#include <dos.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>
/* 定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。 */
char ghouse[20][20]
/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */
char far *screen=(char far* )0xb8000000
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y<<1)+0]=ch
screen[(x*160)+(y<<1)+1]=(bc*16)+fc
}
/* 定义判断是否胜利的数据结构 */
typedef struct winer {
int x,y
struct winer *p
}winer
/* 箱子位置的数据结构 */
typedef struct boxs {
int x,y
struct boxs *next
}boxs
/* 在特定的坐标上画墙壁并用数组记录状态的函数 */
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK)
ghouse[x][y]='w'
}
/* 在特定的坐标上画箱子并用数组记录状态的函数 */
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK)
ghouse[x][y]='b'
}
/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither1(int x,int y,winer **win,winer **pw)
{
winer *qw
putchxy(y-1,x-1,'*',YELLOW,BLACK)
ghouse[x][y]='m'
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer))
(*pw)->x=x(*pw)->y=y(*pw)->p=NULL
}
else
{
qw=(winer* )malloc(sizeof(winer))
qw->x=xqw->y=y(*pw)->p=qw(*pw)=qwqw->p=NULL
}
}
/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK)
ghouse[x][y]='m'
}
/* 在特定的坐标上画人的函数 */
void printman(int x,int y)
{
gotoxy(y,x)
_AL=02_CX=01_AH=0xa
geninterrupt(0x10)
}
/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK)
ghouse[x][y]='i'
}
/* 初始化函数,初始化数组和屏幕 */
void init()
{
int i,j
system("cls")
for(i=0i<20i++)
for(j=0j<20j++)
ghouse[i][j]=0
_AL=3
_AH=0
geninterrupt(0x10)
gotoxy(40,4)
printf("Welcome to push box world!")
gotoxy(40,6)
printf("Press up,down,left,right to play.")
gotoxy(40,8)
printf("Press Esc to quit it.")
gotoxy(40,10)
printf("Press space to reset the game.")
gotoxy(40,12)
printf("April 30th 2004.")
}
/* 第一关的图象初始化 */
winer *inithouse1()
{
int x,y
winer *win=NULL,*pw
gotoxy(8,2)
printf("Level No.1")
for(x=1,y=5y<=9y++)
printwall(x+4,y+10)
for(y=5,x=2x<=5x++)
printwall(x+4,y+10)
for(y=9,x=2x<=5x++)
printwall(x+4,y+10)
for(y=1,x=3x<=8x++)
printwall(x+4,y+10)
for(x=3,y=3x<=5x++)
printwall(x+4,y+10)
for(x=5,y=8x<=9x++)
printwall(x+4,y+10)
for(x=7,y=4x<=9x++)
printwall(x+4,y+10)
for(x=9,y=5y<=7y++)
printwall(x+4,y+10)
for(x=8,y=2y<=3y++)
printwall(x+4,y+10)
printwall(5+4,4+10)
printwall(5+4,7+10)
printwall(3+4,2+10)
printbox(3+4,6+10)
printbox(3+4,7+10)
printbox(4+4,7+10)
printwhither1(4+4,2+10,&win,&pw)
printwhither1(5+4,2+10,&win,&pw)
printwhither1(6+4,2+10,&win,&pw)
printman(2+4,8+10)
return win
}
/* 第三关的图象初始化 */
winer *inithouse3()
{int x,y
winer *win=NULL,*pw
gotoxy(8,3)
printf("Level No.3")
for(x=1,y=2y<=8y++)
printwall(x+4,y+10)
for(x=2,y=2x<=4x++)
printwall(x+4,y+10)
for(x=4,y=1y<=3y++)
printwall(x+4,y+10)
for(x=5,y=1x<=8x++)
printwall(x+4,y+10)
for(x=8,y=2y<=5y++)
printwall(x+4,y+10)
for(x=5,y=5x<=7x++)
printwall(x+4,y+10)
for(x=7,y=6y<=9y++)
printwall(x+4,y+10)
for(x=3,y=9x<=6x++)
printwall(x+4,y+10)
for(x=3,y=6y<=8y++)
printwall(x+4,y+10)
printwall(2+4,8+10)
printwall(5+4,7+10)
printbox(6+4,3+10)
printbox(4+4,4+10)
