class Terrain { private class func createGeometry () -> SCNGeometry { let sources = [ SCNGeometrySource(vertices:[ SCNVector3(x: -1.0,y: -1.0,z: 0.0),SCNVector3(x: -1.0,y: 1.0,SCNVector3(x: 1.0,z: 0.0)],count:4),SCNGeometrySource(normals:[ SCNVector3(x: 0.0,y: 0.0,z: -1.0),SCNVector3(x: 0.0,z: -1.0)],count:4) ] let elements = [ SCNGeometryElement(indices: [0,2,3,1,2],primitiveType: .Triangles) ] let geo = SCNGeometry(sources:sources,elements:elements) let mat = SCNMaterial() mat.diffuse.contents = UIcolor.yellowcolor() mat.doubleSIDed = true geo.materials = [mat] return geo } class func createNode () -> SCNNode { let node = SCNNode(geometry: createGeometry()) node.name = "Terrain" node.position = SCNVector3() return node }}
我用它如下:
let terrain = Terrain.createNode()sceneVIEw.scene?.rootNode.addChildNode(terrain)let camera = SCNCamera()camera.zFar = 10000self.camera = SCNNode()self.camera.camera = cameraself.camera.position = SCNVector3(x: -20,y: 15,z: 30)let constraint = SCNLookAtConstraint(target: terrain)constraint.gimbalLockEnabled = trueself.camera.constraints = [constraint]sceneVIEw.scene?.rootNode.addChildNode(self.camera)注意:请参阅Ash的答案,对于现代Swift而言,这是一个比这个更好的方法.
您的索引数组具有错误的size元素.它被推断为[Int].你需要[CInt].
我将你的元素设置分解为:
let indices = [0,2] // [Int] print(sizeof(Int)) // 8 print(sizeof(CInt)) // 4 let elements = [ SCNGeometryElement(indices: indices,primitiveType: .Triangles) ]
要使索引像预期的C数组一样打包,请显式声明类型:
let indices: [CInt] = [0,2]
Custom SceneKit Geometry in Swift on iOS not working but equivalent Objective C code does更详细,但它是针对Swift 1编写的,所以你必须做一些翻译.
SCNGeometryElement(indices:,primitiveType :)似乎没有在任何地方记录,尽管它确实出现在标题中.
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