初学C/C++的小伙伴可以用做这个小游戏来熟悉一下编程的乐趣。
#include<windows.h>#include"resource.h"#include<stdlib.h>#include<time.h>#include<stdio.h> #define TIMER_DIREN 101 //定义定时器#define TIMER_DIRENMOVE 102#define TIMER_ZIDAN 103#define TIMER_DIRENRELEASE 104 typedef struct Node //敌人,自己,子d结构体{ int x; int y; struct Node *pnext;}DiRen,FeiJi,ZIDan;voID ZaoDiRen(); //造敌人voID ShowDiRen(DiRen *phead,HWND hWnd); //显示敌人voID ZaoZIDan(); //造子dvoID ShowZIDan(ZIDan *phead,HWND hWnd); //显示子dvoID DiRenMove(DiRen *phead); //敌人移动voID ZIDanMove(DiRen *phead); //子d移动voID shoot(HWND hWnd,FeiJi *ziji,DiRen **diren,ZIDan **zIDan);//判断是否射中 voID ReleaseDiren(DiRen **phead); //释放出去的敌人voID ReleaseZIDan(ZIDan **phead); //释放出去的子dvoID ZaoZiJi(HWND hWnd); //造自己LRESulT CALLBACK pp(HWND hWnd,UINT msg,WParaM wParam,LParaM lParam);//回调函数int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdline,int nCmdshow){ WNDCLASSEX wc; HWND hWnd; MSG msg; wc.hInstance=hInstance; wc.cbClsExtra=0; wc.cbSize=sizeof(WNDCLASSEX); wc.cbWndExtra=0; wc.hIcon=NulL ; wc.hCursor=NulL ; wc.hIconSm=NulL; wc.lpfnWndProc=pp; wc.lpszClassname="hello"; wc.lpszMenuname=NulL; wc.style=CS_HREDRAW|CS_VREDRAW | CS_OWNDC ; wc.hbrBackground=(HBrush)5; RegisterClassEx(&wc); hWnd=CreateWindow("hello","world",WS_OVERLAPPEDWINDOW,100,600,NulL,hInstance,NulL); ShowWindow(hWnd,nCmdshow); while(GetMessage(&msg,0)) { TranslateMessage(&msg); dispatchMessage(&msg); } return 0;}DiRen *pDiRen=NulL; //敌人ZIDan *pZIDan=NulL; //子dFeiJi *pZiJi=NulL; //自己static int score=0; //分数static char sco[20]; //装分数的字符窜LRESulT CALLBACK pp(HWND hWnd,LParaM lParam){ int i=1,//位 jscore; HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; switch(msg) { case WM_TIMER: //定时器 hdc=GetDC(hWnd); //得到设备句柄 hbm=LoadBitmap(GetModuleHandle(NulL),MAKEINTRESOURCE(IDB_BITMAP4));//载入背景位图 Getobject(hbm,sizeof(bminfo),&bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); BitBlt(hdc,memdc,SRCcopY); /*itoa(score,sco,10);*/ sprintf(sco,"%d",score); //将分数装入字符窜 jscore=score; while((jscore=jscore/10)>0) //判断分数有几位 i++; textout(hdc,"分数",4); textout(hdc,30,i); //显示分数 DeleteDC(memdc); ReleaseDC(hWnd,hdc); //释放句柄 DeleteObject(hbm); ZaoZiJi(hWnd); //造自己 if(TIMER_ZIDAN==wParam) //定时器101 { ZIDanMove(pZIDan); //子d移动 ReleaseZIDan(&pZIDan); //释放出屏幕的子d } else if( TIMER_DIREN==wParam) //定时器102 { ZaoDiRen(); //造敌人 } else if(TIMER_DIRENRELEASE==wParam) //定时器103 { ReleaseDiren(&pDiRen); //释放出屏幕的敌人 } ShowDiRen(pDiRen,hWnd); //显示敌人 DiRenMove(pDiRen); //敌人移动 ShowZIDan(pZIDan,hWnd); //显示子d shoot(hWnd,pZiJi,&pDiRen,&pZIDan); //是否射中 break; case WM_CLOSE: //关闭 PostQuitMessage(0); break; case WM_KEYDOWN: //判断按键 switch(wParam) { case VK_left: //左移 if(pZiJi->x>0) pZiJi->x-=20; break; case VK_RIGHT: //右移 