比如:
// 返回山核喊键
if ( Application.platform == RuntimePlatform.Android &&(Input.GetKeyDown(KeyCode.Escape)))
{
//....
}
// Home键
if ( Application.platform == RuntimePlatform.Android &&(Input.GetKeyDown(KeyCode.Home) ))
{
//.....
}
var MouseWheelSensitivity = 5var MouseZoomMin = 2
vafloatr MouseZoomMax = 10
// 如果按住滑轮
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
//Debug.Log(Input.GetAxis("Mouse ScrollWheel"))
//Debug.Log(distance)
if (normalDistance >= MouseZoomMin &&normalDistance <核敬= MouseZoomMax)
{
normalDistance -= Input.GetAxis("Mouse ScrollWheel") * MouseWheelSensitivity
}
if (normalDistance <MouseZoomMin)
{
normalDistance = MouseZoomMin
}
if (normalDistance >MouseZoomMax)
{
normalDistance = MouseZoomMax
}
}normalDistance 肯定有个初始值
可以百jjop度搜:编,程,回,忆,录御咐,之,unity3d,
零镇氏纯基础开始讲解的
这个数值主要用于在 MouseZoomMin 与 MouseZoomMax 中运动限制的
即 normalDistance 不能小于 MouseZoomMin 数值,也不能大于 MouseZoomMax 数值
normalDistance 这个数值在鼠标滚轮滑动时不断变化的
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