转载自:酷走天涯(文中部分错误已修改 如发现请告知)
基本数据类型 使用 let 定义常量let myConstant = 42
使用var 定义变量
var myVariable = 42myVariable = 50如果有初始化,你可以指定变量类型或者让系统自己去推断
let implicitInteger = 70let implicitDouble = 70.0let explicitDouble: Double = 70如果没有初始化,你要必须指定变量类型
var numb:Double
在Swift 中,字符串是基本类型 let label = "The wIDth is "wIDth = 94如何实现数据之间的相互转换
let 94let wIDthLabel:String = String(wIDth)使用最简单的方式将其他数据类型变成字符串
let apples = 3let oranges = 5let fruitSummary = "I have \(apples + oranges) pIEces of fruit."数组也是基本类型,不再是OC中的引用类型了
var shopPingList = ["catfish","water",152)">"tulips",152)">"blue paint"]shopPingList[1] = "bottle of water"定义一个空数组
let emptyArray = [String]() let emptyArray:[String] = []
字典也是基本类型 var occupations = ["Malcolm": "Captain",152)">"Kaylee": "Mechanic",]将数组清空
var shopingList1 = ["1",152)">"2"] shopingList1 = [] // 如果你这个类型,是系统可以推断的类型,你可以这样清空数组或者初始化定义一个空字典
let emptyDictionary = [String: float]()let emptyDictionary:[String: float] = [:]
清空字典 dictionary = [1:"2"]dictionary = [:]
可选值
let nickname: String? = nil
"?" :你的变量可能为nil,或者你可能将nil赋值给它,需要给变量定义的时候加上"?",否则一旦你将nil赋值给没有加"?"的变量,编译就会报错。
举个例子理解一下,我们假如有一个盒子,盒子是一个存在的物体,Swift不允许有空值出现,那我们怎么办呢?就需要把空值装到一个盒子里面,系统检查的时候,发现有一个盒子,哦好的,检测通过,但是如果你把盒子打开系统就会报错。
运行下面的代码:
@H_419_226@let nickname: String? = "酷走天涯"print(nickname)结果:
Optional("酷走天涯")
发现有个Optional 就说明这个变量被包着,那么怎么才能不让它包裹着呢? 很简单,给变量加一个"!"
print(nickname!)
运行:
酷走天涯
我们还有一种解包的方式
@H_419_226@String? = nillet fullname: String = "XUJIE"let informalGreeting = "Hi \(nickname ?? fullname)"print(informalGreeting)运行
Hi XUJIE
如果第一个解包值发现为nil,则使用第二值
控制流 for ... in 循环// 遍历数组let indivIDualscores = [75,43,152)">103,152)">87,152)">12]var teamscore = 0for score in indivIDualscores { if score > 50 { teamscore += 3} else { teamscore += 1}}print(teamscore)// 遍历 字典let interestingNumbers = ["Prime": [2,152)">3,152)">5,152)">7,152)">11,152)">13],152)">"Fibonacci": [1,152)">8],152)">"Square": [4,152)">9,152)">16,152)">25],]var largest = for (kind,numbers) in interestingNumbers { for number in numbers { if number > largest { largest = number } } } // 还可以这样使用循环 var total = 0 for i in 0..<4 { total += i } print(total)Switch
let vegetable = "red pepper"switch vegetable {case "celery": print("Add some raisins and make ants on a log.")"cucumber",152)">"watercress": "That would make a good tea sanDWich.")case let z where z.hasSuffix("pepper"): "Is it a spicy \(z)?")default: "Everything tastes good in soup.")}
while 循环注意 z 什么 随便写个变量名就可以了
var n = 2 while n < 100 {n = n * 2}print(n)repeat ...while
var m = 2 repeat { m = m * 2} while m < 100print(m)函数和闭包
定义函数
func greet(person: String,day: String) -> String {return "Hello \(person),today is \(day)."}greet(person: "Bob",210)">day: "Tuesday")缺省参数名
func greet(_ person: String,152)">_ day: String) -> }greet("John",152)">"Wednesday")返回值可以是元祖类型
func calculateStatistics(scores: [Int]) -> (min: Int,210)">max: Int,210)">sum: Int) {min = scores[0]max = scores[sum = in scores { if score > max { max = score } else if score < min { min = score } sum += score}return (min,210)">max,210)">sum)}let statistics = calculateStatistics(scores: [100,152)">9])print(statistics.sum)print(statistics.2)定义多个类型相同的参数
func sumOf(numbers: Int...) -> Int {var sum = in numbers { sum += number} return sum}sumOf()sumOf(numbers: 42,152)">597,152)">12)函数嵌套使用
returnFifteen() -> Int {var y = 10add() { y += 5}// 方法内部定义方法,声明周期为方法add()return y}returnFifteen()函数当返回值
func makeIncrementer() -> ((Int) -> Int) { func addOne(number: Int) -> Int { return 1 + number}return addOne}var increment = makeIncrementer()increment(7)函数当参数
hasAnyMatches(List: [Int],condition: (Int) -> Bool) -> Bool {for item in List { if condition(item) { return true }}return false}lessthanTen(number: Int) -> Bool { return number < 10}var numbers = [20,152)">19,152)">12]hasAnyMatches(List: numbers,condition: lessthanTen)对象和类 定义一个类
