Cocos2d-x_一个简单的Cocos2d-x程序

Cocos2d-x_一个简单的Cocos2d-x程序,第1张

概述//// AppDelegate.h//#ifndef _APP_DELEGATE_H_#define _APP_DELEGATE_H_#include "cocos2d.h"class AppDelegate : private cocos2d::CCApplication{public: AppDelegate(); virtual ~AppDele
//// AppDelegate.h//#ifndef  _APP_DELEGATE_H_#define  _APP_DELEGATE_H_#include "cocos2d.h"class  AppDelegate : private cocos2d::CCApplication{public:    AppDelegate();    virtual ~AppDelegate();    virtual bool applicationDIDFinishLaunching();    virtual voID applicationDIDEnterBackground();    virtual voID applicationWillEnterForeground();};#endif

//// AppDelegate.cpp//#include "AppDelegate.h"#include "HelloWorldScene.h"USING_NS_CC;AppDelegate::AppDelegate() {}AppDelegate::~AppDelegate() {}bool AppDelegate::applicationDIDFinishLaunching() {    // 初始化导演和OpenGL    CCDirector* pDirector = CCDirector::sharedDirector();    CCEGLVIEw* pEGLVIEw = CCEGLVIEw::sharedOpenGLVIEw();    // 导演拥有OpenGLVIEw    pDirector->setopenGLVIEw(pEGLVIEw);	    // 是否显示FPS    pDirector->setdisplayStats(true);    // 设置FPS刷新的频率    pDirector->setAnimationInterval(1.0 / 60);    // 创建场景    CCScene *pScene = HelloWorld::scene();    // 导演调用场景开始运行    pDirector->runWithScene(pScene);    return true;}// App进入后台voID AppDelegate::applicationDIDEnterBackground(){    CCDirector::sharedDirector()->stopAnimation();    // 如果你使用简单的声音引擎,必须设置声音暂停    // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();}// App进入前台voID AppDelegate::applicationWillEnterForeground(){    CCDirector::sharedDirector()->startAnimation();    // 如果你使用简单的声音引擎,必须设置声音恢复    // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();}
//// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"class HelloWorld : public cocos2d::cclayer{public:    virtual bool init();    static cocos2d::CCScene* scene();    voID menuCloseCallback(CCObject* pSender);    voID closeIconItem(CCObject *pSender);        CREATE_FUNC(HelloWorld);};#endif
//// HelloWorldScene.cpp//#include "HelloWorldScene.h"USING_NS_CC;CCScene* HelloWorld::scene(){    // 初始化场景    CCScene *scene = CCScene::create();        // 初始化层    HelloWorld *layer = HelloWorld::create();    layer->settouchEnabled(true);        // 把层添加到场景    scene->addChild(layer);    // 返回场景    return scene;}// 在“init”中初始化你的对象bool HelloWorld::init(){    // 首先初始化基类    if ( !cclayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    /////////////////////////////    // 创建一个退出按钮,为菜单项    CcmenuItemImage *pCloseItem = CcmenuItemImage::create(                                        "Closenormal.png","CloseSelected.png",this,menu_selector(HelloWorld::menuCloseCallback));	pCloseItem->setposition(ccp(origin.x + visibleSize.wIDth - pCloseItem->getContentSize().wIDth/2,origin.y + pCloseItem->getContentSize().height/2));    // 创建一个菜单,把菜单项添加进去    Ccmenu* pMenu = Ccmenu::create(pCloseItem,NulL);    pMenu->setposition(CCPointZero);    this->addChild(pMenu,1);    /////////////////////////////    // 创建一个标签    cclabelTTF* pLabel = cclabelTTF::create("Hello World","Arial",24);    // 设置标签的位置    pLabel->setposition(ccp(origin.x + visibleSize.wIDth/2,origin.y + visibleSize.height - pLabel->getContentSize().height));    // 添加到层中    this->addChild(pLabel,1);    /////////////////////////////    // 创建精灵,也就是背景图片    CCSprite* pSprite = CCSprite::create("HelloWorld.png");    // 设置精灵位置    pSprite->setposition(ccp(visibleSize.wIDth/2 + origin.x,visibleSize.height/2 + origin.y));    // 添加到层中    //this->addChild(pSprite,0);        /////////////////////////////    // 创建自己的精灵    CcmenuItemImage *pIconItem = CcmenuItemImage::create("111.png","222.png",menu_selector(HelloWorld::closeIconItem));    pIconItem->setposition(ccp(visibleSize.wIDth/2.0,visibleSize.height/2.0));        // 创建一个菜单,把菜单项添加进去    Ccmenu *pMenuIcon = Ccmenu::create(pIconItem,NulL);    pMenuIcon->setposition(CCPointZero);    this->addChild(pMenuIcon);        return true;}voID HelloWorld::closeIconItem(CCObject *pSender){    cclog("按钮回调函数!");}// 按钮回调函数voID HelloWorld::menuCloseCallback(CCObject* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)	CcmessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert");#else//    CCDirector::sharedDirector()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)//    exit(0);#endif#endif}
//// IconLayer.h//#ifndef HelloWorld_IconLayer_h#define HelloWorld_IconLayer_h#include "cocos2d.h"class IconLayer : private cocos2d::cclayer{public:    //virtual bool init();    static cocos2d::CCScene* scene();    };#endif
//// IconLayer.cpp//#include "IconLayer.h"USING_NS_CC;cocos2d::CCScene * IconLayer::scene(){    CCScene *scene = CCScene::create();    cocos2d::cclayer *layer = IconLayer::create();    scene->addChild(layer);    return scene;}//bool IconLayer::init()//{////}
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