printbox(5+4,6+10)
printwhither1(2+4,5+10,&win,&pw)
printwhither1(2+4,6+10,&win,&pw)
printwhither1(2+4,7+10,&win,&pw)
printman(2+4,4+10)
return win
}
/* 第二关的图象初始化 */
winer *inithouse2()
{int x,y
winer *win=NULL,*pw
gotoxy(8,2)
printf("Level No.2")
for(x=1,y=4y<=7y++)
printwall(x+4,y+10)
for(x=2,y=2y<=4y++)
printwall(x+4,y+10)
for(x=2,y=7x<=4x++)
printwall(x+4,y+10)
for(x=4,y=1x<=8x++)
printwall(x+4,y+10)
for(x=8,y=2y<=8y++)
printwall(x+4,y+10)
for(x=4,y=8x<=8x++)
printwall(x+4,y+10)
for(x=4,y=6x<=5x++)
printwall(x+4,y+10)
for(x=3,y=2x<=4x++)
printwall(x+4,y+10)
for(x=4,y=4x<=5x++)
printwall(x+4,y+10)
printwall(6+4,3+10)
printbox(3+4,5+10)
printbox(6+4,6+10)
printbox(7+4,3+10)
printwhither1(5+4,7+10,&win,&pw)
printwhither1(6+4,7+10,&win,&pw)
printwhither1(7+4,7+10,&win,&pw)
printman(2+4,6+10)
return win
}
/* 第四关的图象初始化 */
winer *inithouse4()
{int x,y
winer *win=NULL,*pw
gotoxy(8,2)
printf("Level No.4")
for(x=1,y=1y<=6y++)
printwall(x+4,y+10)
for(x=2,y=7y<=8y++)
printwall(x+4,y+10)
for(x=2,y=1x<=7x++)
printwall(x+4,y+10)
for(x=7,y=2y<=4y++)
printwall(x+4,y+10)
for(x=6,y=4y<=9y++)
printwall(x+4,y+10)
for(x=3,y=9x<=5x++)
printwall(x+4,y+10)
for(x=3,y=3y<=4y++)
printwall(x+4,y+10)
printwall(3+4,8+10)
printbox(3+4,5+10)
printbox(4+4,4+10)
printbox(4+4,6+10)
printbox(5+4,5+10)
printbox(5+4,3+10)
printwhither1(3+4,7+10,&win,&pw)
printwhither1(4+4,7+10,&win,&pw)
printwhither1(5+4,7+10,&win,&pw)
printwhither1(4+4,8+10,&win,&pw)
printwhither1(5+4,8+10,&win,&pw)
printman(2+4,2+10)
return win
}
/* 移动在空地上的箱子到空地上 */
movebox(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]=0printf(" ")
printbox(x-2,y)printman(x-1,y)
ghouse[x-2][y]='b'break
case 'd':ghouse[x+1][y]=0printf(" ")
printbox(x+2,y)printman(x+1,y)
ghouse[x+2][y]='b'break
case 'l':ghouse[x][y-1]=0printf(" ")
printbox(x,y-2)printman(x,y-1)
ghouse[x][y-2]='b'break
case 'r':ghouse[x][y+1]=0printf(" ")
printbox(x,y+2)printman(x,y+1)
ghouse[x][y+2]='b'break
default: break
}
}
/* 移动在目的地上的箱子到空地上 */
moveinbox(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]='m'printf(" ")
printbox(x-2,y)printman(x-1,y)
ghouse[x-2][y]='b'break
case 'd':ghouse[x+1][y]='m'printf(" ")
printbox(x+2,y)printman(x+1,y)
ghouse[x+2][y]='b'break
case 'l':ghouse[x][y-1]='m'printf(" ")
printbox(x,y-2)printman(x,y-1)
ghouse[x][y-2]='b'break
case 'r':ghouse[x][y+1]='m'printf(" ")
printbox(x,y+2)printman(x,y+1)
ghouse[x][y+2]='b'break
default: break
}
}
/* 移动在空地上的箱子到目的地上 */
moveboxin(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]=0printf(" ")
printboxin(x-2,y)printman(x-1,y)
ghouse[x-2][y]='i'break
case 'd':ghouse[x+1][y]=0printf(" ")
printboxin(x+2,y)printman(x+1,y)
ghouse[x+2][y]='i'break
case 'l':ghouse[x][y-1]=0printf(" ")
printboxin(x,y-2)printman(x,y-1)
ghouse[x][y-2]='i'break
case 'r':ghouse[x][y+1]=0printf(" ")
printboxin(x,y+2)printman(x,y+1)
ghouse[x][y+2]='i'break
default: break
}
}
/* 移动在目的地上的箱子到目的地 */
moveinboxin(int x,int y,char a)
{switch(a)
{
