【Silverlight】Bing Maps开发应用与技巧二:自定义图钉标注控件和动态ToolPanel

【Silverlight】Bing Maps开发应用与技巧二:自定义图钉标注控件和动态ToolPanel,第1张

概述  在Bing Maps Silverlight Control中以及为我们提供了地图图钉控件Pushpin,我曾经在《使用图钉层(Pushpin layer)及地图图层(MapLayer)》一文中介绍过他的使用方法,本篇主要介绍如何自定义图钉标注控件以及对他的一些扩展,比如实现图钉的动态ToolPanel。     关于图钉的UI外观的设计这里就不详细介绍了,通过Blend可以快速的构建UI界面

  在Bing Maps Silverlight Control中以及为我们提供了地图图钉控件pushpin,我曾经在《使用图钉层(Pushpin layer)及地图图层(MapLayer)》一文中介绍过他的使用方法,本篇主要介绍如何自定义图钉标注控件以及对他的一些扩展,比如实现图钉的动态ToolPanel。

 

  关于图钉的UI外观的设计这里就不详细介绍了,通过Blend可以快速的构建UI界面。首先介绍下我的实现思想,通过Path构建图钉标注控件的UI外观,控件整体布局使用GrID布局,分别在GrID容器里设计好图钉UI外观效果和需要动态提示的ToolPanel(使用border布局设计),默认将ToolPanel隐藏,在后台代码中通过鼠标事件进行控制其是否出现;另外还布局了一个TextBlock控件,用于出现图钉标注上的内容。下面是定义好的图钉风格的样式:

自定义图钉样式 < Style  x:name ="pushpinStyle"  targettype ="Controls:pushpinControl" >
    
< Setter  Property ="Template" >
        
< Setter.Value >
            
< ControlTemplate  targettype ="Controls:pushpinControl" >
                
< GrID  x:name ="GrdRoot"  Height ="auto"  WIDth ="auto"  HorizontalAlignment ="Stretch"  RendertransformOrigin ="0,0" >
                    
< GrID.Rendertransform >
                        
< transformGroup >
                            
< Scaletransform  x:name ="_Scaletransform"  ScaleX ="1"  ScaleY ="1" />
                            
< Skewtransform />
                            
< Rotatetransform />
                            
< Translatetransform />
                        
</ transformGroup >
                    
</ GrID.Rendertransform >
                    
< Path  Stretch ="Fill"  Opacity ="1"  RendertransformOrigin ="0.501,0.281"  Data ="M0,-250L6.09909264359567,
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< Path.Rendertransform >
                            
< transformGroup >
                                
< Scaletransform  ScaleX ="1"  ScaleY ="1" />
                                
< Skewtransform  AngleX ="-57.547"  AngleY ="0" />
                                
< Rotatetransform  Angle ="0" />
                                
< Translatetransform  X ="45.252"  Y ="0" />
                            
</ transformGroup >
                        
</ Path.Rendertransform >
                    
</ Path >
                    
< Path  Stretch ="Fill"  stroke ="#FF000000"  Opacity ="1"  RendertransformOrigin ="0.501,0.281"  
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                          strokeThickness
="2.5"  HorizontalAlignment ="left"  margin ="-18,-63.25,0"  x:name ="shppushpin"  
                          WIDth
="35"  d:LayoutOverrIDes ="WIDth"  Height ="63"  
                          VerticalAlignment
="top"  Cursor ="Hand" >
                        
< Path.Rendertransform >
                            
< transformGroup >
                                
< Scaletransform  ScaleX ="1"  ScaleY ="1" />
                                
< Skewtransform  AngleX ="0"  AngleY ="0" />
                                
< Rotatetransform  Angle ="0" />
                                
< Translatetransform  X ="0"  Y ="0" />
                            
</ transformGroup >
                        
</ Path.Rendertransform >
                        
< Path.Fill >
                            
< linearGradIEntBrush  EndPoint ="0.5,1"  StartPoint ="0.5,0" >
                                
< GradIEntStop  color ="#FFFFF77F"  Offset ="0" />
                                
< GradIEntStop  color ="#FFFCF14E"  Offset ="1" />
                            
</ linearGradIEntBrush >
                        
</ Path.Fill >
                    
</ Path >
                    
< TextBlock  textwrapPing ="Wrap"  d:LayoutOverrIDes ="Height, GrIDBox"  RendertransformOrigin ="0.51,0.491"  VerticalAlignment ="top"  
                           TextAlignment
="Center"  margin ="-15.55,-60,0"  x:name ="txtTitle"
                           WIDth
="30"  FontSize ="24"  Visibility ="Visible"  FontFamily ="Verdana"  HorizontalAlignment ="left"  IsHitTestVisible ="False"   >
                            
