private:
double x
double y
public:
Point()
Point(double x1, double y1) {x=x1y=y1}
void set(double x1, double y1) {x=x1y=y1}
void Display() {cout <渗弯<"(x,y)=(" <<雹喊庆 x <<"," <源握<y <<")" <<endl
void move(double x1, double y1) {x=x1y=y1}
double getx() {return x}
double gety() { return y}
double Distance(Point &p) {
return sqrt( pow((p.getx()-x), 2) + pow((p.gety()-y),2))
}
}
#include<iostream>#include<cmath>
using namespace std
class Point
{
private:
float x,y
public:
Point(){}
Point(float a,float b):x(a),y(b){}
Point(Point&a)
float Distance(Point b)
}
Point::Point(Point&a)
{
x=a.x
y=a.y
}
float Point::Distance(Point b)
{
return sqrt((x-b.x)*(x-b.x)+(y-b.y)*(y-b.y))
}
class Line:public Point
{
private:
Point a,b
public:
Line(float x1,float y1,float x2,float y2):a(x1,y1),b(x2,y2){}
float Display()
}
float Line::Display()//这个地方不知道你要输出的是什么,但从你的漏誉源程序中知道要返回一个值,所以,我返回了线段的距离
{
return a.Distance(b)
}
int main()
{
Point a
Point b(7.8,9.8),c(34.5,67.8)
a=c
cout<<"两点之间距离是:"<<a.Distance(b)<枝李<endl
Line s(7.8,8.34,34.5,67.8)
cout<<返搭段s.Display()<<endl
return 0
}
#include<iostream>#include<math.h>
using namespace std
class Point {
public:
Point() {x = 0 y = 0 }
Point(double xv,double yv) {x = xvy = yv}
Point(Point& pt) { x = pt.x y = pt.y 拆段}
double getx() { return 余锋x }
double gety() { return y }
double Area() { return 0 }
void Show() { cout<<"x="<<x<<' '<<"y="<<y<<endl }
private:
double x,y
}
class Rectangle:public Point{
double a,b
double l
double w
public:
Rectangle(double aa,double bb,double ll,double ww):Point(aa,bb),a(aa),b(bb),l(ll),w(ww){
}
void position(Point& pt){
if(pt.getx()>a && pt.getx()<a+l && pt.gety()>b-w && pt.gety()<b) cout<<"The point is in the rectangle!"<<endl
else if((pt.getx()==a &&(pt.gety()>=b-w && pt.gety()<=b)) || (pt.getx()==a+l &&(pt.gety()>=b-w && pt.gety()<=b)) || (pt.gety()==b && (pt.getx()>=a && pt.getx()<=a+l)) || (pt.gety()==b-w && (pt.getx()>=a && pt.getx()<=a+l))){
cout<<"The point is at the edge of the rectangle!"<<endl
}
else cout<<"The point is out of the rectangle!"<<endl
}
double Area(){
return l*w
}
}
class Circle:public Point{
double a,b
double r
public:
Circle(double aa,double bb,double rr):Point(aa,bb),a(aa),b(bb),r(rr){
}
void position(Point& pt){
double d=sqrt((pt.getx()-a)*(pt.getx()-a)+(pt.gety()-b)*(pt.gety()-b))
if(d<r) cout<<"The point is in the circle!"<<endl
else if (d==r) cout<<"The point is on the circle!"<<endl
else cout<<"The point is out of the circle!"<<endl
}
double Area(){
return 3.14*r*r
}
}
//TEST!!!
/*******
int main(){
Point p(1,2)
Rectangle r(0,2,4,2)
旅毁誉cout<<"The area of rectangle: "<<r.Area()<<endl
r.position(p)
Circle c(0,2,1)
cout<<"The area of circle: "<<c.Area()<<endl
c.position(p)
}
*/
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)