当我转向持有按钮和滑块的视图控制器时,它会崩溃应用程序,并在slIDer.maximumValue = float(audioPlayer.duration)行上提供线程1:EXC_BAD_ACCESS(代码= 1,地址= 0x38).在视图控制器中,我有一个播放/暂停按钮,一个停止按钮和一个控制音频播放位置的滑块.
码:
import UIKitimport AVFoundationclass AgnesAudioVIEwController: UIVIEwController {var audioPlayer = AVAudioPlayer()var toggleState = 1@IBOutlet var slIDer: UiSlider!@IBAction func done(sender: AnyObject) { dismissVIEwControllerAnimated(true,completion: nil)}@IBAction func play(sender: AnyObject) { audioPlayer.play()}@IBAction func pause(sender: AnyObject) { audioPlayer.pause()}@IBAction func stop(sender: AnyObject) { audioPlayer.stop()}@IBAction func scrubAudio(sender: AnyObject) { audioPlayer.stop() audioPlayer.currentTime = NSTimeInterval(slIDer.value) audioPlayer.preparetoPlay() audioPlayer.play()}@IBAction func playPausebutton(sender: AnyObject) { var playBtn = sender as! UIbutton if toggleState == 1 { audioPlayer.play() toggleState = 2 playBtn.setimage(UIImage(named:"pause.png"),forState:UIControlState.normal) } else { audioPlayer.pause() toggleState = 1 playBtn.setimage(UIImage(named:"play.png"),forState:UIControlState.normal) }}overrIDe func vIEwDIDLoad() { super.vIEwDIDLoad() var timer = NSTimer.scheduledTimerWithTimeInterval(0.01,target: self,selector: Selector("updateSlIDer"),userInfo: nil,repeats: true) slIDer.maximumValue = float(audioPlayer.duration) let pathString = NSBundle.mainBundle().pathForResource("agnes",ofType: "mp2") if let pathString = pathString { let pathURL = NSURL(fileURLWithPath: pathString) do { try audioPlayer = AVAudioPlayer(contentsOfURL: pathURL) } catch { print("error") } }}func updateSlIDer() { slIDer.value = float(audioPlayer.currentTime)}}解决方法 这解决了这个问题:
import UIKitimport AVFoundationclass AgnesAudioVIEwController: UIVIEwController {var audioPlayer = AVAudioPlayer()var toggleState = 1@IBOutlet var slIDer: UiSlider!@IBOutlet var playedTime: UILabel!@IBAction func done(sender: AnyObject) { dismissVIEwControllerAnimated(true,completion: nil) audioPlayer.stop()}@IBAction func play(sender: AnyObject) { audioPlayer.play() updateTime()}@IBAction func pause(sender: AnyObject) { audioPlayer.pause() updateTime()}@IBAction func stop(sender: AnyObject) { audioPlayer.stop() updateTime()}@IBAction func scrubAudio(sender: AnyObject) { audioPlayer.stop() audioPlayer.currentTime = NSTimeInterval(slIDer.value) audioPlayer.preparetoPlay() audioPlayer.play()}func updateTime() { var currentTime = Int(audioPlayer.currentTime) var duration = Int(audioPlayer.duration) var total = currentTime - duration var totalString = String(total) var minutes = currentTime/60 var seconds = currentTime - minutes / 60 playedTime.text = Nsstring(format: "%02d:%02d",minutes,seconds) as String}@IBAction func playPausebutton(sender: AnyObject) { //1 = play //2 = pausw var playBtn = sender as! UIbutton if toggleState == 1 { audioPlayer.play() toggleState = 2 playBtn.setimage(UIImage(named:"pause2.png"),forState:UIControlState.normal) } else { audioPlayer.pause() toggleState = 1 playBtn.setimage(UIImage(named:"play2.png"),forState:UIControlState.normal) }}overrIDe func vIEwDIDLoad() { super.vIEwDIDLoad() var updateTimer = NSTimer.scheduledTimerWithTimeInterval(0.01,selector: Selector("updateTime"),repeats: true) var timer = NSTimer.scheduledTimerWithTimeInterval(0.01,repeats: true) let pathString = NSBundle.mainBundle().pathForResource("agnes",ofType: "mp3") if let pathString = pathString { let pathURL = NSURL(fileURLWithPath: pathString) do { try audioPlayer = AVAudioPlayer(contentsOfURL: pathURL) } catch { print("error") } } slIDer.maximumValue = float(audioPlayer.duration)}func updateSlIDer() { slIDer.value = float(audioPlayer.currentTime) }}总结
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