怎样使用Cocos LUACompile 怎样使用cocos luacompile 预览 环境设置 使用方法 可用的参数 例子 预览
将.lua
文件编译为.luac
所涉及到的加密方法
如果是cocos2d-x V3.3 或者更高级的版本,你需要配置cocos consol
(请查看https://github.com/cocos2d/cocos2d-x/blob/v3/README.md)
如果版本是cocos2d-x V2.2.6,你应该安装Python
,然后设置Python的环境变量.
如果是cocos2d-x V3.3 或者更高级的版本,在终端里输入cocos luacompile [arguments]
如果版本是cocos2d-x V2.2.6,在终端里,首先cd
进目录tools/cocos2d-console/console
,然后输入./cocos2d.py luacompile [arguments]
.
参数 | 参数的值 | 例子 | 描述 | 是否必须 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-h,--help | - | Show the help message and exit | no | ||||||||||||||
-v,--verbose | verbose output | -s,--src | source directory | ./projects/MyLuaGame/src | Specify source directory of lua files needed to be compiled,support mutiple source directory | yes | |||||||||||
-d,--dst | destination directory | ./projects/MyLuaGame/dst | Specify destination directory which bytecode files to be stored. | -e,--encrypt | bool | True | Whether or not to encrypt lua files. | -k,--encryptkey | any string | MyLuaKey | Specify the encrypt key for encrypting lua scripts. It's only take effect when-e,--encrypt is enabled. Default value is2dxLua . | -b,--encryptsign | MyLuaSign | Specify the encrypt sign for encrypting lua scripts. It's only take effect when--encrypt is enabled. Default value isXXTEA . | --disable-compile | Whether or not to compile lua scripts | no |
使用luacompile时,有以下几种方式
cocos2d-x 版本 | 描述 | ||||
---|---|---|---|---|---|
cocos luacompile -h | cocos2d-x V3.3 or higher version | Show the help message | |||
cocos luacompile -s src_dir -d dst_dir | Precompile the Lua files in thesrc_dir directory to bytecode files whichluajit supports,then store them in the dst_dir directory by the same directory structure. | ||||
cocos luacompile -s src_dir -d dst_dir -e True | xxtea.Thekey andsign for encrypting are2dxLua andXXTEA by default. By adding-k xxx -b xxx' to the command,developers can change the keyand sign, -k xxxset the key value and -b xxx` set the sign value. The encrypted files are stored in the dst_dir directory by the same directory structure. | ||||
cocos luacompile -s src_dir -d dst_dir -e True --disable-compile True | Encrypt the Lua files in thesrc_dir byxxtea ,then store them in the dst_dir directory by the same directory structure. Theset the key value and -b xxx` set the sign value. This command is mainly used to make a set of encrypted files run both 32bit and 64bit iOS devices at the same time. Because Apple demand new app must support 64bit,but the stable luajit doesn't support the arm64bit,so provIDing this command to encrypt the lua files directly. | ||||
./cocos2d.py luacompile -h | cocos2d-x V2.2.6 | ./cocos2d.py luacompile -s src_dir -d dst_dir | ./cocos2d.py luacompile -s src_dir -d dst_dir -e True | xxtea.TThe ./cocos2d.py luacompile -s src_dir -d dst_dir -e True --disable-compile True | XXTEAby default,by addingset the key value and -b xxx` set the sign value. This command is mainly used to make a set of encrypted files run both 32bit and 64bit iOS devices at the same time. |
注意: 如果在游戏里使用了xxtea加密,你必须调用在c++代码里,调用LuaStack里的setXXTEAKeyAndSign方法以设置key和sign来解密文件。
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