我的Cocos2d-x学习笔记(十八)CCGridAction

我的Cocos2d-x学习笔记(十八)CCGridAction,第1张

概述CCGridAction实现一些格子动作效果。继承关系如下: 实例: CCSprite * spr = CCSprite::create("HelloWorld.png"); spr->setPosition(ccp(200, 200)); addChild(spr); //GridAction //CCFlipX3D * action = CCFlipX3D::create(2);

CCGrIDAction实现一些格子动作效果。继承关系如下:


实例:

	CCSprite * spr = CCSprite::create("HelloWorld.png");	spr->setposition(ccp(200,200));	addChild(spr);	//GrIDAction	//CCFlipX3D * action = CCFlipX3D::create(2);	//CCFlipY3D * action = CCFlipY3D::create(2);	//cclens3D * action = cclens3D::create(2,CCSize(20,20),ccp(240,160),100);	//ccliquID * action = ccliquID::create(4,20,35);	//CCPageTurn3D * action = CCPageTurn3D::create(2,20));	//CCRipple3D * action = CCRipple3D::create(2,40,30);	//CCShaky3D * action = CCShaky3D::create(2,false);	//CCTwirl * action = CCTwirl::create(2,3,30);	//ccwaves * action = ccwaves::create(2,30,false,true);	//ccwaves3D * action = ccwaves3D::create(2,30);	//TiledGrID3D	//CCFadeOutTRTiles * action = CCFadeOutTRTiles::create(2,20));	//CCFadeOutBLTiles * action = CCFadeOutBLTiles::create(2,20));	//CCJumpTiles3D * action = CCJumpTiles3D::create(2,CCSize(4,4),20);	//CCShakyTiles3D * action = CCShakyTiles3D::create(2,false);	//CCShatteredTiles3D * action = CCShatteredTiles3D::create(2,false);	//CCShuffleTiles * action = CCShuffleTiles::create(2,2);	//CCSplitCols * action = CCSplitCols::create(2,20);	//CCSplitRows * action = CCSplitRows::create(2,20);	//CCTurnOffTiles * action = CCTurnOffTiles::create(2,20));	ccwavesTiles3D * action = ccwavesTiles3D::create(2,30);	spr->runAction(action);
总结

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