< TextBlock.Rendertransform >
                                
< transformGroup >
                                    
< Scaletransform />
                                    
< Skewtransform  AngleX ="0"  AngleY ="0" />
                                    
< Rotatetransform  Angle ="0" />
                                    
< Translatetransform  X ="0"  Y ="0" />
                                
</ transformGroup >
                            
</ TextBlock.Rendertransform >
                    
</ TextBlock >
                    
< border  x:name ="ToolPanel"  VerticalAlignment ="Stretch"  Background ="#A82D2D2D"  CornerRadius ="8,8,8"  Visibility ="Collapsed"  
                        borderBrush
="#FF626262"  borderThickness ="2,2,2"  ScrollVIEwer.HorizontalScrollbarVisibility ="Visible"  
                        RendertransformOrigin
="0.5,0.5"  GrID.Row ="0"  WIDth ="300"  Height ="200" >
                        
< border.Rendertransform >
                            
< transformGroup >
                                
< Scaletransform />
                                
< Skewtransform />
                                
< Rotatetransform />
                                
< Translatetransform  X ="20"  Y ="-75" />
                            
</ transformGroup >
                        
</ border.Rendertransform >
                        
< StackPanel  VerticalAlignment ="top"  margin ="5,10, 5, 10" >
                            
< GrID  Height ="29"  VerticalAlignment ="top" >
                                
< TextBlock  Height ="25"  WIDth ="346"  Text ="标题内容"  textwrapPing ="Wrap"  Foreground ="#FFF0E7E7"  FontSize ="16"  
                                    HorizontalAlignment
="left"  margin ="12,3,1" />
                            
</ GrID >
                            
< StackPanel  VerticalAlignment ="top" >
                                
< border  x:name ="Contentborder"  Background ="#FF000000"  CornerRadius ="8,8"  VerticalAlignment ="top"
                                        margin
="0,3"  padding ="0,8"  Opacity ="0.68"  MinHeight ="200" >
                                    
< TextBlock  Text ="显示内容"  Foreground ="White"  margin ="3"   ></ TextBlock >
                                
</ border >
                            
</ StackPanel >
                        
</ StackPanel >
                    
</ border >
                
</ GrID >
            
</ ControlTemplate >
        
</ Setter.Value >
    
</ Setter >
</ Style >

 

  接下来要做的就是实现图标注控件的定义以及动态控制ToolPanel控件的显示与否了,主要思路就是通过引用上面定义的样式,以模板的方式从样式里获取到相应的控件元素进行动态控制,详细见如下代码:

/// @H_301_1247@  <summary> @H_301_1247@
/// @H_301_1247@ 自定义图钉控件
/// @H_301_1247@  </summary>
public   class  pushpinControl : ContentControl
{
    
private   string  Text;

    
public  pushpinControl(String text)
    {
        
@H_301_1247@// @H_301_1247@设置图钉标注控件的标注内容 @H_301_1247@
         this .Text  =  text  ==   ""   ?   " M "  : text;
        DefaultStyleKey 
=   typeof (pushpinControl);
        
@H_301_1247@// @H_301_1247@为当前对象引用样式,从全局资源里读取 @H_301_1247@
         this .Style  =  Application.Current.Resources[ " pushpinStyle " as  Style;
    }

    
public   overrIDe   voID  OnApplyTemplate()
    {
        
base .OnApplyTemplate();

        
@H_301_1247@// @H_301_1247@从样式模板中获取TextBlock控件 @H_301_1247@
        var textBlock  =  GetTemplateChild( " txtTitle " as  TextBlock;
        textBlock.Text 
=   this .Text;
        
@H_301_1247@// @H_301_1247@从样式模板中获取ToolPanel(既border布局实现的,详细见样式的定义)控件 @H_301_1247@
        var ToolPanelborder  =  GetTemplateChild( " ToolPanel " as  border;
        
