建主机的命令 map+地图的名字,进入主机命令:connect+ IP
下面给你一些命令
_common_limit 30 怪物群数
z_mega_mob size 120
z_speed 250 怪物速度
z_health 50 怪物血
z_tank_health 4000 tank血
z_tank_has_special_blood 0 tank有多余的血(1)
z_hunter_health
z_somker_health
z_witch_health 另三个boss的血
rescue_min_deal_time 60 重生时间
survivor_revive_duration 5 救人时间
skill 1 怪物ai级别(3)
director_panic_forerver 1 僵尸群不停的刷
director_forec_panic_event 引发一个僵尸群事件
客户端命令
sensitivity X.X 鼠标速度
volume XX 音量
cl_showfps 1 屏幕显示fps数值和地图名称
net_graph 0,1,2,3 显示当前客户端参数如fps 网络连接 上传速度 下载速度和ping值
pause 暂停游戏
cl_allowupload 1 允许客户端上传自己的资料如logo
cl_allowdownload 1 允许客户端自动下传sever的资料如map
cl_cmdrate xx 建议设置为101
cl_updaterate xx 上传速度,建议设定为101
kill 自杀
rate xx 从server接受信息的速度 建议25000
ping 显示网络ping值 "延迟值"
record 文件名 保存录制当前游戏比赛demo录象 文件保存在left 4 dead/left4dead目录下
playdemo 文件名 观看录象
主机服务器命令
rcon_password XXX 登陆服务器op密码
map 地图名 创建或更换地图所玩家断开连接
changlevel 地图名 更换地图不断开玩家连接
z_difficulty "Easy, Normal, Hard, Impossible" 设置游戏难度为 简单 普通 困难 专家
sv_alltalk 1 or 0 打开或关闭公共语音聊天
users 察看当前主机或服务器用户id编号
banid 时间 # id编号 ban掉某玩家ip 例如banid 0 # 01 时间为0为永久
kick # id编号 从主机或服务器踢出某玩家
sv_cheats 1 or 0 开启或关闭作弊模式
god 1 开启上帝模式
givecurrentammo 1 d药全满
give pipe_bomb 获得炸d
give molotov 获得燃烧瓶
give propantank 获得煤气罐
give oxygentank 获得氧气瓶
give gascan 获得油桶
give pistol 获得手q
give pumpshotgun 获得散dq
give autoshotgun 获得连发散dq
give rife 获得M4
give smg 获得乌兹
give hunting_rife 获得狙击
give pain_pills 获得药瓶
give first_aid_kit 获得急救包
give ammo 获得d药
Director_panic_forever 1 无限丧尸
Director_force_panic_event 发起进攻事件
noclip 穿墙模式
nb_blind 1 隐形模式 但是碰到敌人会被发现
nb_delete_all 清楚所有感染者头目和幸存者
z_add x 增加数量为x的丧尸进入游戏
z_spawn x 增加一只头目丧尸,分别有 tank, boomer, smoker, witch, hunter
在服务器登陆op密码后使用以上命令包括作弊命令请在命令前加上rcon如rcon z_spawn tank
差不多实用的就这些
先要打开L4D,进入单人模式
之后打开控制台(~),输入(括号不用打):
sv_cheats 1(打开外挂指令,还有这个指令好像是叫sv_cheat 1 = =必打!)
ent_fire !self setteam 3(转变你的队伍为僵尸!必打!)
