cocos2dx已经封装了很多关于opengl的函数,可以方便的使用,在3.0v以前,是在draw编写绘制代码,3.0v以后,还是在draw函数里,但发生了点变化。
先来看一下Node类关于draw函数的申明
virtual voID draw(Renderer *renderer,const Mat4& transform,uint32_t flags); virtual voID draw() final;
第二函数已经被声明为final,也就是不能重载(C++11规定,final函数必需要加关键词virtual).所以不能再像老版本一样使用。
重写第一个方法来绘制你自己的节点。
被TransitionFadeTR,TransitionSplitColsTransitionCrossFadeLayerColorRenderTexturePhysicsSpriteParticleSystemQuadTransitionSceneMotionStreakTransitionPageTurnPhysicsDebugNode重载.
下面给出一个例子,先看结果图
可以拖动四个结点改变曲线
#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"class HelloWorld : public cocos2d::Layer{public: // there's no 'ID' in cpp,so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'ID' in cocos2d-iphone virtual bool init(); // a selector callback voID menuCloseCallback(cocos2d::Ref* pSender); virtual voID draw(cocos2d::Renderer *renderer,const cocos2d::Mat4 &transform,uint32_t flags) overrIDe; // implement the "static create()" method manually CREATE_FUNC(HelloWorld);private: cocos2d::Sprite *yellow,*bule,*orange,*red; bool ontouchBegan(cocos2d::touch *touch,cocos2d::Event *event); voID ontouchmoved(cocos2d::touch*touch,cocos2d::Event *event);};#endif // __HELLOWORLD_SCENE_H__
实现代码
// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image,which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "Closenormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem->setposition(Vec2(origin.x + visibleSize.wIDth - closeItem->getContentSize().wIDth/2,origin.y + closeItem->getContentSize().height/2)); // create menu,it's an autorelease object auto menu = Menu::create(closeItem,NulL); menu->setposition(Vec2::ZERO); this->addChild(menu,1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = LabelTTF::create("Hello World","Arial",24); // position the label on the center of the screen label->setposition(Vec2(origin.x + visibleSize.wIDth/2,origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label,1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setposition(Vec2(visibleSize.wIDth/2 + origin.x,visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer // this->addChild(sprite,0); red = Sprite::create("red.png"); red->setposition(10,10); this->addChild(red,3); yellow = Sprite::create("yellow.png"); yellow->setposition(200,200); this->addChild(yellow,3); bule = Sprite::create("bule.png"); bule->setposition(400,400); this->addChild(bule,3); orange = Sprite::create("orang.png"); orange->setposition(500,500); this->addChild(orange,4); auto Listener = EventListenertouchOneByOne::create(); Listener->ontouchBegan = CC_CALLBACK_2( HelloWorld::ontouchBegan,this); Listener->ontouchmoved = CC_CALLBACK_2(HelloWorld::ontouchmoved,this); this->getEventdispatcher()->addEventListenerWithSceneGraPHPriority(Listener,bule); this->getEventdispatcher()->addEventListenerWithSceneGraPHPriority(Listener->clone(),orange); this->getEventdispatcher()->addEventListenerWithSceneGraPHPriority(Listener->clone(),yellow); this->getEventdispatcher()->addEventListenerWithSceneGraPHPriority(Listener->clone(),red); return true;}voID HelloWorld::menuCloseCallback(Ref* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert"); return;#endif Director::getInstance()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0);#endif}voID HelloWorld::draw(Renderer* renderer,const Mat4 &transform,uint32_t flags){ auto array = PointArray::create(10); ccDrawline(Vec2(100,100),Vec2(900,100)); ccDrawline(Vec2(100,Vec2(100,600)); array->addControlPoint(Vec2(100,100)); array->addControlPoint(red->getposition()); array->addControlPoint(bule->getposition()); array->addControlPoint(yellow->getposition()); array->addControlPoint(orange->getposition()); ccDrawCardinalSpline(array,100);} bool HelloWorld::ontouchBegan(cocos2d::touch *touch,cocos2d::Event *event){ auto sprite = static_cast<Sprite*>(event->getCurrentTarget()); auto point = sprite->convertToNodeSpace(touch->getLocation()); auto rect = Rect(0,sprite->getContentSize().wIDth,sprite->getContentSize().height); if (rect.containsPoint(poi总结
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