HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__#@R_404_5552@ __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "network\httpClIEnt.h"#include "cocos-ext.h"class HelloWorld : public cocos2d::Layer{public: // there's no 'ID' in cpp,so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'ID' in cocos2d-iphone virtual bool init(); // a selector callback voID menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); voID onbuttonClick(Ref* sender,cocos2d::ui::touchEventType type);};#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"#include "cocostudio/Cocostudio.h"#include "ui/CocosGUI.h"USING_NS_CC;using namespace network;using namespace cocos2d::ui;using namespace cocostudio;Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image,which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "Closenormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem->setposition(Vec2(origin.x + visibleSize.wIDth - closeItem->getContentSize().wIDth/2,origin.y + closeItem->getContentSize().height/2)); // create menu,it's an autorelease object auto menu = Menu::create(closeItem,NulL); menu->setposition(Vec2::ZERO); this->addChild(menu,1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World","Fonts/Marker Felt.ttf",24); // position the label on the center of the screen label->setposition(Vec2(origin.x + visibleSize.wIDth/2,origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label,1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setposition(Vec2(visibleSize.wIDth/2 + origin.x,visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite,0); Layout *layout = dynamic_cast<Layout *>(GUIReader::getInstance()->WidgetFromJsonfile("Demologin/Demologin.Json")); this->addChild(layout); TextFIEld *name_TextFIEld = dynamic_cast<TextFIEld *>(layout->getChildByname("name_TextFIEld")); name_TextFIEld->setString("HAHAHHAHAHAHA"); button *login_button = dynamic_cast<button *>(layout->getChildByname("login_button")); login_button->addtouchEvent@R_404_6818@ener(this,toucheventselector(HelloWorld::onbuttonClick)); return true;}voID HelloWorld::onbuttonClick(Ref* sender,touchEventType type){ switch(type) { case touch_EVENT_ENDED: log("按下按钮"); break; }}voID HelloWorld::menuCloseCallback(Ref* pSender){//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)// MessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert");// return;//#endif//// Director::getInstance()->end();////#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)// exit(0);//#endif}总结
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