Android Studio 3.5导入AOSP编译的classes.jar

Android Studio 3.5导入AOSP编译的classes.jar,第1张

一、适雹乎用场景

    我们在写应用时可能会需要调用系统隐藏的API,这些API是我们无法直接访问的,报如下错误:

 此时,我们需要将系统AOSP的out/target/common/obj/JAVA_LIBRARIES/framework_intermediates/classes.jar导入到Android Studio中,使app能够访问这些接口。

二、实现步骤

Step1 . 在app目录下建立libs文件夹,并将classes.jar包放入该路径

Step2 .在app目录上右键【Open Module Settings】,点击左侧【Dependencies】,选择app,点击【+】选择【2 Jar Dependency】,添加

选择我们的libs/classes.jar,点击【OK】

Step3 .在Module的build.gradle中,dependencies自动增加依赖配置,注释掉下面一行

implementation fileTree(dir: 'libs', include: ['*.jar'])  

并将implementation files('libs/classes.jar')改为

compileOnly files('libs/classes.jar')

最终如下图所示

Step4 .修改Project的build.gradle,在allProjects中增加如下语句

    gradle.projectsEvaluated {

        tasks.withType(JavaCompile) {

            options.compilerArgs.add('-Xbootclasspath/p:app\\libs\\classes.jar')

        }

    }

Step5 .修改jar包优先级,在Moduels的巧灶app.iml文件中找到我们的classes.jar包所在行,

<orderEntry type="library" name="Gradle: __local_aars__:/Users/mrwong/AndroidStudioProjects/uart_daemon/app/libs/classes.jar:unspecified@jar" level="孝肆扮project" />

将其移动到

<orderEntry type="jdk" jdkName="Android API 29 Platform" jdkType="Android SDK" />

这一行之上,最终如下图所示:

至此,app可以优先访问我们自己的jar包 。

https://elinux.org/Android_Device

This is a breakdown of the files build/envsetup.sh, Makefile and the files they use, which describes how a device is specified and how Android is configured for it.

For each file there are some comments and code lines from the make files or scripts, which describe what they are doing and which files they are using. Also the files which can be used as an example are presented and the commands how to search for them.

This text is for developers who want to add a new device or change the configuration of an existing device. This gives some indications which files are involved.

== build/envsetup.sh ==

Some functions are defined by calling

<pre>

. build/envsetup.sh

</pre>

in the top directory.

Some environment variables are set by calling

<pre>

lunch

</pre>

in the top directory.

<pre>

export TARGET_PRODUCT= variant

export TARGET_SIMULATOR=false

export TARGET_BUILD_TYPE=release

</pre>态兆

vendorsetup.sh is searched at this places:

<pre>

vendor/ /vendorsetup.sh

vendor/ / /vendorsetup.sh

device/ /*/灶吵vendorsetup.sh

</pre>

== vendorsetup.sh ==

This file is executed by build/envsetup.sh, and can use anything

defined in envsetup.sh.

In particular, you can add lunch options with the add_lunch_combo

function:

<pre>

add_lunch_combo full_crespo-userdebug

</pre>

The values of the macros TARGET_PRODUCT and TARGET_BUILD_VARIANT are derived from the option name: add_lunch_combo TARGET_BUILD_VARIANT

In the above example the resulting values are TARGET_PRODUCT=full_crespo and TARGET_BUILD_VARIANT=userdebug.

These files can be used as an example:

<pre>

find . -name vendorsetup.sh

</pre>

<pre>

./device/samsung/crespo/vendorsetup.sh

./device/samsung/crespo4g/vendorsetup.sh

./device/htc/passion/vendorsetup.sh

</pre>帆辩租

== Makefile ==

Build process is started by calling

<pre>

make

</pre>

in the top directory.

The Makefile calls build/core/main.mk

== build/core/main.mk ==

Set up various standard variables based on configuration and host information.

