cs参数是不是只在本机显示

cs参数是不是只在本机显示,第1张

部分config设置~~ config,即系统配置文件.对于cs,这个是保存在X:\\XXX\\Counter-Strike\\cstrike(前面是指您的具体安装目录). config最初的作用,是用来保存定义的键值和一些游戏默认的参数,进入游戏的时候,系统程序将自动将其调用. 当cs逐渐成为电子竞技的宠儿之后,一些欧洲的高手就对config文件产生了兴趣,最早的是德国DKH战队的Gladiator(有没有印象?就是和mtw的dust2一场比赛的eco局中一把usp干掉4个的怪物),他在经过详细的研究后,最先使用了cfg参数,随后cfg使用之风从德国国内席卷整个欧洲乃至世界. 由于使用了config修改以后会明显的提高爆头率,降低后坐力等等,对于比赛的公平性有着很大的影响,因此,一般在正规比赛(特别是lan)中是不允许修改默认config参数的(除了极个别参数),如果发现了config的非法使用,将取消其比赛资格.在正规比赛中,选手如果有怀疑,可以要求裁判中止比赛,检查对手的config文件.比如说年内的三星杯,CBI比赛还有WCG比赛,都有这样的先例. 下面是最常见的config修改,它们对您进行游戏,都将有一定的帮助. // cl_himodels 禁用高画质模型,从而提高FPS,默认为0. cl_highmodel \"0\" // cl_bob 这些bob系列参数用来描绘玩家移动时手臂的动作,把这些参数设置为以下的值,那么在游戏中玩家的手臂是静止不动的,对FPS有小小帮助,同时会降低后坐力,对波水d道影响巨大. cl_bob \"0\" cl_bobup \"0\" cl_bobcycle \"1\" // fps_max 设定游戏的最高FPS数值,一般来说,应该与你显示器的刷新频率相同.如果你的机器非常强劲,你可以把这个值设到100(游戏默认最高值是99),否则,75就足够了. fps_max \"100\" // fps_moden 设定在网络联机时的最高FPS数值。如果设成0,那么这个参数会使用fps_max的数值. fps_moden \"0.0\" // gl_cull 激活后,只对可以看到的画面进行渲染。设成0的话将降低FPS值. gl_cull \"1\" // gl_clear 如果设成1,那么将会禁用引擎对画面上各个模型连接的部分的连贯渲

// This file is overwritten whenever you change your user settings in the game.

// Add custom configurations to the file "userconfig.cfg".

unbindall

bind "TAB" "+showscores"

bind "ENTER" "+attack"

bind "ESCAPE" "cancelselect"

bind "SPACE" "+jump"

bind "'" "+moveup"

bind "," "buyammo1"

bind "-" "bot_kill"

bind "." "buyammo2"

bind "/" "+movedown"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "" "+mlook"

bind "=" "bot_add"

bind "\" "timeleft"

bind "]" "invnext"

bind "`" "toggleconsole"

bind "a" "+moveleft"

bind "b" "buy"

bind "c" "radio3"

bind "d" "+moveright"

bind "e" "+use"

bind "f" "impulse 100"

bind "g" "drop"

bind "h" "+commandmenu"

bind "i" "showbriefing"

bind "j" "cheer"

bind "k" "+voicerecord"

bind "l" "+power3"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "buyequip"

bind "q" "lastinv"

bind "r" "+reload"

bind "s" "+back"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "v" "+duck"

bind "w" "+forward"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "~" "toggleconsole"

bind "UPARROW" "+forward"

bind "DOWNARROW" "+back"

bind "LEFTARROW" "+left"

bind "RIGHTARROW" "+right"

bind "ALT" "+strafe"

bind "CTRL" "+duck"

bind "SHIFT" "+speed"

bind "F1" "deaglesecammovesthelmvesthegrenflashflashdefusersecammo"

bind "F2" "shieldvesthelmvesthegrenflashflashdefusersecammo"

bind "F3" "mp5primammovesthelmvesthegrenflashflashdefusersecammo"

bind "F4" "famasgalilprimammovesthelmvesthegrenflashflashdefusersecammo"

bind "F5" "m4a1ak47primammovesthelmvesthegrenflashflashdefusersecammo"

bind "F6" "augsg552primammovesthelmvesthegrenflashflashdefusersecammo"

bind "F7" "awpvesthelmvestuspsecammohegrenflashflashdefuser"

bind "F8" "awpvesthelmvestdeaglesecammohegrenflashflashdefuser"

bind "F9" "vesthemlvesthegrenflashflashsgrendefuser"

bind "F12" "snapshot"

