cocos2d-x httpclient发送get或者post消息请求

cocos2d-x httpclient发送get或者post消息请求,第1张

概述网络编程 cocos2d-x里同样可以用两类网络通信方式:http和socket,http的主要用的是cURL,socket看上去要高端一些,用于更复杂的网络交互。 先写一个列子,看了列子就差不多了 1,首先头部引用 #include "stdio.h" #include "stdlib.h" #include "curl/curl.h" 2,头文件声明一个回调函数 static size_t H


网络编程cocos2d-x里同样可以用两类网络通信方式:http和socket,http的主要用的是cURL,socket看上去要高端一些,用于更复杂的网络交互。

先写一个列子,看了列子就差不多了

1,首先头部引用

#include "stdio.h"
#include "stdlib.h"
#include "curl/curl.h"

2,头文件声明一个回调函数

static size_t httpWriteString(uint8_t* ptr,size_t size,size_t nmemb,voID *stream);

3,在init里面写

CURL *curl;
CURLcode res;
char buffer[10];
//初始化
curl = curl_easy_init();


//初始化OK后执行下面的代码
if (curl)
{
//这是链接数据返回时调用的数据接收回调函数
curl_easy_setopt(curl,CURLOPT_WRITEFUNCTION,httpWriteString);
//这里设置的是当链接发生错误时终止运行
curl_easy_setopt(curl,CURLOPT_FAILONERROR,true);
//设置链接超时
curl_easy_setopt(curl,CURLOPT_TIMEOUT,10);
//设置http链接到百度首页
curl_easy_setopt(curl,CURLOPT_URL,"http://127.0.0.1:8088/gametest/index.PHP?a=asdfasdf&b=asdfsdf");

//执行链接后会返回一个curlCode,这个code有很多参数,0或者CURLE_OK表示链接成功,其它的就只好自己查阅了
res = curl_easy_perform(curl);
/* always cleanup */
curl_easy_cleanup(curl);
if (res == CURLE_OK)
{
cclog("----------------------------------success--------------");
}
else
{
cclog("--------------------failure------------------------");
}
}
else
{
cclog("----------------------------------no curl-----------------");
}

4,实现回调函数

size_t HelloWorld::httpWriteString(uint8_t* ptr,size_t number,voID *stream)
{

cclog("%s",ptr);
return size*number;//这里一定要返回实际返回的字节数
}

这样就可以实现curl的弱联网技术了,这个事通过http请求的GET方式

——————————————————————————————第二个方法,这个还是好使的——————————————————————


.h文件里面的内容


#ifndef __LayerPaihan__#define __LayerPaihan__#include "cocos2d.h"#include "extensions/cocos-ext.h"#include "network/httpClIEnt.h"USING_NS_CC;USING_NS_CC_EXT;using namespace network;class LayerPaihan : public cocos2d::Layercolor{public:	 virtual bool init();	 CREATE_FUNC(LayerPaihan);	 	 //屏蔽下面的触摸事件	 EventListenertouchOneByOne * Listener;	 bool ontouchBegan(touch* touch,Event* event);	 voID menuClose(cocos2d::Ref* psender);	voID menuCloseCallback(cocos2d::Ref* pSender);    voID onMenuGetTestClicked(Ref* sender);    voID onMenuPostBinaryTestClicked(Ref* sender);   // http Response Callback    voID onhttpRequestCompleted(cocos2d::network::httpClIEnt *sender,cocos2d::network::httpResponse *response);	Sprite* bg;};#endif