<pre>

include $(BUILD_SYSTEM)/config.mk

</pre>

This allows us to force a clean build - included after the config.make

environment setup is done, but before we generate any dependencies. This

file does the rm -rf inline so the deps which are all done below will

be generated correctly

<pre>

include $(BUILD_SYSTEM)/cleanbuild.mk

</pre>

These are the modifier targets that don't do anything themselves, but

change the behavior of the build.

(must be defined before including definitions.make)

<pre>

INTERNAL_MODIFIER_TARGETS := showcommands checkbuild all

</pre>

Bring in standard build system definitions.

<pre>

include $(BUILD_SYSTEM)/definitions.mk

</pre>

== build/core/config.mk ==

Various mappings to avoid hard-coding paths all over the place

<pre>

include $(BUILD_SYSTEM)/pathmap.mk

</pre>

Try to include buildspec.mk, which will try to set stuff up.

If this file doesn't exist, the environemnt variables will

be used, and if that doesn't work, then the default is an

arm build

<pre>

-include $(TOPDIR)buildspec.mk

</pre>

Define most of the global variables. These are the ones that

are specific to the user's build configuration.

<pre>

include $(BUILD_SYSTEM)/envsetup.mk

</pre>

Search for BoardConfig.mk in

(TARGET_DEVICE)/BoardConfig.mk

device/*/ (TARGET_DEVICE)/BoardConfig.mk

and load the file

<pre>

include $(board_config_mk)

</pre>

<pre>

include $(BUILD_SYSTEM)/dumpvar.mk

</pre>

== BoardConfig.mk ==

These files can be used as an example:

<pre>

find . -name BoardConfig.mk

</pre>

<pre>

./device/samsung/crespo/BoardConfig.mk

./device/samsung/crespo4g/BoardConfig.mk

./device/htc/passion/BoardConfig.mk

./build/target/board/generic/BoardConfig.mk

./build/target/board/generic_x86/BoardConfig.mk

./build/target/board/emulator/BoardConfig.mk

./build/target/board/sim/BoardConfig.mk

</pre>

== build/buildspec.mk.default ==

This is a do-nothing template file. To use it, copy it to a file

named "buildspec.mk" in the root directory, and uncomment or change

the variables necessary for your desired configuration. The file

"buildspec.mk" should never be checked in to source control.

Choose a product to build for. Look in the products directory for ones

that work.

TARGET_PRODUCT

Choose a variant to build. If you don't pick one, the default is eng.

User is what we ship.

Userdebug is that, with a few flags turned on

for debugging.

Eng has lots of extra tools for development.

TARGET_BUILD_VARIANT

CUSTOM_MODULES

TARGET_SIMULATOR

Set this to debug or release if you care. Otherwise, it defaults to

release for arm and debug for the simulator.

TARGET_BUILD_TYPE

HOST_BUILD_TYPE

DEBUG_MODULE_ModuleName

TARGET_TOOLS_PREFIX

HOST_CUSTOM_DEBUG_CFLAGS

TARGET_CUSTOM_DEBUG_CFLAGS

CUSTOM_LOCALES

OUT_DIR

ADDITIONAL_BUILD_PROPERTIES

NO_FALLBACK_FONT

WEBCORE_INSTRUMENTATION

ENABLE_SVG

BUILD_ENV_SEQUENCE_NUMBER

== build/envsetup.mk ==

Set up version information.

<pre>

include $(BUILD_SYSTEM)/version_defaults.mk

</pre>

If you update the build system such that the environment setup

or buildspec.mk need to be updated, increment this number, and

people who haven't re-run those will have to do so before they

can build. Make sure to also update the corresponding value in

buildspec.mk.default and envsetup.sh.

<pre>

CORRECT_BUILD_ENV_SEQUENCE_NUMBER := 10

</pre>

<pre>

include $(BUILD_SYSTEM)/product_config.mk

</pre>

TARGET_PRODUCT: sim full

TARGET_BUILD_VARIANT: eng user userdebug tests

== build/core/version_defaults.mk ==

Handle various build version information.

