本文实例为大家分享了androID推箱子游戏的具体实现代码,供大家参考,具体内容如下
自定义view:
package com.jisai.materialdesigndemo.tuixiangzhi; import androID.content.Context; import androID.graphics.Bitmap; import androID.graphics.BitmapFactory; import androID.graphics.Canvas; import androID.graphics.color; import androID.graphics.Paint; import androID.graphics.Rect; import androID.util.AttributeSet; import androID.util.Log; import androID.Widget.ImageVIEw; import com.jisai.materialdesigndemo.R; import java.util.ArrayList; public class VIEw_tuixiangzhi extends ImageVIEw { ArrayList<int[][]> arrayList = new ArrayList<>(); int[][][] ccc =new int[300][15][15]; int kk=0; Canvas canvas; private int mWIDth; private int mHeight; Boolean flag=false; Bitmap bitmap0= BitmapFactory.decodeResource(getResources(),R.mipmap.qiang); Bitmap bitmap1= BitmapFactory.decodeResource(getResources(),R.mipmap.kong); Bitmap bitmap2= BitmapFactory.decodeResource(getResources(),R.mipmap.ren_1); Bitmap bitmap3= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_1); Bitmap bitmap4= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_2); Bitmap bitmap5= BitmapFactory.decodeResource(getResources(),R.mipmap.hua); Bitmap bitmap6= BitmapFactory.decodeResource(getResources(),R.mipmap.renandhua); int [][]aaa= {//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 {0,0},{0,5,1,3,2,0} }; public interface Passlitener { voID pass(); } private Passlitener mPasslitener; public voID setPasslitener(Passlitener mPasslitener) { this.mPasslitener = mPasslitener; } public VIEw_tuixiangzhi(Context context) { super(context); init("MyImageVIEw(Context context)"); } public VIEw_tuixiangzhi(Context context,AttributeSet attrs) { super(context,attrs); init("MyImageVIEw(Context context,AttributeSet attrs)"); } public VIEw_tuixiangzhi(Context context,AttributeSet attrs,int defStyle) { super(context,attrs,defStyle); init("MyImageVIEw(Context context,int defStyle)"); } private voID init(String structname) { } @OverrIDe protected voID onMeasure(int wIDthMeasureSpec,int heightmeasureSpec) { int specsize = MeasureSpec.getSize(wIDthMeasureSpec); mWIDth = specsize; specsize = MeasureSpec.getSize(heightmeasureSpec); mHeight = specsize; Log.e("宽高:","宽:"+mWIDth+"高:"+mHeight); setMeasuredDimension(mWIDth,mHeight); } @OverrIDe protected voID onDraw(Canvas canvas) { Log.e("onDraw:","onDraw"); this.canvas=canvas; super.onDraw(canvas); Paint p=new Paint(); p.setcolor(color.RED); //canvas.drawRect(20,20,100,p); //canvas.drawcolor(color.RED); for(int i=0;i<15;i++){ for(int k=0;k<15;k++){ int x=aaa[i][k]; Rect rect = new Rect((mWIDth/15)*k,(mWIDth/15)*i,(mWIDth/15)*(k+1),(mWIDth/15)*(i+1)); switch (x){ case 0: canvas.drawBitmap(bitmap0,null,rect,p); break; case 1: canvas.drawBitmap(bitmap1,p); break; case 2: canvas.drawBitmap(bitmap2,p); break; case 3: canvas.drawBitmap(bitmap3,p); break; case 4: canvas.drawBitmap(bitmap4,p); break; case 5: canvas.drawBitmap(bitmap5,p); break; case 6: canvas.drawBitmap(bitmap6,p); break; } } } } public voID setaaa(int [][]xxx){ for(int i=0;i<15;i++){ for(int k=0;k<15;k++) { aaa[i][k]=xxx[i][k]; } } kk=0; arrayList.clear(); postInvalIDate(); } public voID moveleft(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { if (flag){ break; } int x = aaa[i][k]; if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i][k-1]){ case 0://左边是墙,不能移动 break; case 1://左边是空,可以移动 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k-1]=2; break; case 3://左边是空箱子 if(aaa[i][k-2]==5){//箱子左边是花 aaa[i][k-2]=4; aaa[i][k-1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k-2]==1){//箱子左边是空 aaa[i][k-2]=3; aaa[i][k-1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 4://左边是满箱子 if(aaa[i][k-2]==5){//箱子左边是花 aaa[i][k-2]=4; aaa[i][k-1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k-2]==1){//箱子左边是空 aaa[i][k-2]=3; aaa[i][k-1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 