在抖音里怎么把拍好的视频加上人物小辫子

在抖音里怎么把拍好的视频加上人物小辫子,第1张

人物小辫子这个特效并不是抖音里的,需要在faceu激萌里拍摄, *** 作方法如下。

设备:华为P20

系统:安卓12.4

软件:faceu激萌5.24

1、首先在手机中打开faceu激萌,如下图所示。

2、进入后默认的是拍照方式,点击【视频】切换到拍摄视频功能。

3、此时就需要使用faceu里的贴纸了,点击左下角的【贴纸】。

4、然后在贴纸分类中点击【抖音】分类,如图所示。

5、这样在抖音的分类里找到如下的贴纸并使用,在右上侧会有四个效果,点击使用第三个。

6、使用后就能看到头上出现爱心小辫子的特效了,非常的可爱,这样就可以录制视频。

7、录制完成后点击右下角的【完成】,接着去抖音上传这个视频即可。

Module_name = Calradia

compatible_with_warband = 1

num_hints = 12

auto_create_note_indices = 0 #不自动搜索所有军队派系/城镇来检查是否有注意文本。

map_min_x = -180

map_max_x = 180

map_min_y = -145

map_max_y = 145

map_sea_direction = -40 #波泡沫的方向

map_sea_wave_rotation = 300 #这就是眼泪在海上人工制品是可见的。

map_sea_speed_x = 0.02

map_sea_speed_y = -0.02

map_river_direction = 140

map_river_speed_x = 0.01

map_river_speed_y = -0.01

air_friction_arrow = 0.002

air_friction_bullet = 0.002

#使用网格map_tree_a通过map_tree_r地图上的树木

map_tree_types = 17

map_snow_tree_types = 3

map_steppe_tree_types = 5

map_desert_tree_types = 4

map_max_distance = 175.0

has_tutorial = 1

time_multiplier = 0.3

seeing_range = 6.5

track_spotting_multiplier = 0.8

#英雄健康低于这不会出现在战斗技能,不会导致聚会。

player_wounded_treshold = 5

hero_wounded_treshold = 15

skill_prisoner_management_bonus = 5

skill_leadership_bonus = 3

base_companion_limit = 20

player_xp_multiplier = 2.0

hero_xp_multiplier = 2.0

regulars_xp_multiplier = 3.0

display_wp_firearms = 0

#损失低于这不会中断近战攻击

damage_interrupt_attack_threshold = 3.0

#为多人一样

damage_interrupt_attack_threshold_mp = 1.0

#没有额外的渗透标志设置,所以保持无效

extra_penetration_factor_soak = 1.0

extra_penetration_factor_reduction = 1.0

#您可以修改系统的损害编辑以下值:

#前三个值确定的金额将直接减去损失由于护甲。

#未来三值确定的百分比减少伤害。

armor_soak_factor_against_cut = 0.8

armor_soak_factor_against_pierce = 0.65

armor_soak_factor_against_blunt = 0.5

armor_reduction_factor_against_cut = 1.0

armor_reduction_factor_against_pierce = 0.5

armor_reduction_factor_against_blunt = 0.75

horse_charge_damage_multiplier = 1.0

couched_lance_damage_multiplier = 0.65

fall_damage_multiplier = 1.0

#导d伤害>shield_penetration_offset + shield_penetration_factor *盾牌

#将穿透。

shield_penetration_offset = 30.0

shield_penetration_factor = 3.0

#设置speed_power 2.0使损害规模与导d的平方的速度。

1.0 #你可以设置它,让它和以前一样呈线性比例关系。

missile_damage_speed_power = 1.9

melee_damage_speed_power = 2.0

multiplayer_walk_enabled = 0

mission_object_prune_time = 180

#改变这个设置为0,如果你想保持库存的食物槽窗口。

disable_food_slot = 1

#把这1如果你想加载

#纹理从模块/ <Module_Dir >/纹理/

scan_module_textures = 1

scan_module_sounds = 0

#应该启用编辑模式

# give_performance_warnings = 1

#您还可以使用load_mod_resource代替load_resource确保您正在阅读文件从模块目录。

load_resource =测试

load_resource = textures_face_gen

load_resource =着色器

load_resource =纹理

load_resource =材料

load_resource = materials_face_gen

load_resource = uimeshes

load_resource = meshes_face_gen

load_resource =帮手

load_resource = map_tree_meshes

load_resource = map_icon_meshes

load_resource = particle_meshes

load_resource =骨架

load_resource = tree_meshes

load_resource = xtree_meshes

load_resource = grass_meshes

load_resource = plant_meshes

load_resource = body_meshes

load_resource = object_meshes

load_resource = object_bodies

load_resource = goods_meshes

load_resource = item_meshes1

load_resource = horse_a

load_resource = arabian_horses

load_resource = arabian_castle

load_resource =食品

load_resource =胡子

load_resource = armors_b

load_resource = armors_c

load_resource = armors_d

load_resource = armors_e

load_resource = armors_f

load_resource = armors_g

load_resource = armors_h

load_resource = armors_i

load_resource = boots_b

load_resource = boots_c

load_resource =头盔

load_resource = helmets_b

load_resource = village_houses

load_resource = village_houses_a

load_resource = village_houses_b

load_resource =头发

load_resource = deneme

load_resource = interiors_a

load_resource = interiors_b

load_resource = interiors_c

load_resource =竞技场

load_resource = map_icons_b

load_resource = castle_a

load_resource =地牢

load_resource = stone_houses

load_resource = snowy_houses

load_resource = snowy_castle

load_resource = helmets_d

load_resource = helmets_e

load_resource = helmets_f

load_resource = castle_b

load_resource = square_keep

load_resource = anim_b

load_resource =盾牌

load_resource = shields_b

load_resource = weapon_meshes_c

load_resource = xtree_meshes_b

load_resource = map_icons_c

load_resource =图片

load_resource = user_interface_b

load_resource = user_interface_c

load_resource = scene_encounter_spot

load_resource = interior_thirsty_lion

load_resource = scene_small_tavern

load_resource = weapon_meshes1

load_resource = weapon_meshes_b

load_resource = houses1

load_resource = wall_meshes1

load_resource = town_houses

load_resource =门

load_resource =教堂

load_resource = town_houses_b

load_resource = castle_c

load_resource = castle_d

load_resource = castle_e

load_resource = castle_f

load_resource = castle_g

load_resource = castle_h

load_resource = castle_i

load_resource =警卫室

load_resource = viking_houses


欢迎分享,转载请注明来源:内存溢出

原文地址: http://outofmemory.cn/bake/11220914.html

(0)
打赏 微信扫一扫 微信扫一扫 支付宝扫一扫 支付宝扫一扫
上一篇 2023-05-14
下一篇 2023-05-14

发表评论

登录后才能评论

评论列表(0条)

保存