Guarantees that the following are defined:

PLATFORM_VERSION

PLATFORM_SDK_VERSION

PLATFORM_VERSION_CODENAME

DEFAULT_APP_TARGET_SDK

BUILD_ID

BUILD_NUMBER

Look for an optional file (BUILD_SYSTEM)/build_id.mk

</pre>

== build/core/build_id.mk ==

BUILD_ID is usually used to specify the branch name

BUILD_ID

DISPLAY_BUILD_NUMBER

== build/product_config.mk ==

Provide "PRODUCT-<prodname>-<goal>" targets, which lets you build

a particular configuration without needing to set up the environment.

<pre>

TARGET_PRODUCT := (product_goals))

TARGET_BUILD_VARIANT := (product_goals))

</pre>

Provide "APP-<appname>" targets, which lets you build

an unbundled app.

Include the product definitions.

We need to do this to translate TARGET_PRODUCT into its

underlying TARGET_DEVICE before we start defining any rules.

PRODUCT_DEVICE is defined in the product file (TARGET_PRODUCT).mk is searched in the list of product make files $(PRODUCT_MAKEFILES).

PRODUCT_MAKEFILES is set in AndroidProducts.mk files.

<pre>

(call get-product-makefiles,

$(SRC_TARGET_DIR)/product/AndroidProducts.mk))

</pre>

Convert a short name like "sooner" into the path to the product

file defining that product.

<pre>

INTERNAL_PRODUCT := (TARGET_PRODUCT))

</pre>

<pre>

TARGET_DEVICE := (INTERNAL_PRODUCT).PRODUCT_DEVICE)

PRODUCT_LOCALES := (PRODUCTS.$(INTERNAL_PRODUCT).PRODUCT_LOCALES))

PRODUCT_BRAND

PRODUCT_MODEL

PRODUCT_MANUFACTURER

</pre>

<pre>

PRODUCT_OTA_PUBLIC_KEYS

</pre>

== AndroidProducts.mk ==

This file should set PRODUCT_MAKEFILES to a list of product makefiles

to expose to the build system. LOCAL_DIR will already be set to

the directory containing this file.

This file may not rely on the value of any variable other than

LOCAL_DIRdo not use any conditionals, and do not look up the

value of any variable that isn't set in this file or in a file that

it includes.

File device/samsung/crespo/AndroidProducts.mk

<pre>

PRODUCT_MAKEFILES :=

$(LOCAL_DIR)/full_crespo.mk

</pre>

These files can be used as an example:

<pre>

find . -name AndroidProducts.mk

</pre>

<pre>

./device/sample/products/AndroidProducts.mk

./device/samsung/crespo/AndroidProducts.mk

./device/samsung/crespo4g/AndroidProducts.mk

./device/htc/passion/AndroidProducts.mk

./build/target/product/AndroidProducts.mk

</pre>

The command which returns the list of all AndroidProducts.mk files is defined in build/core/product.mk :

<pre>

define _find-android-products-files

(shell test -d vendor &&find vendor -maxdepth 6 -name AndroidProducts.mk)

$(SRC_TARGET_DIR)/product/AndroidProducts.mk

endef

</pre>

== Product Files ==

Search for the files which can be used as an example:

<pre>

grep -R PRODUCT_DEVICE device build

</pre>

<pre>

device/samsung/crespo/full_crespo.mk:PRODUCT_DEVICE := crespo

device/samsung/crespo4g/full_crespo4g.mk:PRODUCT_DEVICE := crespo4g

device/htc/passion/full_passion.mk:PRODUCT_DEVICE := passion

build/target/product/sdk.mk:PRODUCT_DEVICE := generic

build/target/product/generic.mk:PRODUCT_DEVICE := generic

build/target/product/generic_x86.mk:PRODUCT_DEVICE := generic_x86

build/target/product/core.mk:PRODUCT_DEVICE := generic

build/target/product/full_x86.mk:PRODUCT_DEVICE := generic_x86

build/target/product/full.mk:PRODUCT_DEVICE := generic

build/target/product/sim.mk:PRODUCT_DEVICE := sim

</pre>

PRODUCT_DEVICE is used in these files

<pre>

build/core/product.mk:PRODUCT_DEVICE

build/core/product_config.mk:TARGET_DEVICE := (INTERNAL_PRODUCT).PRODUCT_DEVICE)

</pre>

== Add new device ==

Add the configuration files for the new device mydevice of the company mycompany.