if(pZiJi->x<530) pZiJi->x+=20; break; case VK_UP: //上移 if(pZiJi->y>0) pZiJi->y-=20; break; case VK_DOWN: //下移 if(pZiJi->y<520) pZiJi->y+=20; break; case VK_SPACE: //空格发射子d ZaoZIDan(); break; } break; case WM_CREATE: //创建 srand(time(NulL)); pZiJi=(struct Node*)malloc(sizeof(struct Node)); pZiJi->x=200; //自己的x pZiJi->y=500; //自己的y SetTimer(hWnd,TIMER_DIREN,1000,NulL); //设置定时器 SetTimer(hWnd,TIMER_DIRENMOVE,200,NulL); SetTimer(hWnd,TIMER_ZIDAN,TIMER_DIRENRELEASE,300,NulL); break; } return DefWindowProc(hWnd,msg,wParam,lParam);} voID ZaoDiRen() //造子d{ DiRen *u; u=(struct Node*)malloc(sizeof(struct Node)); u->x=rand()%550; //子d的x随机出现 u->y=-10; //出现的纵坐标固定 u->pnext=NulL; if(NulL==pDiRen) { pDiRen=u; } else { u->pnext=pDiRen; //将新产生的链表放在头 pDiRen=u; }}voID ShowDiRen(struct Node *phead,HWND hWnd) //显示敌人{ HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NulL),MAKEINTRESOURCE(IDB_BITMAP1));//载入敌人位图 Getobject(hbm,&bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); while(phead!=NulL) //敌人链表不为空,显示敌机 { BitBlt(hdc,phead->x,phead->y,40,SRCcopY); phead=phead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm);}voID ZaoZiJi(HWND hWnd){ HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NulL),MAKEINTRESOURCE(IDB_BITMAP3));//载入自己的位图 Getobject(hbm,hbm); BitBlt(hdc,pZiJi->x,pZiJi->y,SRCcopY); //显示自己 DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm);}voID ZaoZIDan() //造子d{ ZIDan *u; u=(ZIDan*)malloc(sizeof(ZIDan)); u->x=pZiJi->x+15; u->y=pZiJi->y+10; u->pnext=NulL; if(pZIDan==NulL) { pZIDan=u; } else { u->pnext=pZIDan; //将子d放在链表头 pZIDan=u; }}voID ShowZIDan(ZIDan *phead,HWND hWnd) //显示子d{ HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NulL),MAKEINTRESOURCE(IDB_BITMAP2)); //插入子d位图 Getobject(hbm,hbm); while(phead!=NulL) //子d链表不为空,显示子d { /*Ellipse(hdc,phead->x+5,phead->y+5);*/ BitBlt(hdc,10,SRCcopY); phead=phead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm);} voID DiRenMove(DiRen *phead) //敌人移动{ while(phead!=NulL) //链表不为空,敌人移动 { if(score<500) { phead->y+=10; phead=phead->pnext; } else { phead->y+=20; phead=phead->pnext; } }}voID ZIDanMove(DiRen *phead) //子d移动{ while(phead!=NulL) //链表不为空子d移动 { phead->y-=20; phead=phead->pnext; }} voID shoot(HWND hWnd,ZIDan **zIDan) //判断是否中{ DiRen *Js1=*diren; ZIDan *Js2=*zIDan; int n = 1; while(Js1!=NulL) //判断自己是否撞机 { //撞击释放定时器游戏结束 if((ziji->x-Js1->x<30&&ziji->x-Js1->x>-38)&&(ziji->y-Js1->y<25&&ziji->y-Js1->y>-38)) { KillTimer(hWnd,TIMER_DIREN); KillTimer(hWnd,TIMER_ZIDAN); KillTimer(hWnd,TIMER_DIRENMOVE); KillTimer(hWnd,TIMER_DIRENRELEASE); MessageBox(hWnd,"You Lose","窗口",MB_OK); PostQuitMessage(0); break; } else Js1=Js1->pnext; //没有判断下一个敌机 } Js1=*diren; //敌机回到头 while((Js1=*diren)!