extern "C"{ int _pow2(int x) { // Just a simple example of returning an int value return x * x; } // Returns a char* (a string to Unity) char* _helloWorldString() { // We can use Nsstring and go to the c string that Unity wants Nsstring *helloString = @"Hello World"; // UTF8String method gets us a c string. Then we have to malloc a copy to give to Unity. I reuse a method below that makes it easy. return cStringcopy([helloString UTF8String]); } // Here is an example of getting a string from Unity char* _combinestrings(const char* cString1,const char* cString2) { // This shows we can create two Nsstrings* from the c strings from Unity Nsstring *string1 = CreateNsstring(cString1); Nsstring *string2 = CreateNsstring(cString2); Nsstring *combinedString = [Nsstring stringWithFormat:@"%@ %@",string1,string2]; // Same as before,have to go to a c string and then malloc a copy of it to give to Unity return cStringcopy([combinedString UTF8String]); }}//I also like to include these two convenIEnce methods to convert between c string and Nsstring*. You need to return a copy of the c string so that Unity handles the memory and gets a valID value.char* cStringcopy(const char* string){ if (string == NulL) return NulL; char* res = (char*)malloc(strlen(string) + 1); strcpy(res,string); return res;}// This takes a char* you get from Unity and converts it to an Nsstring* to use in your objective c code. You can mix c++ and objective c all in the same file.static Nsstring* CreateNsstring(const char* string){ if (string != NulL) return [Nsstring stringWithUTF8String:string]; else return [Nsstring stringWithUTF8String:""];}总结
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