.cpp里面的代码


#include "LayerPaihan.h"#include "Json\rAPIdJson.h"#include "Json\document.h"#include "Json\stringbuffer.h"using namespace rAPIdJson; bool LayerPaihan::init() {	 if(!Layercolor::initWithcolor(color4B(0,128))){		return false;	 }	Size visibleSize = Director::getInstance()->getVisibleSize();	Listener = EventListenertouchOneByOne::create();      Listener->setSwallowtouches(true);     Listener->ontouchBegan = CC_CALLBACK_2(LayerPaihan::ontouchBegan,this);       _eventdispatcher->addEventListenerWithSceneGraPHPriority(Listener,this);			bg = Sprite::create("ph_bg.jpg");	bg->setposition(Point(visibleSize.wIDth/2,visibleSize.height/2));	this->addChild(bg);		const int margin = 40;    const int SPACE = 70;	auto menuRequest = Menu::create();    menuRequest->setposition(Point::ZERO);    bg->addChild(menuRequest);         httpRequest* request = new  httpRequest();    request->setUrl("http://127.0.0.1:8088/game/index.PHP");    request->setRequestType(httpRequest::Type::GET);    request->setResponseCallback(this,httpresponse_selector(LayerPaihan::onhttpRequestCompleted));    request->setTag("GET test1");    httpClIEnt::getInstance()->send(request);    request->release();   	auto close =MenuItemSprite::create(Sprite::createWithSpriteFramename("x.png"),Sprite::createWithSpriteFramename("x.png"),CC_CALLBACK_1(LayerPaihan::menuClose,this));	close->setposition(Point(bg->getContentSize().wIDth,bg->getContentSize().height));	auto menu = Menu::create(close,NulL);    menu->setposition(Vec2::ZERO);	bg->addChild(menu,6);	return true; } bool LayerPaihan::ontouchBegan(touch* touch,Event* event){	 return true; } voID LayerPaihan::menuClose(cocos2d::Ref* psender){	this->setVisible(false);	Listener->setSwallowtouches(false); } voID LayerPaihan::onMenuGetTestClicked(Ref* sender){    httpRequest* request = new  httpRequest();    request->setUrl("http://127.0.0.1:8088/game/index.PHP");    request->setRequestType(httpRequest::Type::GET);    request->setResponseCallback(this,httpresponse_selector(LayerPaihan::onhttpRequestCompleted));    request->setTag("GET test1");    httpClIEnt::getInstance()->send(request);    request->release();}  voID LayerPaihan::onMenuPostBinaryTestClicked(cocos2d::Ref *sender){    httpRequest* request = new httpRequest();    request->setUrl("http://127.0.0.1:8088/game/index.PHP");    request->setRequestType(httpRequest::Type::POST);    request->setResponseCallback(this,httpresponse_selector(LayerPaihan::onhttpRequestCompleted));             const  char* postData = "params = Value";    request->setRequestData(postData,strlen(postData) );              request->setTag("POST test1");    httpClIEnt::getInstance()->send(request);    request->release();                    } voID LayerPaihan::onhttpRequestCompleted(cocos2d::network::httpClIEnt *sender,cocos2d::network::httpResponse *response){    if (!response) {        return;    }    if (0 != strlen(response->gethttpRequest()->getTag())) {        log("%s completed",response->gethttpRequest()->getTag());    }    long statusCode = response->getResponseCode();    char statusstring[64] = {};         if (!response->isSucceed()) {        log("response Failed");        log("error buffer: %s",response->getErrorBuffer());        return;    }	    std::vector<char>* buffer = response->getResponseData();	std::stringstream oss; 	for(unsigned int i=0;i < buffer->size();i++){ 		oss<<(*buffer)[i]; 	} 	std::string temp=oss.str(); 	const char * buf=temp.c_str(); 	rAPIdJson::document doc;	doc.Parse<0>(buf);//<通过Parse方法将Json数据解析出来	if(doc.HasParseError())	{		cclOG("GetParseError%s\n",doc.GetParseError());	}	if(doc.IsArray())///<判断是否是字符串	{		 for (unsigned int i = 0; i< doc.Size(); ++i) {				 const rAPIdJson::Value &index = doc[i]["index"];                 const rAPIdJson::Value &name = doc[i]["name"];				 const rAPIdJson::Value &gold = doc[i]["gold"];				 auto xs = Label::createWithSystemFont(index.GetString(),"Microsoft YaHei",18);				 xs->setAnchorPoint(Point(0,0));				 xs->setposition(Point(200,244-i*30));				 bg->addChild(xs);				 auto xs_name = Label::createWithSystemFont(name.GetString(),18);				 xs_name->setAnchorPoint(Point(0,0));				 xs_name->setposition(Point(310,244-i*30));				 bg->addChild(xs_name);				 auto xs_gold = Label::createWithSystemFont(gold.GetString(),18);				 xs_gold->setAnchorPoint(Point(0,0));				 xs_gold->setposition(Point(440,244-i*30));				 bg->addChild(xs_gold);         }			}}


完了以后加载network模块,重新编译一下

这个倒是挺好事的



——————————————————————————————下面是官方的文档————————————————————————


我试了总是不成功,要是有搞明白 的请指教,先谢谢了

介绍

httpClIEnt是http客户端的接口。httpClIEnt封装了各种对象,处理cookies,身份认证,连接管理等。

概念

httpClIEnt的使用一般包含下面6个步骤:

创建 httpRequest 的实例;
设置某种连接方法的类型(GET、POST等),这里通过setUrl传入待连接的地址;
设置响应回调函数,读取response;
添加请求到httpClIEnt任务队列; 释放连接。无论执行方法是否成功,都必须释放连接;
对得到后的内容进行处理。 如何使用 引入头文件和命名空间
#include "network/httpClIEnt.h"using namespace cocos2d::network;
httpRequest 实例

我们将使用httpRequest无参数的构造函数,它为大多数情况提供了一个很好的默认设置,所以我们使用它。

httpRequest* request = new httpRequest();
设置连接方法的类型和待连接的地址

由http规范定义的各种方法对应各种不同的httpRequest类。

我们将使用Get方法,这是一个简单的方法,它只是简单地取得一个URL,获取URL指向的文档。

request->setRequestType(httpRequest::Type::GET);request->setUrl("http://www.httpbin.org/get");
设置回调

无论服务器返回怎样的状态,响应主体response body总是可读的,这至关重要。

request->setResponseCallback(CC_CALLBACK_2(HelloWorld::onhttpComplete,this));

在onhttpComplete里读取响应数据:

std::vector<char> *buffer = response->getResponseData();//Get the request data pointer back
添加请求到httpClIEnt任务队列
cocos2d::network::httpClIEnt::getInstance()->send(request);
释放连接

这是一个可以让整个流程变得完整的关键步骤,我们必须告诉httpClIEnt,我们已经完成了连接,并且它现在可以重用。如果不这样做的话,httpClIEnt将无限期地等待一个连接释放,以便它可以重用。

要释放连接,使用:

request->release();
处理响应

现在,我们已经完成了与httpClIEnt的交互,可以集中精力做我们需要处理的数据。在这个例子中,我们仅仅将它在控制台上输出。

// dump datastd::vector *buffer = response->getResponseData();printf("http Test,dump data: ");for (unsigned int i = 0; i < buffer->size(); i++){    printf("%c",(*buffer)[i]);}printf("\n");

如果你需要把response作为一个流来读取它里面的信息,上面的步骤将会同如何解析这个连接结合,当你处理完所有的数据后,关闭输入流,并释放该连接。

GET请求示例

下面是一个通过httpClIEnt的http GET请求的例子。

httpRequest* request = new httpRequest();    request->setUrl("http://www.baIDu.com");    request->setRequestType(httpRequest::Type::GET);    request->setResponseCallback(CC_CALLBACK_2(HelloWorld::onhttpRequestCompleted,this));    request->setTag("GET test");    cocos2d::network::httpClIEnt::getInstance()->send(request);    request->release();
POST请求示例

下面将发送一个POST请求到URL“http://httpbin.org/post”。

httpRequest* request = new httpRequest();    request->setUrl("http://httpbin.org/post");    request->setRequestType(httpRequest::Type::POST);    request->setResponseCallback(CC_CALLBACK_2(HelloWorld::onhttpRequestCompleted,this));    // write the post data    const char* postData = "visitor=cocos2d&TestSuite=Extensions Test/NetworkTest";    request->setRequestData(postData,strlen(postData));    request->setTag("POST test");    cocos2d::network::httpClIEnt::getInstance()->send(request);    request->release();
处理网络回调函数
voID HelloWorld::onhttpRequestCompleted(httpClIEnt *sender,httpResponse *response){    if (!response)    {        return;    }       // You can get original request type from: response->request->reqType    if (0 != strlen(response->gethttpRequest()->getTag()))    {        log("%s completed",response->gethttpRequest()->getTag());    }       int statusCode = response->getResponseCode();    char statusstring[64] = {};    sprintf(statusstring,"http Status Code: %d,tag = %s",statusCode,response->gethttpRequest()->getTag());    _labelStatusCode->setString(statusstring);    log("response code: %d",statusCode);       if (!response->isSucceed())    {        log("response Failed");        log("error buffer: %s",response->getErrorBuffer());        return;    }    // dump data    std::vector<char> *buffer = response->getResponseData();    printf("http Test,dump data: ");    for (unsigned int i = 0; i < buffer->size(); i++)    {        printf("%c",(*buffer)[i]);    }    printf("\n");}
AndroID

需要注意的是,如果你是AndroID环境,不要忘了在您的应用程序的Manifest 中增加相应的权限:

<uses-permission androID:name=”androID.permission.INTERNET” />

详细代码可参照..\tests\Cpp\TestCpp\Classes\ExtensionsTest\NetworkTest\httpClIEntTest.cpp

总结

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