=NulL) //判断敌人是否为空 { zIDan = &pZIDan; n = 0; while((Js2=*zIDan)!=NulL) //判断子d是否为空 { //敌机中d if((Js2->x - Js1->x <= 40&&Js2->x - Js1->x>=-5)&&(Js2->y - Js1->y <= 40&&Js2->y - Js1->y>=-8)) { score+=100; n = 1; *zIDan = Js2->pnext; if(Js1->pnext!=NulL) //链表下节不为空,指向下一个释放中d的飞机子d { *diren = Js1->pnext; diren = &pDiRen; free(Js1); free(Js2); } else *diren = NulL; break; } else { zIDan = &Js2->pnext; //没中看下一个 } } if(n != 1) //判断是否是中d出来的 { diren = &Js1->pnext; } }}voID ReleaseDiren(DiRen **phead) //释放飞出屏幕的敌人{ DiRen *Js=*phead; while((Js=*phead)!=NulL) { if(Js->y>600) //飞出屏幕释放 { *phead=Js->pnext; free(Js); } else { phead = &Js->pnext; //看下一个 } }}voID ReleaseZIDan(ZIDan **phead) //释放子d{ ZIDan *Js=*phead; while((Js=*phead)!=NulL) { if(Js->y<0) //飞出的子d释放 { *phead=Js->pnext; free(Js); } else phead=&Js->pnext; //没飞出看下一个 }}
同时分享一个网友的方法
//mytestVIEw.cpp:Cmytest;//;#include"stdafx.h;#include"mytest.h;#include"mytestDoc;#include"mytestVIEw;#ifdef_DEBUG;#definenewDEBUG_NEW;#endif;//CmytestVIE// mytestVIEw.cpp : CmytestVIEw 类的实现//#include "stdafx.h"#include "mytest.h"#include "mytestDoc.h"#include "mytestVIEw.h"#ifdef _DEBUG#define new DEBUG_NEW#endif// CmytestVIEwIMPLEMENT_DYNCREATE(CmytestVIEw,CVIEw)BEGIN_MESSAGE_MAP(CmytestVIEw,CVIEw)ON_WM_CREATE()ON_WM_TIMER()ON_WM_KEYDOWN()END_MESSAGE_MAP()// CmytestVIEw 构造/析构CmytestVIEw::CmytestVIEw(){// Todo: 在此处添加构造代码m_x_me=0;m_x_enemy=0;m_y_enemyone=0;m_y_enemytwo=0;m_y_bomb=0;m_x_bomb=0;m_x_ball=0;m_y_ball=0;m_x_explsion=0;}CmytestVIEw::~CmytestVIEw(){}BOol CmytestVIEw::PreCreateWindow(CREATESTRUCT& cs){// Todo: 在此处通过修改// CREATESTRUCT cs 来修改窗口类或样式return CVIEw::PreCreateWindow(cs);}// CmytestVIEw 绘制voID CmytestVIEw::OnDraw(CDC* pDC){CmytestDoc* pDoc = Getdocument();ASSERT_VALID(pDoc);if (!pDoc)return;// Todo: 在此处为本机数据添加绘制代码/*CBitmap bitmap;bitmap.LoadBitmapW(IDB_ME);*///画图/*pDC->BitBlt(100,50,60,&MemDC,SRCcopY);*//*POINT pt;pt.x=200;pt.y=200;CImageList imageList;imageList.Create(50,ILC_color24|ILC_MASK,1,0);imageList.Add(&bitmap,RGB(0,0));imageList.Draw(pDC,pt,ILD_transparent);CDC MemDC;MemDC.CreateCompatibleDC(NulL);MemDC.SelectObject(&bitmap);*///RECT rc;//GetClIEntRect(&rc);//CBrush brush;//brush.CreateSolIDBrush(RGB(3,108,254));//pDC->SelectObject(&brush);//CBrush *oldbrush=pDC->SelectObject(&brush);//pDC->Rectangle(&rc);//pDC->SelectObject(oldbrush);//CBitmap bitmap;//bitmap.LoadBitmapW(IDB_ME);//POINT pt;//pt.x=200;//pt.y=200;//CImageList imageList;//imageList.Create(60,0);//imageList.Add(&bitmap,0));//imageList.Draw(pDC,ILD_transparent);// CDC MemDC;//MemDC.CreateCompatibleDC(NulL);//MemDC.SelectObject(&bitmap);//刷新RECT rc;GetClIEntRect(&rc);CBrush brush;brush.CreateSolIDBrush(RGB(3,254));pDC->SelectObject(&brush);CBrush *oldbrush=pDC->SelectObject(&brush);pDC->Rectangle(&rc);pDC->SelectObject(oldbrush);//敌机CBitmap bitmap1;bitmap1.LoadBitmapW(IDB_enemy);POINT pt1;pt1.x=200;pt1.y=m_y_enemyone;POINT pt1_2;pt1_2.x=300;pt1_2.y=m_y_enemytwo;CImageList imageList1;imageList1.Create(35,35,0);imageList1.Add(&bitmap1,0));imageList1.Draw(pDC,pt1,ILD_transparent);imageList1.Draw(pDC,pt1_2,ILD_transparent);//战机CBitmap bitmap2;bitmap2.LoadBitmapW(IDB_ME);POINT pt2;pt2.x=m_x_me;pt2.y=100;CImageList imageList2;imageList2.Create(50,0);imageList2.Add(&bitmap2,0));imageList2.Draw(pDC,pt2,ILD_transparent);//子dCBitmap bitmap3;bitmap3.LoadBitmapW(IDB_ball);POINT pt3;pt3.x=150;pt3.y=m_y_ball;CImageList imageList3;imageList3.Create(8,8,0);imageList3.Add(&bitmap3,0));imageList3.Draw(pDC,pt3,ILD_transparent);//炸dCBitmap bitmap4;bitmap4.LoadBitmapW(IDB_bomb);POINT pt4;pt4.x=m_x_bomb;pt4.y=250;CImageList imageList4;imageList4.Create(10,20,0);imageList4.Add(&bitmap4,0));imageList4.Draw(pDC,pt4,ILD_transparent);//爆炸CBitmap bitmap5;bitmap5.LoadBitmapW(IDB_explsion);POINT pt5_1;pt5_1.x=310;pt5_1.y=310;POINT pt5_2;pt5_2.x=330;pt5_2.y=330;POINT pt5_3;pt5_3.x=350;pt5_3.y=450;POINT pt5_4;pt5_4.x=470;pt5_4.y=470;POINT pt5_5;pt5_5.x=510;pt5_5.y=510;POINT pt5_6;pt5_6.x=530;pt5_6.y=530;POINT pt5_7;pt5_7.x=540;pt5_7.y=540;POINT pt5_8;pt5_8.x=450;pt5_8.y=250;CImageList imageList5;imageList5.Create(66,66,0);imageList5.Add(&bitmap5,0));imageList5.Draw(pDC,pt5_1,ILD_transparent);imageList5.Draw(pDC,pt5_2,2,pt5_3,3,pt5_4,4,pt5_5,5,pt5_6,6,pt5_7,7,pt5_8,ILD_transparent);/*CDC MemDC;MemDC.CreateCompatibleDC(NulL);MemDC.SelectObject(&bitmap2);*/}// CmytestVIEw 诊断#ifdef _DEBUGvoID CmytestVIEw::AssertValID() const{CVIEw::AssertValID();}voID CmytestVIEw::Dump(CDumpContext& dc) const{CVIEw::Dump(dc);}CmytestDoc* CmytestVIEw::Getdocument() const // 非调试版本是内联的 {ASSERT(m_pdocument->IsKindOf(RUNTIME_CLASS(CmytestDoc))); return (CmytestDoc*)m_pdocument;}#endif //_DEBUG// CmytestVIEw 消息处理程序int CmytestVIEw::OnCreate(LPCREATESTRUCT lpCreateStruct){if (CVIEw::OnCreate(lpCreateStruct) == -1)return -1;// Todo: 在此添加您专用的创建代码SetTimer(1,NulL);return 0;}voID CmytestVIEw::OnTimer(UINT_PTR nIDEvent){// Todo: 在此添加消息处理程序代码和/或调用默认值CVIEw::OnTimer(nIDEvent);CDC *pDC=GetDC();//刷新背景RECT rc;GetClIEntRect(&rc);CBrush brush;brush.CreateSolIDBrush(RGB(3,254));pDC->SelectObject(&brush);CBrush *oldbrush=pDC->SelectObject(&brush);pDC->Rectangle(&rc);pDC->SelectObject(oldbrush);//战机CBitmap bitmap2;bitmap2.LoadBitmapW(IDB_ME);POINT pt2;pt2.x=m_x_me;pt2.y=100;CImageList imageList2;imageList2.Create(50,ILD_transparent);//子d
欢迎试玩一下游戏 方向键:w,a,s,d 控制键:J,K
总结以上是内存溢出为你收集整理的C++编写简易的飞机大战全部内容,希望文章能够帮你解决C++编写简易的飞机大战所遇到的程序开发问题。
如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)