CCGrIDAction实现一些格子动作效果。继承关系如下:
实例:
CCSprite * spr = CCSprite::create("HelloWorld.png"); spr->setposition(ccp(200,200)); addChild(spr); //GrIDAction //CCFlipX3D * action = CCFlipX3D::create(2); //CCFlipY3D * action = CCFlipY3D::create(2); //cclens3D * action = cclens3D::create(2,CCSize(20,20),ccp(240,160),100); //ccliquID * action = ccliquID::create(4,20,35); //CCPageTurn3D * action = CCPageTurn3D::create(2,20)); //CCRipple3D * action = CCRipple3D::create(2,40,30); //CCShaky3D * action = CCShaky3D::create(2,false); //CCTwirl * action = CCTwirl::create(2,3,30); //ccwaves * action = ccwaves::create(2,30,false,true); //ccwaves3D * action = ccwaves3D::create(2,30); //TiledGrID3D //CCFadeOutTRTiles * action = CCFadeOutTRTiles::create(2,20)); //CCFadeOutBLTiles * action = CCFadeOutBLTiles::create(2,20)); //CCJumpTiles3D * action = CCJumpTiles3D::create(2,CCSize(4,4),20); //CCShakyTiles3D * action = CCShakyTiles3D::create(2,false); //CCShatteredTiles3D * action = CCShatteredTiles3D::create(2,false); //CCShuffleTiles * action = CCShuffleTiles::create(2,2); //CCSplitCols * action = CCSplitCols::create(2,20); //CCSplitRows * action = CCSplitRows::create(2,20); //CCTurnOffTiles * action = CCTurnOffTiles::create(2,20)); ccwavesTiles3D * action = ccwavesTiles3D::create(2,30); spr->runAction(action);总结
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