//// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;class HelloWorld : public cocos2d::cclayer{public: virtual bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(HelloWorld); // 重写“多点”触摸回调函数 virtual voID cctouchesBegan(CCSet *ptouches,CCEvent *pEvent); virtual voID cctouchesMoved(CCSet *ptouches,CCEvent *pEvent); virtual voID cctouchesEnded(CCSet *ptouches,CCEvent *pEvent); virtual voID cctouchesCancelled(CCSet *ptouches,CCEvent *pEvent); // 生命周期函数 virtual voID OnEnter(); virtual voID OnExit(); };#endif
//// HelloWorldScene.cpp//#include "HelloWorldScene.h"USING_NS_CC;CCScene* HelloWorld::scene(){ CCScene *scene = CCScene::create(); HelloWorld *layer = HelloWorld::create(); scene->addChild(layer); return scene;}bool HelloWorld::init(){ if ( !cclayer::init() ) { return false; } CCSize winSize = CCDirector::sharedDirector()->getWinSize(); // 在AppController.mm文件中开启ios“多点”触摸支持功能 // [__glVIEw setMultipletouchEnabled:YES]; // 开启“多点”触摸监听代理 this->settouchEnabled(true); CCSprite *pSpr1 = CCSprite::create("Icon-57.png"); pSpr1->setcolor(ccc3(255,255,0)); pSpr1->setposition(ccp(150,100)); this->addChild(pSpr1,91); CCSprite *pSpr2 = CCSprite::create("Icon-57.png"); pSpr2->setposition(ccp(150,200)); this->addChild(pSpr2,92); return true;}voID HelloWorld::OnEnter(){ cclayer::onEnter(); CCDirector::sharedDirector()->gettouchdispatcher()->addStandardDelegate(this,0); // addStandardDelegate 增加“多点”触摸代理}voID HelloWorld::OnExit(){ cclayer::onExit(); CCDirector::sharedDirector()->gettouchdispatcher()->removeDelegate(this);}voID HelloWorld::cctouchesBegan(cocos2d::CCSet *ptouches,cocos2d::CCEvent *pEvent){ cclOG("HelloWorld::cctouchesBegan"); CCSetIterator iter = ptouches->begin(); for (; iter != ptouches->end(); iter ++) { CCtouch *ptouch = (CCtouch *)(*iter); CCPoint location = ptouch->getLocation(); if (ptouch->getID() == 0) { CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91); pSpr1->setposition(location); } else if(ptouch->getID() == 1) { CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92); pSpr2->setposition(location); } }}voID HelloWorld::cctouchesMoved(cocos2d::CCSet *ptouches,cocos2d::CCEvent *pEvent){ cclOG("HelloWorld::cctouchesMoved"); CCSetIterator iter = ptouches->begin(); for (; iter != ptouches->end(); iter ++) { CCtouch *ptouch = (CCtouch *)(*iter); CCPoint location = ptouch->getLocation(); if (ptouch->getID() == 0) { CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91); pSpr1->setposition(location); } else if(ptouch->getID() == 1) { CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92); pSpr2->setposition(location); } }}voID HelloWorld::cctouchesEnded(cocos2d::CCSet *ptouches,cocos2d::CCEvent *pEvent){ cclOG("HelloWorld::cctouchesEnded"); CCSetIterator iter = ptouches->begin(); for (; iter != ptouches->end(); iter ++) { CCtouch *ptouch = (CCtouch *)(*iter); CCPoint location = ptouch->getLocation(); cclOG("ptouch触摸点%d的坐标:x:%f,y:%f",ptouch->getID(),location.x,location.y); }}voID HelloWorld::cctouchesCancelled(cocos2d::CCSet *ptouches,cocos2d::CCEvent *pEvent){ cclOG("HelloWorld::cctouchesCancelled");}总结
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