POSITION_TOP_LEFT:
lp.gravity = Gravity.LEFT | Gravity.TOP
lp.setMargins(badgeMarginH, badgeMarginV, 0, 0)
break
case POSITION_TOP_RIGHT:
lp.gravity = Gravity.RIGHT | Gravity.TOP
lp.setMargins(0, badgeMarginV, badgeMarginH, 0)
break
case POSITION_BOTTOM_LEFT:
lp.gravity = Gravity.LEFT | Gravity.BOTTOM
lp.setMargins(badgeMarginH, 0, 0, badgeMarginV)
break
case POSITION_BOTTOM_RIGHT:
lp.gravity = Gravity.RIGHT | Gravity.BOTTOM
lp.setMargins(0, 0, badgeMarginH, badgeMarginV)
break
case POSITION_CENTER:
lp.gravity = Gravity.CENTER
lp.setMargins(0, 0, 0, 0)
break
default:
break
}
setLayoutParams(lp)
}
/**
* Returns the target View this badge has been attached to.
*
*/
public View getTarget() {
return target
}
/**
* Is this badge currently visible in the UI?
*
*/
@Override
public boolean isShown() {
return isShown
}
/**
* Returns the positioning of this badge.
*
* one of POSITION_TOP_LEFT, POSITION_TOP_RIGHT, POSITION_BOTTOM_LEFT, POSITION_BOTTOM_RIGHT, POSTION_CENTER.
*
*/
public int getBadgePosition() {
return badgePosition
}
/**
* Set the positioning of this badge.
*
* @param layoutPosition one of POSITION_TOP_LEFT, POSITION_TOP_RIGHT, POSITION_BOTTOM_LEFT, POSITION_BOTTOM_RIGHT, POSTION_CENTER.
*
*/
public void setBadgePosition(int layoutPosition) {
this.badgePosition = layoutPosition
}
/**
* Returns the horizontal margin from the target View that is applied to this badge.
*
*/
public int getHorizontalBadgeMargin() {
return badgeMarginH
}
/**
* Returns the vertical margin from the target View that is applied to this badge.
*
*/
public int getVerticalBadgeMargin() {
return badgeMarginV
}
/**
* Set the horizontal/vertical margin from the target View that is applied to this badge.
*
* @param badgeMargin the margin in pixels.
*/
public void setBadgeMargin(int badgeMargin) {
this.badgeMarginH = badgeMargin
this.badgeMarginV = badgeMargin
}
/**
* Set the horizontal/vertical margin from the target View that is applied to this badge.
*
* @param horizontal margin in pixels.
* @param vertical margin in pixels.
*/
public void setBadgeMargin(int horizontal, int vertical) {
this.badgeMarginH = horizontal
this.badgeMarginV = vertical
}
/**
* Returns the color value of the badge background.
*
*/
public int getBadgeBackgroundColor() {
return badgeColor
}
/**
* Set the color value of the badge background.
*
* @param badgeColor the badge background color.
*/
public void setBadgeBackgroundColor(int badgeColor) {
this.badgeColor = badgeColor
badgeBg = getDefaultBackground()
}
private int dipToPixels(int dip) {
Resources r = getResources()
float px = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dip, r.getDisplayMetrics())
return (int) px
}
}
底部栏有通知或者未读消息时显示红点或者数字红点
其实没什么难点,就写布局,红点用ImageView,数字红点用TextView。
只不过ImageView的src用的是点9图
就一个xml
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