5://左边是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k-1]=6; break; } flag=true; } } } postInvalIDate(); ifPass(); } public voID moveRight(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i][k+1]){ case 0://右边是墙,不能移动 break; case 1://右边是空,可以移动 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k+1]=2; break; case 3://右边是空箱子 if(aaa[i][k+2]==5){//箱子右边是花 aaa[i][k+2]=4; aaa[i][k+1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k+2]==1){//箱子右边是空 aaa[i][k+2]=3; aaa[i][k+1]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 4://右边是满箱子 if(aaa[i][k+2]==5){//箱子右边是花 aaa[i][k+2]=4; aaa[i][k+1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i][k+2]==1){//箱子右边是空 aaa[i][k+2]=3; aaa[i][k+1]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 5://右边是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i][k+1]=6; break; } flag=true; } } } postInvalIDate(); ifPass(); } public voID moveUp(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i-1][k]){ case 0://上边是墙,不能移动 break; case 1://上边是空,可以移动 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i-1][k]=2; break; case 3://上边是空箱子 if(aaa[i-2][k]==5){//箱子上边是花 aaa[i-2][k]=4; aaa[i-1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i-2][k]==1){//箱子上边是空 aaa[i-2][k]=3; aaa[i-1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 4://上边是满箱子 if(aaa[i-2][k]==5){//箱子上边是花 aaa[i-2][k]=4; aaa[i-1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i-2][k]==1){//箱子上边是空 aaa[i-2][k]=3; aaa[i-1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 5://上边是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i-1][k]=6; break; } flag=true; } } } postInvalIDate(); ifPass(); } public voID moveDown(){ addBack(); flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==2|x==6){ Log.e("x",""+x+"i:"+i+"k:"+k); switch ( aaa[i+1][k]){ case 0://下边是墙,不能移动 break; case 1://下边是空,可以移动 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i+1][k]=2; break; case 3://下边是空箱子 if(aaa[i+2][k]==5){//箱子下边是花 aaa[i+2][k]=4; aaa[i+1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i+2][k]==1){//箱子下边是空 aaa[i+2][k]=3; aaa[i+1][k]=2; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 4://下边是满箱子 if(aaa[i+2][k]==5){//箱子下边是花 aaa[i+2][k]=4; aaa[i+1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else if(aaa[i+2][k]==1){//箱子下边是空 aaa[i+2][k]=3; aaa[i+1][k]=6; if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } }else{}//是其他则不能移动 break; case 5://下边是花 if(x==6){ aaa[i][k]=5; }else{ aaa[i][k]=1; } aaa[i+1][k]=6; break; } flag=true; } } } postInvalIDate(); ifPass(); } public voID ifPass(){ flag=false; for(int i=0;i<15;i++){ if (flag){ break; } for(int k=0;k<15;k++) { int x = aaa[i][k]; if (flag){ break; } if(x==3){//还有空箱子 flag=true; } } } if (!flag){//没有一个空箱子 mPasslitener.pass(); } } public voID moveBack(){ if(arrayList.size()>0){ this.aaa=(arrayList.get(arrayList.size()-1)); postInvalIDate(); arrayList.remove(arrayList.size()-1); } } public voID addBack(){ if(kk>299){ arrayList.clear(); kk=0; } if(arrayList.size()>99){ arrayList.remove(0); } for(int i=0;i<15;i++){ for(int k=0;k<15;k++){ ccc[kk][i][k]=aaa[i][k]; } } arrayList.add(ccc[kk]); kk++; } }
activity :
package com.jisai.materialdesigndemo.tuixiangzhi; import androID.content.DialogInterface; import androID.graphics.color; import androID.os.Bundle; import androID.support.design.Widget.Snackbar; import androID.support.v7.app.AlertDialog; import androID.support.v7.app.AppCompatActivity; import androID.support.v7.Widget.Toolbar; import androID.vIEw.Menu; import androID.vIEw.MenuItem; import androID.vIEw.VIEw; import androID.Widget.button; import com.jisai.materialdesigndemo.R; import java.util.ArrayList; public class MainActivity_tuixiangzhi extends AppCompatActivity { ArrayList<int[][]> arrayList=new ArrayList<>(); button up,down,left,right,back,nextup,nextdown; VIEw_tuixiangzhi myImageVIEw_circle; Toolbar mToolbar; int LV=1; @OverrIDe protected