class Shape {var numberOfSIDes = 0func simpleDescription() -> String { "A shape with \(numberOfSIDes) sIDes."}}初始化方法,和对象方法
namedShape { var numberOfSIDes: Int = 0 var name: String // 初始化方法 init(name: String) { self.name = name } // 成员方法定义 simpleDescription() -> String { "A shape with \(numberOfSIDes) sIDes." }}继承
Square: namedShape { var sIDeLength: Double // 如果不是可选类型 必须在初始化方法中初始化 init(sIDeLength: Double,name: String) { self.sIDeLength = sIDeLength super.init(name: name) // 调用父类的初始化方法 numberOfSIDes = 4 // 给父类的属性赋值之前必须先调用父类的初始化方法 } area() -> Double { return sIDeLength * sIDeLength } // 重写父类的方法 overrIDe String { "A square with sIDes of length \(sIDeLength)." } }setter 和 getter
EquilateralTriangle: namedShape {var sIDeLength: Double = 0.0 // 定一个属性init(sIDeLength: Double,name: String) { self.sIDeLength = sIDeLength super.init(name: name) numberOfSIDes = 3} // 这个是setter 和geterr方法的定义 var perimeter: Double { get { 3.0 * sIDeLength } set { sIDeLength = newValue / 3.0 } }overrIDe func simpleDescription() -> String { "An equilateral triangle with sIDes of length \(sIDeLength)."}}观察属性
class TriangleAndSquare { // 定一个三角形对象 var triangle: EquilateralTriangle { willSet { square.sIDeLength = newValue.sIDeLength } } // 定一个一个正方形对象 var square: Square { willSet { triangle.sIDeLength = newValue.sIDeLength } } // 通过检测属性,我们让两个对象的边保持一样长 init(size: Double,name: String) { square = Square(sIDeLength: size,name: name) triangle = EquilateralTriangle(sIDeLength: size,name: name) } } var triangleAndSquare = TriangleAndSquare(size: 10,name: "another test shape") print(triangleAndSquare.square.sIDeLength) print(triangleAndSquare.triangle.sIDeLength) triangleAndSquare.square = Square(sIDeLength: 50,152)">"larger square") print(triangleAndSquare.triangle.sIDeLength)
运行结果
枚举类型 定义10.0
10.0
50.0
enum Rank: Int { // Int 设置枚举值的类型// 定义枚举值设置值case ace = 1// 可以case 后面一次定义多个枚举值case two,three,four,five,six,seven,eight,nine,tencase jack,queen,king// 定义函数 如果多人合作的时候,可以使用这个让别人更加了解你定义的属性的含义String { switch self { // self 就是这个枚举本身 case .ace: "ace" case .jack: "jack" case .queen: "queen" case .king: "king" default: return String(self.rawValue) }}}// 使用let ace = Rank.acelet aceRawValue = ace.rawValue
问题1 如何想OC 一样使用 | 或 *** 作呢?
结构体 struct Card {// 定义结构体 var rank: Rank var suit: Suit// 结构体内可以定义方法"The \(rank.simpleDescription()) of \(suit.simpleDescription())"}} 使用letthreeOfSpades = Card(rank: .three,suit: .spades)let threeOfSpadesDescription = threeOfSpades.simpleDescription()
协议 protocol ExampleProtocol { var simpleDescription: String { get } mutating adjust()} 给类添加协议
SimpleClass: ExampleProtocol { "A very simple class." var anotherProperty: 69105 adjust() { simpleDescription += " Now 100% adjusted." }}给结构体添加协议
SimpleStructure: "A simple structure" " (adjusted)" }}定义一个协议变量
let protocolValue: ExampleProtocol = aprint(protocolValue.simpleDescription)扩展
例子:给Int 添加一个协议
extension Int: ExampleProtocol {"The number \(self)"} adjust() { self += 42 }}print(7.simpleDescription)错误 *** 作 定义一个错误枚举
PrinterError: Error {case outOfPapercase noTonercase onFire}定义一个有异常处理能力的函数
send(job: Int,toprinter printername: String) throws -> if printername == "Never Has Toner" { throw PrinterError.noToner}"Job sent"}捕捉异常
do {let printerResponse = try send(job: 1040,toprinter: "Bi Sheng")print(printerResponse)} catch {print(error)}异常分类处理
1440,152)">"Gutenberg") catch PrinterError.onFire { print("I'll just put this over here,with the rest of the fire.")} catch let printerError as PrinterError { "Printer error: \(printerError).")} catch { print(error)}
总结
Swift 的基本语法已经了解完毕,但这只是些简单的东西,如果Swift只是这些东西,那我们就没有学习的必要了,Swift的灵活性,优秀的设计模式,从上面的内容体现不出来,我会在后面几篇文章中,阐述它的高级用法!
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