@H_301_1247@// @H_301_1247@通过事件动态控制ToolPanel的显示和隐藏 @H_301_1247@
         this .MouseEnter  +=  (mes, meo)  =>  { ToolPanelborder.Visibility  =  Visibility.Visible; };
        
this .MouseLeave  +=  (mls, mlo)  =>  { ToolPanelborder.Visibility  =  Visibility.Collapsed; };
    }
}

        

  到这里就成功的完成了图钉标注控件的自定义了,接下来看看如何使用这个自定义的图钉标注控件,详见如下代码块:

private   voID  Addpushpin()
{
    
@H_301_1247@// @H_301_1247@添加Bing Maps Silverlight Control自带的图钉
     @H_301_1247@// @H_301_1247@var pushpin = new pushpin();
     @H_301_1247@// @H_301_1247@pushpin.Location = new Location(29.5076372217973, 106.489384971208);
     @H_301_1247@// @H_301_1247@添加自定义的图钉 @H_301_1247@
    var pushpin  =   new  pushpinControl( " D " );
    MapLayer.AddChild(pushpin, 
new  Location( 29.5076372217973 106.489384971208 ));
}

 

       

 

  或许会有人问道,如何动态的实现ToolPanel里显示的内容?要实现这个功能也是非常简单的,首先我们来分析下上面定义的样式里对ToolPanel部分的定义:

< border  x:name ="ToolPanel"  VerticalAlignment ="Stretch"  Background ="#A82D2D2D"  CornerRadius ="8,8"  Visibility ="Collapsed"  
    borderBrush
="#FF626262"  borderThickness ="2,2"  ScrollVIEwer.HorizontalScrollbarVisibility ="Visible"  
    RendertransformOrigin
="0.5,0.5"  GrID.Row ="0"  WIDth ="300"  Height ="200" >
    
< border.Rendertransform >
        
< transformGroup >
            
< Scaletransform />
            
< Skewtransform />
            
< Rotatetransform />
            
< Translatetransform  X ="20"  Y ="-75" />
        
</ transformGroup >
    
</ border.Rendertransform >
    
< StackPanel  VerticalAlignment ="top"  margin ="5, 10" >
        
< GrID  Height ="29"  VerticalAlignment ="top" >
            
< TextBlock  Height ="25"  WIDth ="346"  Text ="标题内容"  textwrapPing ="Wrap"  Foreground ="#FFF0E7E7"  FontSize ="16"  
                HorizontalAlignment
="left"  margin ="12,1" />
        
</ GrID >
        
< StackPanel  VerticalAlignment ="top" >
            
< border  x:name ="Contentborder"  Background ="#FF000000"  CornerRadius ="8,8"  VerticalAlignment ="top"
                    margin
="0,3"  padding ="0,8"  Opacity ="0.68"  MinHeight ="200" >
                
< TextBlock  Text ="显示内容"  Foreground ="White"  margin ="3"   ></ TextBlock >
            
</ border >
        
</ StackPanel >
    
</ StackPanel >
</ border >

 

  使用了border进行圆角布局,在其内部通过StackPanel垂直布局实现了ToolPanel的的标题和内容两大部分,内容部分并通过border进行设计,取名为Contentborder,这是为了实现动态呈现显示内容而设计,整体border通过Translatetransform进行一个偏移的处理,也就是让ToolPanel始终显示在图钉标注的右边相应的位置,详细见本文前面提供的截图。

 

  从上面的实现知道ToolPanel是在鼠标的MouseEnter事件执行的时候才会显示的,当鼠标离开就会将其可见性设置为隐藏。了解了这个原理后就可以想到,是否可以从MouseEnter事件中通过某种方法去处理?事件是个非常强大的技术点,这里我们就可以通过事件,将显示内容的border容器派发处理,通过事件的监听来动态更新其显示内容。首先需要扩展一个事件类:

public   delegate   voID  pushpinContentChangedHandler( object  sender,pushpinContentChangedEvantAgrs e);

public   class  pushpinContentChangedEvantAgrs : EventArgs
{
    
public  border Contentborder {  get set ; }

    
public  pushpinContentChangedEvantAgrs() { }

    
public  pushpinContentChangedEvantAgrs(border Contentborder)
    {
        
this .Contentborder  =  Contentborder;
    }
}

 

     接下来为自定义的图钉标注类定义一个事件,事件类型就为上面所定义好的委托类型,传递的事件为pushpinContentChangedEventArgs.

