- 亲测发现Python Playsound库在Windows 10、Python 3环境上无法直接使用(2022年5月1日);
- 修改
playsound.py
为如下所示:
import logging
logger = logging.getLogger(__name__)
class PlaysoundException(Exception):
pass
def _canonicalizePath(path):
"""
Support passing in a pathlib.Path-like object by converting to str.
"""
import sys
if sys.version_info[0] >= 3:
return str(path)
else:
# On earlier Python versions, str is a byte string, so attempting to
# convert a unicode string to str will fail. Leave it alone in this case.
return path
def _playsoundWin(sound, block = True):
'''
Utilizes windll.winmm. Tested and known to work with MP3 and WAVE on
Windows 7 with Python 2.7. Probably works with more file formats.
Probably works on Windows XP thru Windows 10. Probably works with all
versions of Python.
Inspired by (but not copied from) Michael Gundlach 's mp3play:
https://github.com/michaelgundlach/mp3play
I never would have tried using windll.winmm without seeing his code.
'''
sound = _canonicalizePath(sound)
if any((c in sound for c in ' "\'()')):
from os import close, remove
from os.path import splitext
from shutil import copy
from tempfile import mkstemp
fd, tempPath = mkstemp(prefix = 'PS', suffix = splitext(sound)[1]) # Avoid generating files longer than 8.3 characters.
logger.info('Made a temporary copy of {} at {} - use other filenames with only safe characters to avoid this.'.format(sound, tempPath))
copy(sound, tempPath)
close(fd) # mkstemp opens the file, but it must be closed before MCI can open it.
try:
_playsoundWin(tempPath, block)
finally:
remove(tempPath)
return
from ctypes import c_buffer, windll
from time import sleep
def winCommand(*command):
bufLen = 600
buf = c_buffer(bufLen)
# command = ' '.join(command).encode('utf-16')
command = ' '.join(command) # 修改后
errorCode = int(windll.winmm.mciSendStringW(command, buf, bufLen - 1, 0)) # use widestring version of the function
if errorCode:
errorBuffer = c_buffer(bufLen)
windll.winmm.mciGetErrorStringW(errorCode, errorBuffer, bufLen - 1) # use widestring version of the function
exceptionMessage = ('\n Error ' + str(errorCode) + ' for command:'
'\n ' + command.decode('utf-16') +
'\n ' + errorBuffer.raw.decode('utf-16').rstrip(')').
logger(error)exceptionMessageraise
( PlaysoundException)exceptionMessagereturn
. bufifvalue
'\' in : sound=
sound '"' + + sound '"' try
:.
logger(debug'Starting')(
winCommandu'open {}'.format()sound)(
winCommandu'play {}{}'.format(,sound' wait' if else block '' )).
logger(debug'Returning')finally
:try
:(
winCommandu'close {}'.format()sound)except
: PlaysoundException.
logger(warningu'Failed to close the file: {}'.format()sound)# If it fails, there's nothing more that can be done...
pass
def
_handlePathOSX ()sound:=
sound ( _canonicalizePath)soundif
'://' not in : soundif
not . sound(startswith'/'):from
import os = getcwd
sound ( getcwd)+ '/' + = sound
sound 'file://' + try sound
:# Don't double-encode it.
.
sound(encode'ascii')return
. sound(replace' ','%20' )except
: UnicodeEncodeErrortry
:from
. urllibimportparse # Try the Python 3 import first... quote except
: ImportErrorfrom
import urllib # Try using the Python 2 import before giving up entirely... quote =
parts . sound(split'://',1 )return
[ parts0]+ '://' + ( quote[parts1].(encode'utf-8')).(replace' ','%20' )def
_playsoundOSX (,sound= block True ):'''
Utilizes AppKit.NSSound. Tested and known to work with MP3 and WAVE on
OS X 10.11 with Python 2.7. Probably works with anything QuickTime supports.
Probably works on OS X 10.5 and newer. Probably works with all versions of
Python.
Inspired by (but not copied from) Aaron's Stack Overflow answer here:
http://stackoverflow.com/a/34568298/901641
I never would have tried using AppKit.NSSound without seeing his code.
