Cocos2dx_视觉差效果层ParallaxNode

Cocos2dx_视觉差效果层ParallaxNode,第1张

概述local topSpeedX = 4.8 local topSpeedY = 0 local middleSpeedX = 1.6 local middleSpeedY = 0 local bgSpeedX = 0.5 local bgSpeedY = 0 local voidNode = cc.ParallaxNode:create() self:addChild(void
	local topSpeedX = 4.8	local topSpeedY = 0	local mIDdleSpeedX = 1.6	local mIDdleSpeedY = 0	local bgSpeedX = 0.5	local bgSpeedY = 0	local voIDNode = cc.ParallaxNode:create()	self:addChild(voIDNode)    --近景层    local  topSprite = cc.Sprite:create("heads/head_6.png")    topSprite:setScale(1.0)    topSprite:setAnchorPoint(cc.p(0,0))    --中景层    local mIDdleSprite = cc.Sprite:create("levelSelectScene/cloud_1.png")    mIDdleSprite:setScale(1.0)    mIDdleSprite:setAnchorPoint(cc.p(0,0))	--远景层	local bgSprite = cc.Sprite:create("game_bg1.png")    bgSprite:setScale(1.0)    bgSprite:setAnchorPoint(cc.p(0,0))    voIDNode:addChild(topSprite,3,cc.p(topSpeedX,topSpeedY),cc.p(200,800))    voIDNode:addChild(mIDdleSprite,2,cc.p(mIDdleSpeedX,mIDdleSpeedY),cc.p(0,300))	voIDNode:addChild(bgSprite,1,cc.p(bgSpeedX,bgSpeedY),0))    local go = cc.MoveBy:create(8,cc.p(-200,0))    local goBack = go:reverse()    local seq = cc.Sequence:create(go,goBack)    voIDNode:runAction((cc.RepeatForever:create(seq)))
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