bind "INS" "bot_quota 31"

bind "DEL" "bot_kick"

bind "PGDN" "+lookdown"

bind "PGUP" "+lookup"

bind "END" "centerview"

bind "KP_HOME" "deagle"

bind "KP_UPARROW" "m249"

bind "KP_PGUP" "shield"

bind "KP_LEFTARROW" "famasgalil"

bind "KP_5" "augsg552"

bind "KP_RIGHTARROW" "awp"

bind "KP_END" "flash"

bind "KP_DOWNARROW" "hegren"

bind "KP_PGDN" "sgren"

bind "KP_ENTER" "vesthelm"

bind "KP_DEL" "defuser"

bind "CAPSLOCK" "+voicerecord"

bind "MWHEELDOWN" "invnext"

bind "MWHEELUP" "invprev"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MOUSE3" "weapon_knife"

bind "MOUSE5" "invprev"

bind "PAUSE" "pause"

_cl_autowepswitch "1"

_snd_mixahead "0.1"

ati_npatch "1.0"

ati_subdiv "2.0"

bgmvolume "1.000000"

bottomcolor "6"

brightness "1"

cl_allowdownload "1"

cl_allowupload "1"

cl_backspeed "400"

cl_cmdbackup "2"

cl_cmdrate "80"

cl_corpsestay "600.000000"

cl_crosshair_color "50 250 50"

cl_crosshair_size "0"

cl_crosshair_translucent "1"

cl_dlmax "128"

cl_download_ingame "1"

cl_dynamiccrosshair "1"

cl_forwardspeed "400"

cl_himodels "0"

cl_idealpitchscale "0.8"

cl_lc "1"

cl_logocolor "#Valve_Blue"

cl_logofile "andre"

cl_lw "1"

cl_minmodels "0"

cl_radartype "1"

cl_righthand "1"

cl_shadows "1"

cl_timeout "35"

cl_updaterate "80"

cl_vsmoothing "0.05"

cl_weather "1"

con_color "255 180 30"

console "1"

crosshair "1"

fastsprites "0"

fps_max "101"

fps_modem "0"

gamma "3"

gl_dither "1"

gl_flipmatrix "0"

gl_fog "1"

gl_monolights "0"

gl_overbright "0"

gl_polyoffset "0.1"

hisound "1"

hpk_maxsize "0"

hud_capturemouse "1"

hud_centerid "1"

hud_draw "1"

hud_fastswitch "1"

hud_saytext_internal "1"

hud_takesshots "0"

joystick "0"

lookspring "0.000000"

lookstrafe "0.000000"

m_filter "1"

m_forward "1"

m_pitch "0.022"

m_side "0.8"

m_yaw "0.022"

model "gordon"

MP3FadeTime "2.0"

MP3Volume "0.450000"

mp_decals "300.000000"

net_graph "0"

net_graphpos "3"

net_scale "5"

r_bmodelhighfrac "5.0"

r_detailtextures "0"

s_a3d "0.0"

s_automax_distance "30"

s_automin_distance "2"

s_bloat "2.0"

s_distance "60"

s_doppler "0.0"

s_eax "0.0"

s_leafnum "0"

s_max_distance "1000"

s_min_distance "5"

s_numpolys "200"

s_polykeep "1000000000"

s_polysize "10000000"

s_refdelay "4"

s_refgain "0.4"

s_rolloff "1.0"

s_verbwet "0.25"

sensitivity "3.00000"

skin ""

spec_autodirector_internal "0"

spec_drawcone_internal "1"

spec_drawnames_internal "1"

spec_drawstatus_internal "1"

spec_mode_internal "3"

spec_pip "0"

suitvolume "1.390000"

sv_aim "0"

sv_voiceenable "1"

team ""

topcolor "30"

viewsize "120.000000"

voice_enable "1"

voice_forcemicrecord "1"

voice_modenable "1"

voice_scale "2"

volume "0.5"

+mlook

exec userconfig.cfg

这个是我的,不过最高的画面到不需要,我800*600,你看看行不行,不行再说。。

.xaml 是微软规范xml语言,wpf和Silverlight,WP8,win8用到(微软主要用于移动领域方面)\x0d\x0a.cs代码文件。\x0d\x0a.config是配置文件。也是xml语言。微软规范xml语言\x0d\x0a.asax是全局应用程序类用的。\x0d\x0a根据你提供的文件名看。是WEB程序。用Silverlight+WPF做的。\x0d\x0a.xaml是前台文件 .cs是.xaml后台类。.xmal是继承.cs里类。(这个代码就是后置)编译时候,白xmal会编译成类


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