Create AndroidProducts.mk

<pre>

mkdir -p device/mycompany/mydevice

nano device/mycompany/mydevice/AndroidProducts.mk

</pre>

<pre>

PRODUCT_MAKEFILES :=

$(LOCAL_DIR)/full_mydevice.mk

</pre>

Create file full_mydevice.mk

Example is build/target/product/full.mk

<pre>

nano device/mycompany/mydevice/full_mydevice.mk

</pre>

<pre>

(SRC_TARGET_DIR)/product/full_base.mk)

(SRC_TARGET_DIR)/board/generic/device.mk)

PRODUCT_NAME := full_mydevice

PRODUCT_DEVICE := mydevice

PRODUCT_BRAND := Android

PRODUCT_MODEL := Full Android on mydevice

</pre>

Create file vendorsetup.sh

<pre>

nano device/mycompany/mydevice/vendorsetup.sh

</pre>

<pre>

add_lunch_combo full_mydevice-eng

</pre>

Create file BoardConfig.mk

Examples are

build/target/board/generic/BoardConfig.mk

device/samsung/crespo/BoardConfig.mk

device/samsung/crespo/BoardConfigCommon.mk

<pre>

mkdir -p device/mycompany/mydevice

nano device/mycompany/mydevice/BoardConfig.mk

</pre>

<pre>

TARGET_NO_BOOTLOADER := true

TARGET_NO_KERNEL := true

TARGET_CPU_ABI := armeabi

HAVE_HTC_AUDIO_DRIVER := true

BOARD_USES_GENERIC_AUDIO := true

USE_CAMERA_STUB := true

TARGET_SHELL := mksh

TARGET_ARCH_VARIANT := armv7-a-neon

ARCH_ARM_HAVE_TLS_REGISTER := true

</pre>

Configure Android for mydevice

<pre>

. build/envsetup.sh

</pre>

<pre>

including device/htc/passion/vendorsetup.sh

including device/mycompany/mydevice/vendorsetup.sh

including device/samsung/crespo4g/vendorsetup.sh

including device/samsung/crespo/vendorsetup.sh

</pre>

<pre>

lunch

</pre>

<pre>

You're building on Linux

Lunch menu... pick a combo:

1. full-eng

2. full_x86-eng

3. simulator

4. full_passion-userdebug

5. full_mydevice-eng

6. full_crespo4g-userdebug

7. full_crespo-userdebug

Which would you like? [full-eng] 5

============================================

PLATFORM_VERSION_CODENAME=AOSP

PLATFORM_VERSION=AOSP

TARGET_PRODUCT=full_mydevice

TARGET_BUILD_VARIANT=eng

TARGET_SIMULATOR=false

TARGET_BUILD_TYPE=release

TARGET_BUILD_APPS=

TARGET_ARCH=arm

TARGET_ARCH_VARIANT=armv7-a-neon

HOST_ARCH=x86

HOST_OS=linux

HOST_BUILD_TYPE=release

BUILD_ID=OPENMASTER

============================================

</pre>

Build Android for mydevice

<pre>

make -j4

</pre>

<pre>

Combining NOTICE files: out/target/product/mydevice/obj/NOTICE.html

Target system fs image: out/target/product/mydevice/obj/PACKAGING/systemimage_intermediates/system.img

Install system fs image: out/target/product/mydevice/system.img

Installed file list: out/target/product/mydevice/installed-files.txt

</pre>

[[Category:Android]]


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