voID onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentVIEw(R.layout.activity_tuixiangzhi); LV_data lv_data=new LV_data(); arrayList=lv_data.arrayList; mToolbar = (Toolbar) findVIEwByID(R.ID.toolbar); // mToolbar.setBackgroundcolor(0xFF42B1CD); mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题 mToolbar.setTitleTextcolor(color.parsecolor("#ffffff")); //设置标题颜色 setSupportActionbar(mToolbar); getSupportActionbar().setdisplayHomeAsUpEnabled(true); mToolbar.setNavigationOnClickListener(new VIEw.OnClickListener() { @OverrIDe public voID onClick(VIEw v) { // onBackpressed(); finish(); //Toast.makeText(getApplicationContext(),"返回",Toast.LENGTH_SHORT).show(); } }); myImageVIEw_circle= (VIEw_tuixiangzhi) findVIEwByID(R.ID.nnn); myImageVIEw_circle.setPasslitener(new VIEw_tuixiangzhi.Passlitener() { @OverrIDe public voID pass() { final AlertDialog.Builder normalDialog = new AlertDialog.Builder(MainActivity_tuixiangzhi.this); normalDialog.setTitle("恭喜你"); normalDialog.setMessage("真厉害,你已通过本关!"); normalDialog.setPositivebutton("下一关",new DialogInterface.OnClickListener() { @OverrIDe public voID onClick(DialogInterface dialog,int which) { if(LV<arrayList.size()){ LV=LV+1; myImageVIEw_circle.setaaa(arrayList.get(LV-1)); mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题 }else{ final Snackbar snackbar = Snackbar.make(up,"已是最后一关",Snackbar .LENGTH_LONG); snackbar.show(); snackbar.setAction("确定",new VIEw.OnClickListener() { @OverrIDe public voID onClick(VIEw vIEw) { snackbar.dismiss(); } }); } } }); // 显示 normalDialog.show(); } }); up= (button) findVIEwByID(R.ID.shang); down= (button) findVIEwByID(R.ID.xia); left= (button) findVIEwByID(R.ID.zuo); right= (button) findVIEwByID(R.ID.you); back= (button) findVIEwByID(R.ID.back); nextup= (button) findVIEwByID(R.ID.shangyi); nextdown= (button) findVIEwByID(R.ID.xiayi); up.setonClickListener(cccc); down.setonClickListener(cccc); left.setonClickListener(cccc); right.setonClickListener(cccc); back.setonClickListener(cccc); nextup.setonClickListener(cccc); nextdown.setonClickListener(cccc); } VIEw.OnClickListener cccc = new VIEw.OnClickListener() { @OverrIDe public voID onClick(VIEw v) { switch (v.getID()){ case R.ID.shang: myImageVIEw_circle.moveUp(); break; case R.ID.xia: myImageVIEw_circle.moveDown(); break; case R.ID.zuo: myImageVIEw_circle.moveleft(); break; case R.ID.you: myImageVIEw_circle.moveRight(); break; case R.ID.back: myImageVIEw_circle.moveBack(); break; case R.ID.shangyi: if(LV>1){ LV=LV-1; myImageVIEw_circle.setaaa(arrayList.get(LV-1)); mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题 } break; case R.ID.xiayi: if(LV<arrayList.size()){ LV=LV+1; myImageVIEw_circle.setaaa(arrayList.get(LV-1)); mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题 }else{ final Snackbar snackbar = Snackbar.make(up,Snackbar .LENGTH_LONG); snackbar.show(); snackbar.setAction("确定",new VIEw.OnClickListener() { @OverrIDe public voID onClick(VIEw vIEw) { snackbar.dismiss(); } }); } break; } } }; @OverrIDe public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_tuixiangzhi,menu); return true; } @OverrIDe public boolean onoptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button,so long // as you specify a parent activity in AndroIDManifest.xml. int ID = item.getItemID(); //noinspection SimplifiableIfStatement if (ID == R.ID.item1) { myImageVIEw_circle.setaaa(arrayList.get(LV-1)); return true; } return super.onoptionsItemSelected(item); } }
布局文件:
<?xml version="1.0" enCoding="utf-8"?> <linearLayout xmlns:androID="http://schemas.androID.com/apk/res/androID" xmlns:tools="http://schemas.androID.com/tools" androID:layout_wIDth="match_parent" androID:layout_height="match_parent" androID:orIEntation="vertical" xmlns:app="http://schemas.androID.com/apk/res-auto" tools:context="com.jisai.materialdesigndemo.caipu.CaipuItemActivity"> <androID.support.v7.Widget.Toolbar androID:ID="@+ID/toolbar" androID:layout_wIDth="match_parent" androID:layout_height="?attr/actionbarSize" app:layout_collapseMode="pin" androID:elevation="6dp" androID:background="?attr/colorPrimary" app:theme="@style/themeOverlay.AppCompat.Dark.Actionbar" app:popuptheme="@style/themeOverlay.AppCompat.light" app:layout_scrollFlags="scroll|enteralways" /> <relativeLayout androID:layout_wIDth="match_parent" androID:layout_height="match_parent" androID:background="@mipmap/bg3" > <com.jisai.materialdesigndemo.tuixiangzhi.VIEw_tuixiangzhi androID:ID="@+ID/nnn" androID:layout_wIDth="match_parent" androID:layout_height="wrap_content" /> <relativeLayout androID:layout_alignParentBottom="true" androID:layout_wIDth="match_parent" androID:layout_height="150dp" > <button androID:ID="@+ID/back" androID:layout_wIDth="40dp" androID:layout_centerInParent="true" androID:layout_height="40dp" androID:background="@drawable/back2" androID:layout_margin="15dp"/> <button androID:ID="@+ID/shang" androID:layout_wIDth="40dp" androID:layout_height="40dp" androID:background="@drawable/s_s" androID:layout_above="@+ID/back" androID:layout_alignleft="@+ID/back"/> <button androID:ID="@+ID/xia" androID:layout_wIDth="40dp" androID:layout_height="40dp" androID:background="@drawable/d_s" androID:layout_below="@+ID/back" androID:layout_alignleft="@+ID/back"/> <button androID:ID="@+ID/zuo" androID:layout_wIDth="40dp" androID:layout_height="40dp" androID:background="@drawable/l_s" androID:layout_toleftOf="@+ID/back" androID:layout_aligntop="@+ID/back"/> <button androID:ID="@+ID/you" androID:layout_wIDth="40dp" androID:layout_height="40dp" androID:background="@drawable/r_s" androID:layout_toRightOf="@+ID/back" androID:layout_aligntop="@+ID/back"/> <button androID:ID="@+ID/shangyi" androID:layout_wIDth="40dp" androID:layout_height="40dp" androID:background="@drawable/l_n" androID:layout_marginBottom="40dp" androID:layout_marginleft="15dp" androID:layout_alignParentBottom="true" androID:layout_alignParentleft="true" /> <TextVIEw androID:layout_wIDth="wrap_content" androID:layout_height="30dp" androID:layout_alignParentBottom="true" androID:layout_alignParentleft="true" androID:layout_marginleft="20dp" androID:text="上一关"/> <button androID:ID="@+ID/xiayi" androID:layout_wIDth="40dp" androID:layout_height="40dp" androID:background="@drawable/r_n" androID:layout_marginBottom="40dp" androID:layout_marginRight="15dp" androID:layout_alignParentBottom="true" androID:layout_alignParentRight="true" /> <TextVIEw androID:layout_wIDth="wrap_content" androID:layout_height="30dp" androID:layout_marginRight="20dp" androID:layout_alignParentBottom="true" androID:layout_alignParentRight="true" androID:text="下一关"/> </relativeLayout> </relativeLayout> </linearLayout>
关卡数据(二位数组),我加了40关,太长这里就贴一点。
package com.jisai.materialdesigndemo.tuixiangzhi; import java.util.ArrayList; /** * Created by administrator on 17-4-11. */ public class LV_data { final ArrayList<int[][]>arrayList = new ArrayList<>(); LV_data(){ int[][] LV_1 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 {0,0} }; arrayList.add(LV_1); int[][] LV_2 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,0} }; arrayList.add(LV_2); int[][] LV_3 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,0} }; arrayList.add(LV_3); int[][] LV_4 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,4,0} }; arrayList.add(LV_4); int[][] LV_5 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,0} }; arrayList.add(LV_5); int[][] LV_6 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,0} }; arrayList.add(LV_6); int[][] LV_7 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,0} }; arrayList.add(LV_7); int[][] LV_8 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,0} }; arrayList.add(LV_8);
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
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