cocos2dx lua CCCallFunc 传递参数

cocos2dx lua CCCallFunc 传递参数,第1张

概述1、不需要参数: function actionEndFunc()         LuaLog("++++++++++++++++++++++++++11111111") end dialogBg:setScale(1/100) local actionScale = CCScaleTo:create(0.3, 1) local callfunc = CCCallFunc:create(acti

1、不需要参数:

function actionEndFunc()
LuaLog("++++++++++++++++++++++++++11111111")
end


dialogBg:setScale(1/100)
local actionScale = CCScaleto:create(0.3,1)
local callfunc = CCCallFunc:create(actionEndFunc)
local actionSequence = CCSequence:createWithTwoActions(actionScale,callfunc)
dialogBg:runAction(actionSequence)


2、传递参数:--摘自网路。

-- wrapper for callback with arguments
function callbackWithArgs(callback,args)
local params = args
local ret = function ()
-- body
callback(args)
end
return ret
end



-- performWithDelay version 2
function performWithDelay(node,callback,delay,args)
local delay = CCDelayTime:create(delay)
local callfunc = CCCallFunc:create(callbackWithArgs(callback,args)
local sequence = CCSequence:createWithTwoActions(delay,callfunc)
node:runAction(sequence)
return sequence
end

-- your callback will be simple
function changeScene(args)
-- body
local aboutGame = args.screen.create()
CCDirector:sharedDirector():replaceScene(aboutGame)
end


-- Finally,here is a usage.
performWithDelay(sceneGame,changeScene,1,{screen=aboutscreen})



参考:

http://discuss.cocos2d-x.org/t/cccallfunc-call-a-function-of-a-lua-class-instance/4043/3

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