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html5实现进度条功能效果非常和谐

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<script type="text/javascript">
    var i = 0;
    var res = 0;
    var context = null;
    var total_width = 300;
    var total_height = 34;
    var initial_x = 20;
    var initial_y = 20;
    var radius = total_height/2;
    window.onload = function() {
        var elem = document.getElementById('myCanvas');
        if (!elem || !elem.getContext) {
            return;
        }
        context = elem.getContext('2d');
        if (!context) {
            return;
        }
        // set font
        context.font = "16px Verdana";
        // Blue gradient for progress bar
        var progress_lingrad = context.createLinearGradient(0,initial_y+total_height,0,0);
        progress_lingrad.addColorStop(0, '#4DA4F3');
        progress_lingrad.addColorStop(0.4, '#ADD9FF');
        progress_lingrad.addColorStop(1, '#9ED1FF');
        context.fillStyle = progress_lingrad;
        //draw();
        res = setInterval(draw, 30);
    }
    function draw() {
        i+=1;
        // Clear everything before drawing
        context.clearRect(initial_x-5,initial_y-5,total_width+15,total_height+15);
        progressLayerRect(context, initial_x, initial_y, total_width, total_height, radius);
        progressBarRect(context, initial_x, initial_y, i, total_height, radius, total_width);
        progressText(context, initial_x, initial_y, i, total_height, radius, total_width );
        if (i>=total_width) {
            clearInterval(res);
        }
    }
    /**
     * Draws a rounded rectangle.
     * @param {CanvasContext} ctx
     * @param {Number} x The top left x coordinate
     * @param {Number} y The top left y coordinate
     * @param {Number} width The width of the rectangle
     * @param {Number} height The height of the rectangle
     * @param {Number} radius The corner radius;
     */
    function roundRect(ctx, x, y, width, height, radius) {
        ctx.beginPath();
        ctx.moveTo(x + radius, y);
        ctx.lineTo(x + width - radius, y);
        ctx.arc(x+width-radius, y+radius, radius, -Math.PI/2, Math.PI/2, false);
        ctx.lineTo(x + radius, y + height);
        ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
        ctx.closePath();
        ctx.fill();
    }
    /**
     * Draws a rounded rectangle.
     * @param {CanvasContext} ctx
     * @param {Number} x The top left x coordinate
     * @param {Number} y The top left y coordinate
     * @param {Number} width The width of the rectangle
     * @param {Number} height The height of the rectangle
     * @param {Number} radius The corner radius;
     */
    function roundInsetRect(ctx, x, y, width, height, radius) {
        ctx.beginPath();
        // Draw huge anti-clockwise box
        ctx.moveTo(1000, 1000);
        ctx.lineTo(1000, -1000);
        ctx.lineTo(-1000, -1000);
        ctx.lineTo(-1000, 1000);
        ctx.lineTo(1000, 1000);
        ctx.moveTo(x + radius, y);
        ctx.lineTo(x + width - radius, y);
        ctx.arc(x+width-radius, y+radius, radius, -Math.PI/2, Math.PI/2, false);
        ctx.lineTo(x + radius, y + height);
        ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
        ctx.closePath();
        ctx.fill();
    }
    function progressLayerRect(ctx, x, y, width, height, radius) {
        ctx.save();
        // Set shadows to make some depth
        ctx.shadowOffsetX = 2;
        ctx.shadowOffsetY = 2;
        ctx.shadowBlur = 5;
        ctx.shadowColor = '#666';
         // Create initial grey layer
        ctx.fillStyle = 'rgba(189,189,189,1)';
        roundRect(ctx, x, y, width, height, radius);
        // Overlay with gradient
        ctx.shadowColor = 'rgba(0,0,0,0)'
        var lingrad = ctx.createLinearGradient(0,y+height,0,0);
        lingrad.addColorStop(0, 'rgba(255,255,255, 0.1)');
        lingrad.addColorStop(0.4, 'rgba(255,255,255, 0.7)');
        lingrad.addColorStop(1, 'rgba(255,255,255,0.4)');
        ctx.fillStyle = lingrad;
        roundRect(ctx, x, y, width, height, radius);
        ctx.fillStyle = 'white';
        //roundInsetRect(ctx, x, y, width, height, radius);
        ctx.restore();
    }
    /**
     * Draws a half-rounded progress bar to properly fill rounded under-layer
     * @param {CanvasContext} ctx
     * @param {Number} x The top left x coordinate
     * @param {Number} y The top left y coordinate
     * @param {Number} width The width of the bar
     * @param {Number} height The height of the bar
     * @param {Number} radius The corner radius;
     * @param {Number} max The under-layer total width;
     */
    function progressBarRect(ctx, x, y, width, height, radius, max) {
        // var to store offset for proper filling when inside rounded area
        var offset = 0;
        ctx.beginPath();
        if (width<radius) {
            offset = radius - Math.sqrt(Math.pow(radius,2)-Math.pow((radius-width),2));
            ctx.moveTo(x + width, y+offset);
            ctx.lineTo(x + width, y+height-offset);
            ctx.arc(x + radius, y + radius, radius, Math.PI - Math.acos((radius - width) / radius), Math.PI + Math.acos((radius - width) / radius), false);
        }
        else if (width+radius>max) {
            offset = radius - Math.sqrt(Math.pow(radius,2)-Math.pow((radius - (max-width)),2));
            ctx.moveTo(x + radius, y);
            ctx.lineTo(x + width, y);
            ctx.arc(x+max-radius, y + radius, radius, -Math.PI/2, -Math.acos((radius - (max-width)) / radius), false);
            ctx.lineTo(x + width, y+height-offset);
            ctx.arc(x+max-radius, y + radius, radius, Math.acos((radius - (max-width)) / radius), Math.PI/2, false);
            ctx.lineTo(x + radius, y + height);
            ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
        }
        else {
            ctx.moveTo(x + radius, y);
            ctx.lineTo(x + width, y);
            ctx.lineTo(x + width, y + height);
            ctx.lineTo(x + radius, y + height);
            ctx.arc(x+radius, y+radius, radius, Math.PI/2, 3*Math.PI/2, false);
        }
        ctx.closePath();
        ctx.fill();
        // draw progress bar right border shadow
        if (width<max-1) {
            ctx.save();
            ctx.shadowOffsetX = 1;
            ctx.shadowBlur = 1;
            ctx.shadowColor = '#666';
            if (width+radius>max)
              offset = offset+1;
            ctx.fillRect(x+width,y+offset,1,total_height-offset*2);
            ctx.restore();
        }
    }
    /**
     * Draws properly-positioned progress bar percent text
     * @param {CanvasContext} ctx
     * @param {Number} x The top left x coordinate
     * @param {Number} y The top left y coordinate
     * @param {Number} width The width of the bar
     * @param {Number} height The height of the bar
     * @param {Number} radius The corner radius;
     * @param {Number} max The under-layer total width;
     */
    function progressText(ctx, x, y, width, height, radius, max) {
        ctx.save();
        ctx.fillStyle = 'white';
        var text = Math.floor(width/max*100)+"%";
        var text_width = ctx.measureText(text).width;
        var text_x = x+width-text_width-radius/2;
        if (width<=radius+text_width) {
            text_x = x+radius/2;
        }
        ctx.fillText(text, text_x, y+22);
        ctx.restore();
    }
</script>
//该片段来自于http://outofmemory.cn

标签:javascript,网络

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