case 'u':ghouse[x-1][y]='m'printf(" ")
printboxin(x-2,y)printman(x-1,y)
ghouse[x-2][y]='i'break
case 'd':ghouse[x+1][y]='m'printf(" ")
printboxin(x+2,y)printman(x+1,y)
ghouse[x+2][y]='i'break
case 'l':ghouse[x][y-1]='m'printf(" ")
printboxin(x,y-2)printman(x,y-1)
ghouse[x][y-2]='i'break
case 'r':ghouse[x][y+1]='m'printf(" ")
printboxin(x,y+2)printman(x,y+1)
ghouse[x][y+2]='i'break
default: break
}
}
/* 判断特定的坐标上的状态 */
int judge(int x,int y)
{int i
switch(ghouse[x][y])
{
case 0: i=1break
case 'w': i=0break
case 'b': i=2break
case 'i': i=4break
case 'm': i=3break
default: break
}
return i
}
/* 处理按下键盘后,人物移动的主函数 */
move(int x,int y,char a)
{switch(a)
{
case 'u':if(!judge(x-1,y)) {gotoxy(y,x)break}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y)printman(x-1,y)break}
else
{printf(" ")printman(x-1,y)break}
}
else if(judge(x-1,y)==2)
{ if(judge(x-2,y)==1)
{movebox(x,y,'u')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x-1)
}
else if(judge(x-2,y)==3)
{ moveboxin(x,y,'u')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x-1)
}
else gotoxy(y,x)
break
}
else if(judge(x-1,y)==4)
{ if(judge(x-2,y)==1)
{moveinbox(x,y,'u')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x-1)
}
else if(judge(x-2,y)==3)
{ moveinboxin(x,y,'u')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x-1)
}
else gotoxy(y,x)
break
}
case 'd':if(!judge(x+1,y)) {gotoxy(y,x)break}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y)printman(x+1,y)break}
else
{printf(" ")printman(x+1,y)break}
}
else if(judge(x+1,y)==2)
{ if(judge(x+2,y)==1)
{movebox(x,y,'d')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x+1)
}
else if(judge(x+2,y)==3)
{moveboxin(x,y,'d')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x+1)
}
else gotoxy(y,x)
break
}
else if(judge(x+1,y)==4)
{ if(judge(x+2,y)==1)
{moveinbox(x,y,'d')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x+1)
}
else if(judge(x+2,y)==3)
{moveinboxin(x,y,'d')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y,x+1)
}
else gotoxy(y,x)
break
}
case 'l':if(!judge(x,y-1)) {gotoxy(y,x)break}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{if(judge(x,y)==3)
{ printwhither(x,y)printman(x,y-1)break}
else
{printf(" ")printman(x,y-1)break}
}
else if(judge(x,y-1)==2)
{ if(judge(x,y-2)==1)
{movebox(x,y,'l')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y-1,x)
}
else if(judge(x,y-2)==3)
{moveboxin(x,y,'l')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y-1,x)
}
else gotoxy(y,x)
break
}
else if(judge(x,y-1)==4)
{ if(judge(x,y-2)==1)
{moveinbox(x,y,'l')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y-1,x)
}
else if(judge(x,y-2)==3)
{moveinboxin(x,y,'l')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y-1,x)
}
else gotoxy(y,x)
break
}
case 'r':if(!judge(x,y+1)) {gotoxy(y,x)break}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{if(judge(x,y)==3)
{printwhither(x,y)printman(x,y+1)break}
else
{printf(" ")printman(x,y+1)break}
}
else if(judge(x,y+1)==2)