/// @H_301_1247@  <summary> @H_301_1247@
/// @H_301_1247@ 自定义图钉控件
/// @H_301_1247@  </summary>
public   class  pushpinControl : ContentControl
{
    
public   event  pushpinContentChangedHandler ContentChangedEvent;

 

    现在需要做的就是在当前对象的MouseEnter事件中去触发这个事件,将样式里所定义好的用于显示内容的border对象获取出来,通过事件参数传递派发出去,让事件监听段可以通过该事件获取事件参数进行ToolPanel内容的呈现更新。所有我们需要改写pushpinControl的OnApplyTemplate方法:

public   overrIDe   voID  OnApplyTemplate()
{
    
base .OnApplyTemplate();

    
@H_301_1247@// @H_301_1247@从样式模板中获取TextBlock控件 @H_301_1247@
    var textBlock  =  GetTemplateChild( " txtTitle " as  TextBlock;
    textBlock.Text 
=   this .Text;
    
@H_301_1247@// @H_301_1247@从样式模板中获取ToolPanel(既border布局实现的,详细见样式的定义)控件 @H_301_1247@
    var ToolPanelborder  =  GetTemplateChild( " ToolPanel " as  border;
    
@H_301_1247@// @H_301_1247@获取内容border对象,通过事件将该对象派发出去,在使用段可以通过监听这个事件而获取到内容border @H_301_1247@
    var Contentborder  =  GetTemplateChild( " Contentborder " as  border;
    
@H_301_1247@// @H_301_1247@通过事件动态控制ToolPanel的显示和隐藏 @H_301_1247@
     this .MouseEnter  +=  (mes, meo)  =>  
    { 
        ToolPanelborder.Visibility 
=  Visibility.Visible;  
        
if  (ContentChangedEvent  !=   null )
        {
            ContentChangedEvent(
this new  pushpinContentChangedEvantAgrs(Contentborder));
        }
    };
    
this .MouseLeave  +=  (mls, mlo)  =>  { ToolPanelborder.Visibility  =  Visibility.Collapsed; };
}

 

   通过ContentChangedEvent事件的监听动态的去改变ToolPanel里的显示内容就可以达到我们的目的了,比如我们动态的将ToolPanel里的显示内容更改为一张图片,上面使用自定义图钉标注的代码将变成下面这样的。

 

private   voID  Addpushpin()
{
    
@H_301_1247@// @H_301_1247@添加Bing Maps Silverlight Control自带的图钉
     @H_301_1247@// @H_301_1247@var pushpin = new pushpin();
     @H_301_1247@// @H_301_1247@pushpin.Location = new Location(29.5076372217973, 106.489384971208);
     @H_301_1247@// @H_301_1247@添加自定义的图钉 @H_301_1247@
    var pushpin  =   new  pushpinControl( " D " );
    pushpin.ContentChangedEvent 
+=  (sender, o)  =>
        {
            
@H_301_1247@// @H_301_1247@构造Image对象 用于显示在ToolPanel中 @H_301_1247@
            var image  =   new  Image { WIDth  =   100 , Height  =   100 , margin  =   new  Thickness( 8 ) };
            image.source 
=   new  BitmAPImage( new  Uri( " Resources/Smbecker.png " , UriKind.relativeOrabsolute));
            border border 
=  o.Contentborder;

            border.Child 
=  image;
        };
    MapLayer.AddChild(pushpin, 
106.489384971208 ));
}

 

        

 

 

  之前有网友问到如何实现可拖拽的图钉标注控件,鉴于篇幅的原因这里就不做介绍,不清楚的朋友可以留言讨论。本篇就介绍到这里,欢迎大家前来交流、讨论、拍砖。

 

  更多学习资料:

  MSDN:http://msdn.microsoft.com/en-us/library/ee681890.aspx

  官方:http://www.microsoft.com/maps

  中国Bing Maps:http://cn.bing.com/ditu/

  官方SDK:http://www.microsoft.com/maps/isdk/silverlight/

总结

以上是内存溢出为你收集整理的【Silverlight】Bing Maps开发应用与技巧二:自定义图钉标注控件和动态ToolPanel全部内容,希望文章能够帮你解决【Silverlight】Bing Maps开发应用与技巧二:自定义图钉标注控件和动态ToolPanel所遇到的程序开发问题。

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