#include <math.h>
#define ROUND(a) ((int)(a+0.5))
#define OX 320
#define OY 240
void lineDDA (int xa, int ya, int xb, int yb, int color)
void setpixel (int x, int y, int color)
main(){
int gdrive=DETECT, gmode=0
initgraph(&gdrive, &gmode, "d:\\tc")
setbkcolor(BLACK)
line (0, OY, 2*OX, OY)
line (OX, 0, OX, 2*OY)
lineDDA (100, 10, 0, 0, RED)
getch ()
closegraph()
return 0
}
/*
* DDA, digital differential analyzer, algoritm to calculating pixel position.
* Donald Hearn &M. Pauline Baker, Computer Graphics: C Version,
* Second Edition, 清华大学出版社, 2004, p88
*/
void lineDDA (int xa, int ya, int xb, int yb, int color) {
int dx = xb - xa
int dy = yb - ya
int steps, i
float xIncrement, yIncrement
float x=xa
float y=ya
if(abs(dx) >abs(dy))
steps = abs(dx)
else
steps = abs(dy)
/*
* y=kx+b, if k>0, x+1 and y+kif k<0, y+1 and x+1/k.
*/
xIncrement = dx/(float)steps
yIncrement = dy/(float)steps
putpixel (ROUND(x), ROUND(y), color)
for (i=0i<stepsi++) {
x += xIncrement
y += yIncrement
setpixel (ROUND(x), ROUND(y), color)
}
return
}
void setpixel (int x, int y, int color) {
/*printf ("(%d,%d)", x, y)
*/putpixel (OX+x, OY-y, color)
return
}
这个函数需要自己进行定义,意思是画出一个坐标为(x,y)的点,定义如下:void setPixel(int x, int y) //定义一个函数,参数为x和y,返回值为空
{
glBegin(GL_POINTS)
glVertex2i(x,y)
glEnd()
}//整体这个函数的意思是:画一个坐标为(x,y)的点
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