{ if(judge(x,y+2)==1)
{movebox(x,y,'r')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y+1,x)
}
else if(judge(x,y+2)==3)
{moveboxin(x,y,'r')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y+1,x)
}
else gotoxy(y,x)
break
}
else if(judge(x,y+1)==4)
{ if(judge(x,y+2)==1)
{moveinbox(x,y,'r')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y+1,x)
}
else if(judge(x,y+2)==3)
{moveinboxin(x,y,'r')
if(judge(x,y)==3) printwhither(x,y)gotoxy(y+1,x)
}
else gotoxy(y,x)
break
}
default: break
}
}
/* 按下空格键后,回到本关开头的函数 */
void reset(int i)
{switch(i)
{
case 0: init()
inithouse1()break
case 1: init()
inithouse2()break
case 2: init()
inithouse3()break
case 3: init()
inithouse4()break
default:break
}
}
/* 主函数main */
main()
{int key,x,y,s,i=0
winer *win,*pw
_AL=3_AH=0
geninterrupt(0x10)
init()
win=inithouse1()
do{
_AH=3
geninterrupt(0x10)
x=_DH+1y=_DL+1
while(bioskey(1)==0)
key=bioskey(0)
switch(key)
{
case 0x4800:move(x,y,'u')break/* 按下向上键后 */
case 0x5000:move(x,y,'d')break/* 按下向下键后 */
case 0x4b00:move(x,y,'l')break/* 按下向左键后 */
case 0x4d00:move(x,y,'r')break/* 按下向右键后 */
case 0x3920:reset(i)break/* 按下空格键后 */
default:break
}
s=0
pw=win
while(pw)
{
if(ghouse[pw->x][pw->y]=='m') s++
pw=pw->p
}
if(s==0)
{
free(win)
gotoxy(25,2)
printf("Congratulate! You have passed Level %d!",i+1)
getch()
i++
switch(i)
{
case 1: init()
win=inithouse2()break
case 2: init()
win=inithouse3()break
case 3: init()
win=inithouse4()break
case 4: gotoxy(8,14)
printf("Great! You have passed all the levels! Press any key to quit!")
key=0x011bgetch()break
default: break
}
}
}while(key!=0x011b)
_AL=3
_AH=0
geninterrupt(0x10)
}
#include<stdio.h>#include<stdlib.h>
typedef struct ele{
int vno/*物品号*/
struct ele *link/*另一物品的指针*/
}ELE
typedef struct hnode{
int remainder/*箱子尚剩空间*/
ELE *head/*箱内物品链首元指针*/
struct hnode *next/*箱子链的后继箱子指针*/
}HNODE
main()
{
int n,i,box_count,box_volume,*a
HNODE *box_h,*box_t,*j
ELE *p,*q
printf("输入箱子容积 ")
scanf("%d",&box_volume)
printf("输入物品种数 ")
scanf("%d",&n)
a=(int *)malloc(sizeof(int )*n)/*存储物品体积信息的数组*/
printf( "请按体积大小顺序输入各物品的体积: ")
for(i=0i<ni++)
scanf("%d",a+i)
box_h=box_t=NULL/*预置已用箱子链为空*/
box_count=0/*预置已用箱子计数器为0*/
for(i=0i<ni++)
{ /*从第一只箱子开始顺序寻找能放入物品i 的箱子j*/
p=(ELE *)malloc(sizeof(ELE))
p->vno=i
for(j=box_hj!=NULLj=j->next)
if(j->remainder>=a[i ])
break/*找到还可以装物品i的箱子*/
if(j==NULL)
{/*已用箱子都不能装物品i*/
j=(HNODE *)malloc(sizeof(HNODE)) /*使用一只新的箱子*/
j->remainder=box_volume-a[i ]
j->head=NULL
if(box_h==NULL)
box_h=box_t=j /* box-t有什么用处,能解释一下吗?*/
else box_t=box_t->next=j/*此外box-t又有什么用(在程序中),请说详一细*/
j->next=NULL
box_count++
}
else
j->remainder=a[i ] /*将物品i放入箱子j*/
for(q=j->headq!=NULL&&q->link!=NULLq=q->link)/*从这里起是放入物品号*/
if(q==NULL)
{
p->link=j->head
j->head=p
}
else
{
p->link=NULL
q->link=p
}
}/*for i*/
}
VB推箱子游戏(完整源代码)VB推箱子游戏完整源代码,带声音、画面清淅,如codefans.net截图演示,本游戏最大的亮点是可以自动寻找路径,可以选定关卡、设计关卡、打开、关闭声音特效,总体来说是非常不错的小游戏,对学习用VB编写小游戏的朋友很有一定帮助。
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