director_force_start_versus 1(如果转变队伍后生存者AI关闭了的话,用此指令开启)
z_spawn boomer
z_spawn hunter
z_spawn tank
z_spawn smoker
z_spawn witch(分别生产不同的僵尸BOSS)
z_add(生产普通僵尸)
进入游戏
加载地图
输入“ sv_cheats 1 ”
输入ent_fire !self setteam 3
输入 director_force_versus_start 1 开始游戏
等你死了以后不会自动重生 直接输入以下命令
z_spawn tank
z_spawn boomer
z_spawn smoker
z_spawn hunter
《Left 4 Dead》指令的奥秘
作弊开启,一定要开
sv_infinite_ammo_ "1" 无限子d
noclip "1" 穿q+飞
director_force_panic_event --->这就是僵尸爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火烧得爽度 越高越痛 其中 expert是专家(easy-简单)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打队友痛不痛 expert一样专家,可自行修改
director_panic_forever "1" 就一直来怪事件(例如打到车子的警铃,就一直来)
z_common_limit "100" 同时出现怪物的数量,辅助上一个
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉后3秒就可以出现在任一房间给人救
survivor_revive_health "75"躺在地上被人拉起来的血量
survivor_revive_duration "1.75"拉人起来的时间1.75秒
tongue_victim_max_speed "80" smoker吐舌头拉你的速度
z_non_head_damage_factor_expert "11"如果不是打头的伤害(11是倍数,小q打脚一级必杀,如果改成-1,那就一定要抱头才会死)
nb_gravity "125" 怪物的重力,越高掉下来越快。
director_force_witch "2"每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的时间 ,这里是1秒救治疗好了。
director_build_up_min_interval "0" 怪物产出得间隔
director_special_battlefield_respawn_interval "10" vs的复活时间
director_special_initial_spawn_delay_min "10" 事件与事件间的休息时间,0就是怪物狂来
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 僵尸可以看到你的距离 9000 =超远
z_acquire_far_time "0.5" 看到你之后经过"0.5"秒,就会往你那里冲,如果改成0就直接冲
z_acquire_near_range "500" 你靠近怪物的距离500
z_acquire_near_time "0" 在上面的距离内他通像你的反应时间
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:预设 1:僵尸永远不会做下或躺下 2:僵尸永远都躺下
z_health "200" 僵尸的血量
z_speed "50" 僵尸的速度
z_walk_speed "200" 僵尸慢走的速度
changelevel 地图名称(换关卡) <地图名称在资料夹内的maplist档案>
....有很多很多无法一一列出,可以自行研究出一种玩法XD
如果你在游戏里面用console去改,那离开游戏就会不见,所以你可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg
里面找一个叫config.cfg的档案,把它复制另存成为你想要的档案名字(例如:PP.cfg)。
把上面的东西一字不漏的打到新的cfg档案里,进入游戏只要按下~ 输入exec pp.cfg
这样你输入在PP.cfg的指令就都会执行一次。
像我就会把我想要的cfg档分类,想要打爆头才死的,就exec head(举例),想要虐待僵尸
我就exec song...等。
如果想要改回来,请exec config.cfg 或重新启动游戏。
以下介绍几种cfg,有些指令上面没有介绍的话查字典应该就可以知道:
---------------------------------------专打Bosses版-----------------------------------------------
xtr.cfg
sv_cheats "1"
skill "3"--->难度
sv_infinite_ammo "1"
director_panic_forever "0"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"
z_must_wander "1"
一直游荡
---------------------------------------------------难版---------------------------------------
extremism.cfg
sv_cheats "1"
skill "2"
sv_infinite_ammo "1"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
z_must_wander "1"
director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0" 这四个是止痛药,汽油d,声音但,手q,出现的密度。
0就事你在地图找不到。
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "0"
first_aid_kit_use_duration "1"
nb_rush
director_force_panic_event
接下来介绍常用的----连bind
JJ.cfg
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "give gascan"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "give autoshotgun" 散dq
bind "c" "director_force_panic_event "--- c 是事件产生
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "give rifle" g 一把 m4
bind "h" "give molotov" h 汽油d
bind "i" "showbriefing"
bind "j" "z_spawn hunter"j 叫出hunter
bind "m" "give gascan" ---- m是汽油桶
bind "n" "z_spawn smoker"
bind "q" "give health"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "give hunting_rifle" v 狙击q
bind "w" "+forward"
bind "x" "z_spawn boomer"x 出现 bommer
bind "y" "messagemode"
bind "z" "z_spawn tank"z 出现tank
bind "KP_INS" "+mouse_menu Orders"
bind "KP_END" "+mouse_menu QA"
bind "[" "invprev"
bind "]" "+voicerecord"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "." "give pipe_bomb" ----键盘 . 可以叫声音d
bind "/" "+movedown"
bind "\" "give oxygentank"---- 绿色的氧气筒
bind "," "give first_aid_kit"---, 叫出急救包
bind "-" "sizedown"
bind "=" "z_spawn witch" = 出现女巫
bind "ENTER" "messagemode"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+duck"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F3" "askconnect_accept"
bind "F5" "jpeg"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "z_add" -----------------------<滚轮叫僵尸>
bind "MWHEELDOWN" "z_add" -----------------------<滚轮叫僵尸>
adsp_debug "0"
budget_averages_window "30"
budget_background_alpha "128"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_x "0"
budget_panel_y "50"
budget_peaks_window "30"
budget_show_averages "0"
budget_show_history "1"
budget_show_peaks "1"
bugreporter_uploadasync "0"
bugreporter_username ""
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
cam_collision "1"
cam_idealdelta "4.0"
cam_idealdist "150"
cam_ideallag "4.0"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
cc_lang ""
