CCTransitionJumpZoom::TransitionWithDuration(t,s);//跳跃式,本场景先会缩小,然后跳跃进来
CCTransitionFade::TransitionWithDuration(t,s);//淡出淡入,原场景淡出,新场景淡入
CCTransitionFade::TransitionWithDuration(t,s,ccwHITE);//如果上一个的函数,带3个参数,则第三个参数就是淡出淡入的颜色
CCTransitionFlipX::TransitionWithDuration(t,kOrIEntationleftOver);//x轴左翻
CCTransitionFlipX::TransitionWithDuration(t,kOrIEntationRightOver);//x轴右翻
CCTransitionFlipY::TransitionWithDuration(t,kOrIEntationUpOver);//y轴上翻
CCTransitionFlipY::TransitionWithDuration(t,kOrIEntationDownOver);//y轴下翻
CCTransitionFlipAngular::TransitionWithDuration(t,kOrIEntationleftOver);//有角度转的左翻
CCTransitionFlipAngular::TransitionWithDuration(t,kOrIEntationRightOver);//有角度转的右翻
CCTransitionZoomFlipX::TransitionWithDuration(t,kOrIEntationleftOver);//带缩放效果x轴左翻
CCTransitionZoomFlipX::TransitionWithDuration(t,kOrIEntationRightOver);//带缩放效果x轴右翻
CCTransitionZoomFlipY::TransitionWithDuration(t,kOrIEntationUpOver);//带缩放效果y轴上翻
CCTransitionZoomFlipY::TransitionWithDuration(t,kOrIEntationDownOver);//带缩放效果y轴下翻
CCTransitionZoomFlipAngular::TransitionWithDuration(t,kOrIEntationleftOver);//带缩放效果/有角度转的左翻
CCTransitionZoomFlipAngular::TransitionWithDuration(t,kOrIEntationRightOver);//带缩放效果有角度转的右翻
CCTransitionShrinkGrow::TransitionWithDuration(t,s);//交错换
CCTransitionRotoZoom::TransitionWithDuration(t,s);//转角换
CCTransitionMoveInL::TransitionWithDuration(t,s);//新场景从左移入覆盖
CCTransitionMoveInR::TransitionWithDuration(t,s);//新场景从右移入覆盖
CCTransitionMoveInT::TransitionWithDuration(t,s);//新场景从上移入覆盖
CCTransitionMoveInB::TransitionWithDuration(t,s);//新场景从下移入覆盖
CCTransitionSlIDeInL::TransitionWithDuration(t,s);//场景从左移入推出原场景
CCTransitionSlIDeInR::TransitionWithDuration(t,s);//场景从右移入推出原场景
CCTransitionSlIDeInT::TransitionWithDuration(t,s);//场景从上移入推出原场景
CCTransitionSlIDeInB::TransitionWithDuration(t,s);//场景从下移入推出原场景
以下三个需要检测opengl版本是否支持CCConfiguration::sharedConfiguration()->getGlesversion()<=GLES_VER_1_0如果为真则为不支持
CCTransitionCrossFade::TransitionWithDuration(t,s);//淡出淡入交叉,同时进行
CCTransitionRadialccw::TransitionWithDuration(t,s);//顺时针切入
CCTransitionRadialCW::TransitionWithDuration(t,s);//逆时针切入
以下两个需要先设置摄像机,使用CCDirector::sharedDirector()->setDepthTest(true);
CCTransitionPageTurn::TransitionWithDuration(t,false);//翻页,前翻
CCTransitionPageTurn::TransitionWithDuration(t,true);//翻页,后翻
CCTransitionFadeTR::TransitionWithDuration(t,s);//向右上波浪
CCTransitionFadeBL::TransitionWithDuration(t,s);//向左下波浪
CCTransitionFadeUp::TransitionWithDuration(t,s);//向上百叶窗
CCTransitionFadeDown::TransitionWithDuration(t,s);//向下百叶窗
CCTransitionTurnOffTiles::TransitionWithDuration(t,s);//随机小方块
CCTransitionSplitRows::TransitionWithDuration(t,s);//按行切
CCTransitionSplitCols::TransitionWithDuration(t,s);//按列切
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