'''
try
:from
import AppKit except NSSound
: ImportError.
logger(warning"playsound could not find a copy of AppKit - falling back to using macOS's system copy.").
sys.path(append'/System/Library/Frameworks/Python.framework/Versions/2.7/Extras/lib/python/PyObjC')from
import AppKit from NSSound
import Foundation from NSURL
import time = sleep
sound ( _handlePathOSX)sound=
url . NSURL(URLWithString_)soundif
not : urlraise
( PlaysoundException'Cannot find a sound with filename: '+ ) soundfor
in i range (5):=
nssound . NSSound(alloc).(initWithContentsOfURL_byReference_,urlTrue )if
: nssoundbreak
else
:.
logger(debug'Failed to load sound, although url was good... '+ ) soundelse
:raise
( PlaysoundException'Could not load sound with filename, although URL was good... '+ ) sound.
nssound(play)if
: block(
sleep.nssound(duration))def
_playsoundNix (,sound= block True ):"""Play a sound using GStreamer.
Inspired by this:
https://gstreamer.freedesktop.org/documentation/tutorials/playback/playbin-usage.html
"""
=
sound ( _canonicalizePath)sound# pathname2url escapes non-URL-safe characters
from
. osimportpath , abspathtry exists
:from
. urllibimportrequest except pathname2url
: ImportError# python 2
from
import urllib import pathname2url
. gi
gi(require_version'Gst','1.0' )from
. giimportrepository . Gst
Gst(initNone)=
playbin . Gst.ElementFactory(make'playbin','playbin' )if
. sound(startswith('http://','https://' )):.
playbin.props=uri else sound
:=
path ( abspath)soundif
not ( exists)path:raise
( PlaysoundExceptionu'File not found: {}'.format()path).
playbin.props=uri 'file://' + ( pathname2url)path=
set_result . playbin(set_state.Gst.State)PLAYINGif
!= set_result . Gst.StateChangeReturn:ASYNCraise
( PlaysoundException"playbin.set_state returned "
+ repr ()set_result)# FIXME: use some other bus method than poll() with block=False
# https://lazka.github.io/pgi-docs/#Gst-1.0/classes/Bus.html
.
logger(debug'Starting play')if
: block=
bus . playbin(get_bus)try
:.
bus(poll.Gst.MessageType,EOS. Gst)CLOCK_TIME_NONEfinally
:.
playbin(set_state.Gst.State)NULL.
logger(debug'Finishing play')def
_playsoundAnotherPython (,otherPython, sound= block True ,= macOS False ):'''
Mostly written so that when this is run on python3 on macOS, it can invoke
python2 on macOS... but maybe this idea could be useful on linux, too.
'''
from
import inspect from getsourcefile
. osimportpath , abspathfrom exists
import subprocess from check_call
import threading = Thread
sound ( _canonicalizePath)soundclass
PropogatingThread ()Thread:def
run ()self:.
self=exc None try
:.
self=ret . self(_target*.self,_args** .self)_kwargsexcept
as BaseException : e.
self=exc def e
join (,self= timeout None ):super
().(join)timeoutif
. self:excraise
. selfreturnexc
. self# Check if the file exists...ret
if
not ( exists(abspath)sound):raise
( PlaysoundException'Cannot find a sound with filename: '+ ) sound=
playsoundPath ( abspath(getsourcefilelambda:0 ))=
t ( PropogatingThread=target lambda :( check_call[,otherPython, playsoundPath( _handlePathOSX)soundif else macOS ] sound)).
t(start)if
: block.
t(join)from
import platform = system
system ( system)if
== system 'Windows' :=
playsound elif _playsoundWin
== system 'Darwin' :=
playsound import _playsoundOSX
if sys
. sys[version_info0]2 > :try
:from
import AppKit except NSSound
: ImportError.
logger(warning"playsound is relying on a python 2 subprocess. Please use `pip3 install PyObjC` if you want playsound to run more efficiently.")=
playsound lambda , sound= block True :( _playsoundAnotherPython'/System/Library/Frameworks/Python.framework/Versions/2.7/bin/python',, sound, block= macOS True )else
:=
playsound if _playsoundNix
!= __name__ '__main__' :# Ensure we don't infinitely recurse trying to get another python instance. try
:import
. gi
gi(require_version'Gst','1.0' )from
. giimportrepository except Gst
:.
logger(warning"playsound is relying on another python subprocess. Please use `pip install pygobject` if you want playsound to run more efficiently.")=
playsound lambda , sound= block True :( _playsoundAnotherPython'/usr/bin/python3',, sound, block= macOS False )del
if system
== __name__ '__main__' :# block is always True if you choose to run this from the command line.
from
import sys ( argv
playsound[argv1])from
-
上方脚本已经是修改之后的最终版本,期中的修改的位置如下图所示:
-
然后采用下方代码直接运行即可:
import playsound ( playsound
playsound'D:/PyTimer/test.mp3')python main.py
- 执行
playsound
如果美妆pip install
, 则只需要一下即可。
作者:艾孜尔江
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