//// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;class HelloWorld : public cocos2d::cclayer,public extension::CCScrollVIEwDelegate //CCScrollVIEwDelegate{public: virtual bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(HelloWorld); // 必须重写和定义CCScrollVIEwDelegate的协议,要不然CREATE_FUNC宏会报错 virtual voID scrollVIEwDIDScroll(CCScrollVIEw* vIEw); virtual voID scrollVIEwDIDZoom(CCScrollVIEw* vIEw);};#endif
//// HelloWorldScene.cpp//#include "HelloWorldScene.h"USING_NS_CC;CCScene* HelloWorld::scene(){ CCScene *scene = CCScene::create(); HelloWorld *layer = HelloWorld::create(); scene->addChild(layer); return scene;}bool HelloWorld::init(){ if ( !cclayer::init() ) { return false; } CCSize winSize = CCDirector::sharedDirector()->getWinSize(); // 创建一个layer作为容器 cclayer *containLayer = cclayer::create(); CCSprite *pSpr1 = CCSprite::create("HelloWorld.png"); pSpr1->setposition(ccp(winSize.wIDth*0.5,winSize.height*0.5)); CCSprite *pSpr2 = CCSprite::create("HelloWorld.png"); pSpr2->setposition(ccp(pSpr1->getContentSize().wIDth,winSize.height*0.5)); containLayer->addChild(pSpr1); containLayer->addChild(pSpr2); containLayer->setContentSize(CCSizeMake(winSize.wIDth*3,winSize.height)); // 创建CCScrollVIEw CCScrollVIEw *pScrVIEw = CCScrollVIEw::create(CCSizeMake(winSize.wIDth*2,winSize.height)); pScrVIEw->setBounceable(false); pScrVIEw->setContainer(containLayer); // 必须在AppController.mm中开启ios对多触点的支持 //[__glVIEw setMultipletouchEnabled:YES]; pScrVIEw->settouchEnabled(true); pScrVIEw->setDelegate(this); this->addChild(pScrVIEw); return true;}voID HelloWorld::scrollVIEwDIDScroll(cocos2d::extension::CCScrollVIEw *vIEw){ cclog("scrVIEw移动");}voID HelloWorld::scrollVIEwDIDZoom(cocos2d::extension::CCScrollVIEw *vIEw){ cclog("scrVIEw缩放");}
</pre><pre name="code" >总结
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