Linux下用C++实现俄罗斯方块

Linux下用C++实现俄罗斯方块,第1张

概述本文实例为大家分享了C++实现俄罗斯方块游戏代码,供大家参考,具体内容如下

本文实例为大家分享了C++实现俄罗斯方块游戏代码,供大家参考,具体内容如下

1.block.c

#include <stdio.h>#include <termios.h>#include <unistd.h>#include <stdlib.h>#include <setjmp.h>#include <sys/time.h>#include <string.h>#include "block.h" //init for globlevoIDinit_for_globle(voID){  x = X / 2 - 2;   // the first diamond appear postion  flag_erase = 1;  srand(getpID());  //srand  num = rand() % 7;  // random appear first diamond  mode = rand() % 4; // random appear first diamond mode  color = rand() % 7 + 41;  // random first diamond color   next_num = rand() % 7;  next_mode = rand() % 4;  save_color = rand() % 7 + 41;   print_start_interface();  // print game start interface// print_score();   // print init score 0// print_level();   // print init level 1} //print start interfacevoIDprint_start_interface(voID){  int x,y;  printf("[2J");  printf("[%d;%dH[32m分数:[0m",p_y + 10,p_x + 25);  printf("[%d;%dH[32m等级:[0m",p_y + 14,p_x + 25);  for (x = p_x,y = p_y; x <= 46; x++)    printf("[%d;%dH[41m==[0m",y,x);  for (x = p_x,y = p_y + 1; y <= 25; y++)    printf("[%d;%dH[41m||[0m",x);  for (x = p_x + 22,x);  for (x = p_x + 36,x);  for (x = p_x + 24,y = p_y + 8; x <= 44; x++)    printf("[%d;%dH[41m--[0m",y = p_y + 21; x <= 46; x++)    printf("[%d;%dH[41m==[0m",x);  printf("[?25l");  fflush(stdout);} //erase last diamondsvoIDerase_last(voID){  int j,x1,y1,n;  x1 = save_x + p_x + 2;  for (j = 0,n = 0; j < 16; j++) {    if (j / 4 >= shape[num][save_mode][16] && j % 4 == 0) {      y1 = save_y + p_y + 1 + n;      printf("[%d;%dH",x1);      n++;    }    if (j / 4 >= shape[num][save_mode][16]      && j % 4 >= shape[num][save_mode][17]) {      if (shape[num][save_mode][j] == 0) {        printf("[2C");      }      if (shape[num][save_mode][j] == 1) {        printf(" ");      }    }  }  fflush(stdout);} //print modes shapevoIDprint_mode_shape(voID){  int j,n;  int left_flag = 0;  if (flag_erase == 0) {    erase_last();  }  x1 = x + p_x + 2;  for (j = 0,n = 0; j < 16; j++) {    if (j / 4 >= shape[num][mode][16] && j % 4 == 0) {      y1 = y + p_y + 1 + n;      printf("[%d;%dH",x1);      n++;    }    if (j / 4 >= shape[num][mode][16]      && j % 4 >= shape[num][mode][17]) {      if (shape[num][mode][j] == 0) {        printf("[2C");      }      if (shape[num][mode][j] == 1) {        printf("[%dm[][0m",color);      }    }    fflush(stdout);  }  printf("[0m");  fflush(stdout);  save_x = x;  save_y = y;  save_mode = mode;  save_row = 4 - shape[num][mode][16];  save_col = 4 - shape[num][mode][17];  flag_erase = 0; } //store diamonds to matrix by color to flagvoIDstore_flag_color(voID){  int i,a = 0,b = 0;  for (i = 0; i < 16; i++) {    if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {      a++;      b = 0;    }    if (i / 4 >= shape[num][mode][16]      && i % 4 >= shape[num][mode][17]) {      if (shape[num][save_mode][i] == 0) {        b = b + 2;      }      if (shape[num][save_mode][i] == 1) {        matirx[save_y + a - 1][save_x + b] = color;        b++;        matirx[save_y + a - 1][save_x + b] = color;        b++;      }    }  }} //print the save matrixvoIDprint_save_matrix(voID){  int i,j,n = 0;  for (i = 0; i < Y; i++) {    printf("[%d;%dH",i + p_y + 1,p_x + 2);    for (j = 0; j < X; j++) {      if (matirx[i][j] != 0) {        n = (n + 1) % 2;        fprintf(stdout,"[%dm",matirx[i][j]);        (n == 1) ? printf("[") : printf("]");      }      if (matirx[i][j] == 0) {        printf("[0m");        printf(" ");      }      fflush(stdout);    }  }} // change shapevoIDchange_shape(voID){  int i,n;  for (i = 0; i < save_row; i++) {    if (num == 6) {      n = 4;    } else {      n = 0;    }    if (((x + n) >= X - save_col * 2 && save_col < save_row) ||      judge_by_color(x,(mode + 1) % 4) == 1) {      return;    }  }  mode = (mode + 1) % 4;  fflush(stdout);  print_mode_shape();  fflush(stdout);} //move rightvoIDmove_right(voID){  int i;  if (x >= X - save_col * 2 || judge_by_color(x + 2,mode) == 1) {    return;  }  x = x + 2;  print_mode_shape();  fflush(stdout);} // move leftvoIDmove_left(voID){  int i;  if (x <= 0 || judge_by_color(x - 2,mode) == 1) {    return;  }  x = x - 2;  print_mode_shape();  fflush(stdout);} // move downvoIDmove_down(){  y++;  if (y >= Y - save_row + 1 || judge_by_color(x,mode) == 1) {    store_flag_color();    game_over();    y = 0;    save_row = 0;    save_col = 0;    x = X / 2 - 2;     num = next_num;    mode = next_mode;    color = save_color;    next_num = random() % 7;    next_mode = random() % 4;    