【Cocos2d-x】场景切换特效

【Cocos2d-x】场景切换特效,第1张

概述CCTransitionJumpZoom::transitionWithDuration(t, s);//跳跃式,本场景先会缩小,然后跳跃进来 CCTransitionFade::transitionWithDuration(t, s);//淡出淡入,原场景淡出,新场景淡入 CCTransitionFade::transitionWithDuration(t, s, ccWHITE);//如果上一

CCTransitionJumpZoom::TransitionWithDuration(t,s);//跳跃式,本场景先会缩小,然后跳跃进来

CCTransitionFade::TransitionWithDuration(t,s);//淡出淡入,原场景淡出,新场景淡入

CCTransitionFade::TransitionWithDuration(t,s,ccwHITE);//如果上一个的函数,带3个参数,则第三个参数就是淡出淡入的颜色

CCTransitionFlipX::TransitionWithDuration(t,kOrIEntationleftOver);//x轴左翻

CCTransitionFlipX::TransitionWithDuration(t,kOrIEntationRightOver);//x轴右翻

CCTransitionFlipY::TransitionWithDuration(t,kOrIEntationUpOver);//y轴上翻

CCTransitionFlipY::TransitionWithDuration(t,kOrIEntationDownOver);//y轴下翻

CCTransitionFlipAngular::TransitionWithDuration(t,kOrIEntationleftOver);//有角度转的左翻

CCTransitionFlipAngular::TransitionWithDuration(t,kOrIEntationRightOver);//有角度转的右翻

CCTransitionZoomFlipX::TransitionWithDuration(t,kOrIEntationleftOver);//带缩放效果x轴左翻

CCTransitionZoomFlipX::TransitionWithDuration(t,kOrIEntationRightOver);//带缩放效果x轴右翻

CCTransitionZoomFlipY::TransitionWithDuration(t,kOrIEntationUpOver);//带缩放效果y轴上翻

CCTransitionZoomFlipY::TransitionWithDuration(t,kOrIEntationDownOver);//带缩放效果y轴下翻

CCTransitionZoomFlipAngular::TransitionWithDuration(t,kOrIEntationleftOver);//带缩放效果/有角度转的左翻

CCTransitionZoomFlipAngular::TransitionWithDuration(t,kOrIEntationRightOver);//带缩放效果有角度转的右翻

CCTransitionShrinkGrow::TransitionWithDuration(t,s);//交错换

CCTransitionRotoZoom::TransitionWithDuration(t,s);//转角换

CCTransitionMoveInL::TransitionWithDuration(t,s);//新场景从左移入覆盖

CCTransitionMoveInR::TransitionWithDuration(t,s);//新场景从右移入覆盖

CCTransitionMoveInT::TransitionWithDuration(t,s);//新场景从上移入覆盖

CCTransitionMoveInB::TransitionWithDuration(t,s);//新场景从下移入覆盖

CCTransitionSlIDeInL::TransitionWithDuration(t,s);//场景从左移入推出原场景

CCTransitionSlIDeInR::TransitionWithDuration(t,s);//场景从右移入推出原场景

CCTransitionSlIDeInT::TransitionWithDuration(t,s);//场景从上移入推出原场景

CCTransitionSlIDeInB::TransitionWithDuration(t,s);//场景从下移入推出原场景


以下三个需要检测opengl版本是否支持CCConfiguration::sharedConfiguration()->getGlesversion()<=GLES_VER_1_0如果为真则为不支持

CCTransitionCrossFade::TransitionWithDuration(t,s);//淡出淡入交叉,同时进行

CCTransitionRadialccw::TransitionWithDuration(t,s);//顺时针切入

CCTransitionRadialCW::TransitionWithDuration(t,s);//逆时针切入


以下两个需要先设置摄像机,使用CCDirector::sharedDirector()->setDepthTest(true);

CCTransitionPageTurn::TransitionWithDuration(t,false);//翻页,前翻

CCTransitionPageTurn::TransitionWithDuration(t,true);//翻页,后翻

CCTransitionFadeTR::TransitionWithDuration(t,s);//向右上波浪

CCTransitionFadeBL::TransitionWithDuration(t,s);//向左下波浪

CCTransitionFadeUp::TransitionWithDuration(t,s);//向上百叶窗

CCTransitionFadeDown::TransitionWithDuration(t,s);//向下百叶窗

CCTransitionTurnOffTiles::TransitionWithDuration(t,s);//随机小方块

CCTransitionSplitRows::TransitionWithDuration(t,s);//按行切

CCTransitionSplitCols::TransitionWithDuration(t,s);//按列切

总结

以上是内存溢出为你收集整理的【Cocos2d-x】场景切换特效全部内容,希望文章能够帮你解决【Cocos2d-x】场景切换特效所遇到的程序开发问题。

如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。

欢迎分享,转载请注明来源:内存溢出

原文地址: http://outofmemory.cn/web/1007275.html

(0)
打赏 微信扫一扫 微信扫一扫 支付宝扫一扫 支付宝扫一扫
上一篇 2022-05-22
下一篇 2022-05-22

发表评论

登录后才能评论

评论列表(0条)

保存