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
chet_debug_idle "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_cmdrate "30"
cl_colorblind "0"
cl_crosshair_alpha "255"
cl_crosshair_blue "220"
cl_crosshair_dynamic "1"
cl_crosshair_green "182"
cl_crosshair_red "138"
cl_crosshair_thickness "2"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_downloadfilter "all"
cl_forcepreload "0"
cl_hidemenu_spawnclass_boomer "0"
cl_hidemenu_spawnclass_boomer2 "0"
cl_hidemenu_spawnclass_hunter "0"
cl_hidemenu_spawnclass_hunter2 "0"
cl_hidemenu_spawnclass_smoker "0"
cl_hidemenu_spawnclass_smoker2 "0"
cl_hidemenu_spawnmode "0"
cl_hidemenu_spawnmode2 "0"
cl_idealpitchscale "0.8"
cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf"
cl_menuduration "10"
cl_mouselook "1"
cl_mouselook2 "1"
cl_observercrosshair "1"
cl_perf_wizard_enable "1"
cl_playerspraydisable "0"
cl_ragdoll_limit "20"
cl_show_path "1"
cl_showhelp "1"
cl_showpluginmessages "1"
cl_soundfile ""
cl_timeout "30"
cl_updaterate "20"
closecaption "0"
commentary_firstrun "0"
con_enable "0"
crosshair "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "0.8"
func_break_max_pieces "15"
g15_update_msec "250"
gameinstructor_enable "1"
hud_classautokill "1"
hud_takesshots "0"
joy_accelmax "1.0"
joy_accelscale "0.6"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0.3"
joy_circle_correct "1"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "-1"
joy_forwardthreshold "0.15"
joy_inverty "0"
joy_inverty2 "0"
joy_lowend "1"
joy_lowmap "1"
joy_movement_stick "0"
joy_movement_stick2 "0"
joy_name "joystick"
joy_pitchsensitivity "1"
joy_pitchsensitivity2 "1"
joy_pitchthreshold "0.15"
joy_response_look "0"
joy_response_move "1"
joy_sensitive_step0 "0.1"
joy_sensitive_step1 "0.4"
joy_sensitive_step2 "0.90"
joy_sidesensitivity "1"
joy_sidethreshold "0.15"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "-1"
joy_yawsensitivity2 "-1"
joy_yawthreshold "0.15"
joystick "0"
lookspring "0"
lookstrafe "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_filter2 "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_pitch2 "0.022"
m_side "0.8"
m_yaw "0.022"
mat_grain_scale_override "1"
mat_monitorgamma_tv_enabled "0"
mat_spewalloc "0"
motd_intros "0"
muzzleflash_light "1"
name "[Taiwan]GG"
name2 "unnamed"
net_graph "0"
net_graphheight "64"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
next_weapon_timer "1.25"
npc_height_adjust "1"
overview_alpha "1.0"
overview_health "1"
overview_locked "1"
overview_names "1"
overview_tracks "1"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
rr_thenany_score_slop "0.0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "2.368000"
sk_autoaim_mode "1"
skill "1"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
spec_allowroaming "1"
spec_centerchasecam "0"
spec_chasedistancestep "10"
spec_cinematic "0"
spec_scoreboard "0"
ss_splitmode "0"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_cheats "1"
sv_infinite_ammo "1"
z_speed "125"
z_tank_health "1000"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_l4d_urban01_hdr"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tv_nochat "0"
vgui_message_dialog_modal "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1.000000"
voice_threshold "2000"
voice_vox "0"
volume "1.0"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
windows_speaker_config "4"
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
z_nightvision_b "128"
z_nightvision_g "192"
z_nightvision_r "255"
survivor_burn_factor_expert "0.15"
survivor_crouch_speed "999"
survivor_friendly_fire_factor_expert "0.1"
director_panic_forever "1"
z_common_limit "100"
z_mega_mob_size "120"
rescue_min_dead_time "3"
survivor_revive_health "75"
survivor_revive_duration "1.75"
tongue_victim_max_speed "80"
z_non_head_damage_factor_expert "11"
nb_gravity "125"
director_force_witch "2"
director_force_tank "1"
first_aid_kit_use_duration "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "10"
director_special_initial_spawn_delay_min "10"
director_special_initial_spawn_delay_max "10"
director_special_initial_spawn_delay_max_extra "10"
z_acquire_far_range "9000"
z_acquire_far_time "0.5"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1"
-----------------------------------------------------------------------------
爆头版
z_speed 40 ------速度超慢
director_no_bosses 1---没有魔王
director_no_specials 1---没有事件
z_gib_limb_distance_headshot 2000000 -------多远都可以爆投
z_non_head_damage_factor_easy -1 打怪物身体不会死,以下都是
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1
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