save_color = random() % 7 + 41;    print_next();    flag_erase = 1;    destroy_line();    fflush(stdout);    return;  }  print_mode_shape();  fflush(stdout);}  voIDfall_down(){  while (1) {    y++;    if (y >= Y - save_row + 1 || judge_by_color(x,mode) == 1) {      store_flag_color();      game_over();      y = 0;      save_row = 0;      save_col = 0;      x = X / 2 - 2;       num = next_num;      mode = next_mode;      color = save_color;      next_num = rand() % 7;      next_mode = rand() % 4;      save_color = rand() % 7 + 41;      print_next();      flag_erase = 1;      destroy_line();      fflush(stdout);      return;    }    print_mode_shape();    fflush(stdout);  } } //erase next tip diamondvoIDerase_next(voID){  int i,n = 0;  for (i = 0; i < 4; i++) {    printf("[%d;%dH",p_y + 3 + n,p_x + X + 7);    n++;    for (j = 0; j < 4; j++) {      printf(" ");    }  }  printf("[30;4H[?25l");  fflush(stdout);} //print next tip diamondvoIDprint_next(voID){  int j,n = 0;  erase_next();  for (j = 0; j < 16; j++) {    if (j / 4 >= shape[next_num][next_mode][16] && j % 4 == 0) {      printf("[%d;%dH",p_x + X + 7);      n++;    }    if (j / 4 >= shape[next_num][next_mode][16]      && j % 4 >= shape[next_num][next_mode][17]) {      if (shape[next_num][next_mode] == 0) {        printf("[2C");      }      if (shape[next_num][next_mode][j] == 1) {        printf("[%dm[][0m",save_color);      }    }  }} //print scores infovoIDprint_score(voID){  printf("[%d;%dH[31m%d[0m",p_x + X + 10,score);  fprintf(stdout,"[%d;0H",p_y + 20 + 2);} //print grades infovoIDprint_level(voID){  printf("[%d;%dH[31m%d[0m",level);  fprintf(stdout,p_y + 20 + 2);} //destroy a line or lines  voIDdestroy_line(voID){  int i,full;  int a,b,c;  for (i = 0; i < Y; i++) {    full = 1;    for (j = 0; j < X; j++) {      if (matirx[i][j] == 0) {        full = 0;      }    }    if (full == 1) {      for (a = 0; a < i; a++) {        for (b = 0; b < X; b++) {          matirx[i - a][b] = matirx[i - a - 1][b];        }      }      print_save_matrix();      score = score + 100;      if (score % LEVEL_score == 0) {        level = level + 1;        if (level >= 9)          level = 9;        change_level();        print_level();       }      print_score();    }  }} //change level,change rate  voIDchange_level(voID){  switch (level) {  case 1:    setitimer(ITIMER_REAL,&level_01,NulL);    break;  case 2:    setitimer(ITIMER_REAL,&level_02,NulL);    break;  case 3:    setitimer(ITIMER_REAL,&level_03,NulL);    break;  case 4:    setitimer(ITIMER_REAL,&level_04,NulL);    break;  case 5:    setitimer(ITIMER_REAL,&level_05,NulL);    break;  case 6:    setitimer(ITIMER_REAL,&level_06,NulL);    break;  case 7:    setitimer(ITIMER_REAL,&level_07,NulL);    break;  case 8:    setitimer(ITIMER_REAL,&level_08,NulL);    break;  case 9:    setitimer(ITIMER_REAL,&level_09,NulL);    break;  default:    break;  }} //by the color to judge whether went across or notintjudge_by_color(int x,int mode){  int i,b = 0;  for (i = 0; i < 16; i++) {    if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {      a++;      b = 0;    }    if (i / 4 >= shape[num][mode][16]      && i % 4 >= shape[num][mode][17]) {      if (shape[num][mode][i] == 0) {        b = b + 2;      }      if (shape[num][mode][i] == 1) {        if (matirx[a + y - 1][b + x] != 0) {          return 1;        } else          b = b + 2;      }    }   }} //control the diamonds shape by the key    voIDkey_control(voID){  int ch,flag = 1;  struct termios save,raw;   tcgetattr(0,&save);  cfmakeraw(&raw);  tcsetattr(0,&raw);  if (setjmp(env) == 0) {    while (flag) {      ch = getchar();      if (ch == '\r') {        fall_down();      }      if (ch == '') {        ch = getchar();        if (ch == '[') {          ch = getchar();          switch (ch) {          case 'A':            change_shape();            break;          case 'B':            move_down();            break;          case 'C':            move_right();            break;          case 'D':            move_left();            break;          }        }      }       if (ch == 'q' || ch == 'Q') {        flag = 0;      }    }    printf("[%d;%dH[31m-----game interrupt exit!-----[0m",p_y + Y + 3,p_x);    printf("[%d;0H[?25h",p_y + Y + 4);  }  tcsetattr(0,&save);} //reach the top line,the game is over    voIDgame_over(voID){  int i;  for (i = 0; i < X; i++) {    if (matirx[1][i] != 0) {      printf        ("[31m[%d;%dH-------game over!--------[0m",p_x);      printf("[0m[?25h[%d;0H",p_y + Y + 4);      longjmp(env,2);    }  }}

2.block.h

#ifndef _BLOCK_H_#define _BLOCK_H_ #define p_x 10      //init postion row;#define p_y 5      //init postion col;#define X 20          // game_window_size#define Y 20#define LEVEL_score 500     // need scores to upgrade  jmp_buf env;static int x,y;                   //  current diamonds postionstatic int flag_erase;                  //  erase flagstatic int num,mode,next_num,next_mode;        //  current and next diamondsstatic int save_row,save_col,save_x,save_y,save_mode;//  save coordinate,save graphstatic int color,save_color,flag_color;           //  save the color of the next diamondsstatic int matirx[Y][X] = { 0 };             //  save diamonds' matrixstatic int level = 1;                   //  game levelsstatic int score = 0;           //  game scores typedef struct itimerval LEVEL;static LEVEL level_00 = { {0,0},{0,0} };static LEVEL level_01 = { {0,800000},{1,0} };static LEVEL level_02 = { {0,500000},500000} };static LEVEL level_03 = { {0,400000},300000} };static LEVEL level_04 = { {0,300000},300000} };static LEVEL level_05 = { {0,200000},300000} };static LEVEL level_06 = { {0,150000},300000} };static LEVEL level_07 = { {0,100000},300000} };static LEVEL level_08 = { {0,80000 },300000} };static LEVEL level_09 = { {0,60000 },300000} }; //three-dimensional for saving diamonds and diamonds' shape ://first-dimensional for kind of diamonds-shape//second-dimensional for alterable's mode//third-dimensional for reality value of row and colstatic const int shape[7][4][18] = {               {{0,1,2,1},//                    {0,2},//  []  []  [][][]   []                {0,// [][][] [][]  []   [][]                {0,2}},//     []        []                {{0,//                {0,//     []      [][]                {0,//   [] []  [][][]  []                {0,// [][][] [][] []    []                {{0,//     [][]      []                {0,// []    []  [][][]  []                {0,1}},// [][][]  []    [] [][]                {{0,//                 {0,//  []                {0,//  [][]   [][]                {0,//    []  [][]                {{0,//   []                {0,//  [][]  [][]                {0,//  []    [][]                {{0,//   [][]                {0,//   [][]                {{0,3},3,//   []   [][][][]                {0,//   []                 {0,0}}  //   []                  }; voID init_for_globle(voID);voID print_start_interface(voID);voID print_mode_shape(voID);voID print_save_matrix(voID);voID change_shape(voID);voID move_left(voID);voID move_right(voID);voID move_down();voID fall_down();voID store_flag_color(voID);voID key_control(voID);voID erase_last(voID);voID destroy_line(voID);voID print_next(voID);voID erase_next(voID);voID change_level(voID);voID print_score(voID);voID print_level(voID);int judge_by_color(int x,int mode);voID game_over(voID); #endif

3.main.c

#include <stdio.h>#include <signal.h>#include <sys/time.h>#include <setjmp.h>#include "block.h" intmain(int argc,char **argv){  init_for_globle(); //init for globle  print_mode_shape(); //print first diamond   print_next();    //print next diamond  setitimer(ITIMER_REAL,NulL);  //init one leve ;interval 800ms  signal(SIgalRM,move_down); //diamond down base on the interval time  key_control();   //using zhe key to play games   return 0;}

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