java-将jpegs转换为gifs太长

java-将jpegs转换为gifs太长,第1张

概述我正在尝试使用从摄像机获得的jpeg制作gif动画.但是这个过程是漫长的.我使用了两个不同的库.First用本机C代码编写,其次是Java的one.我尽可能地压缩帧,但是即使这样也不能减少生成时间.原生库大约需要80-100秒,而Java大约需要40-60秒(我不知道Java的速度是2倍,但是日志显示了这

我正在尝试使用从摄像机获得的jpeg制作gif动画.但是这个过程是漫长的.我使用了两个不同的库. First用本机C代码编写,其次是Java的one.

我尽可能地压缩帧,但是即使这样也不能减少生成时间.

原生库大约需要80-100秒,而Java大约需要40-60秒(我不知道Java的速度是2倍,但是日志显示了这个结果),显示了5秒的视频,帧率为16 fps(每gif 80帧).

我根据this更改了C语言算法,因为我遇到了同样的问题(尝试通过更改一段代码和更改整个learning()函数来尝试这两个版本).

在这里您可以看到一段日志:

这是本机实现中的最后三个框架:

D/TimeUtils: Adding frame executed in 949msD/TimeUtils: Adding frame executed in 976msD/TimeUtils: Adding frame executed in 1028msD/TimeUtils: Creating gif with native library executed in 82553ms

这是Java版本的最后三帧:

D/TimeUtils: Adding frame executed in 541msD/TimeUtils: Adding frame executed in 513msD/TimeUtils: Adding frame executed in 521msD/TimeUtils: Creating gif with nbadal's library executed in 44811ms

也许其他有用的日志:

D/CameraActivity: Duration of the captured vIDeo is 5000msV/CameraActivity: Dimensions are 288w x 288hD/CameraActivity: Final bitmaps count: 80

TimeUtils.java包含静态方法以检查方法执行的时间.

NativeGifConverter.java(仅转换函数):

@OverrIDe public voID createGiffile(String path, List<String> bitmapPaths) {    Bitmap bitmap = BitmapUtils.retrIEve(bitmapPaths.get(0));    if (init(path, bitmap.getWIDth(), bitmap.getHeight(), mNumcolors, mQuality, mFrameDelay) != 0) {      Timber.e("Gifflen init Failed");      return;    }    bitmap.recycle();    for (String bitmapPath : bitmapPaths) {      bitmap = howLong("RetrIEving bitmap", () -> BitmapUtils.retrIEve(bitmapPath));      final int wIDth = bitmap.getWIDth();      final int height = bitmap.getHeight();      final int[] pixels = new int[wIDth * height];      final Bitmap finalBitmap = bitmap; // for counting time      howLongVoID("RetrIEving pixels", () -> finalBitmap.getPixels(pixels, 0, wIDth, 0, 0, wIDth, height));      howLongVoID("Adding frame", () -> addFrame(pixels));      bitmap.recycle();    }    bitmap = null;    close();  }

NbadalgifConverter.java(仅转换函数):

  @OverrIDe public voID createGiffile(String path, List<String> bitmapsnames) {    final ByteArrayOutputStream bos = new ByteArrayOutputStream();    final AnimatedGifEncoder encoder = new AnimatedGifEncoder();    encoder.setDelay(mDelay);    encoder.setQuality(mQuality);    encoder.start(bos);    for (String bitmapname : bitmapsnames) {      final Bitmap bitmap = howLong("RetrIEving bitmap", () -> BitmapUtils.retrIEve(bitmapname));      howLongVoID("Adding frame", () -> encoder.addFrame(bitmap));    }    encoder.finish();    fileUtils.store(bos.toByteArray(), path.substring(0, path.lastIndexOf('.')) + ".gif");  }

我愿意向您展示另一个相关的代码段.我将不胜感激任何帮助.

[更新]

检索位图的日志:

D/TimeUtils: RetrIEving bitmap executed in 3msD/TimeUtils: RetrIEving bitmap executed in 3msD/TimeUtils: RetrIEving bitmap executed in 4ms

解决方法:

首先,我必须感谢@Spektre的答案:Effective gif/image color quantization?

我和我的同事刚刚将其从C语言转换为Java语言.在短于4倍的时间内显示出良好的结果.我将尝试对其进行改进,但这已经比AnimatedGifEncoder.java(我之前使用过)更好的结果

这是代码:

public static final int MAX_color_COUNT = 65536;/** * @param pixels rgb 888 * @param palette int[256] * @return indices of colors in palette */private int[][][] createPalette(int[] pixels, int[] palette) {  final int[] histogram = new int[MAX_color_COUNT]; // pixel count histogram  final int[] indices = new int[MAX_color_COUNT]; // here index is color value  for (int i = 0; i < MAX_color_COUNT; i++) {    indices[i] = i;      }  // creating histogram  for (int color : pixels) {    //                   0001 1111             0111 1110 0000         1111 1000 0000 0000    color = ((color >> 3) & 0x1F) | ((color >> 5) & 0x7E0) | ((color >> 8) & 0xF800);    if (histogram[color] < Integer.MAX_VALUE) { // picture must be really big      histogram[color]++;    }  }  // removing zeros  int j = 0;  for (int i = 0; i < MAX_color_COUNT; i++) {    histogram[j] = histogram[i];    indices[j] = indices[i];    if (histogram[j] != 0) {      j++;    }  }  final int histograms = j;  // bubble sort  for (int i = 1; i != 0; ) {    i = 0;    for (int x = 0, y = 1; y < histograms; x++, y++) {      if (histogram[x] < histogram[y]) {        i = histogram[x];        histogram[x] = histogram[y];        histogram[y] = i;        i = indices[x];        indices[x] = indices[y];        indices[y] = i;        i = 1;      }    }  }  final int[][][] colorMap = new int[32][64][32];  int colortableIndex = 0, x = 0;  for (; x < histograms; x++) { // main colors    final int color = indices[x];    // 1f (16) = 0001 1111 (2)    // 3f (16) = 0011 1111 (2)    // (1111 1)(111 111)(1 1111)    final int b = color & 0x1f;    final int g = (color >> 5) & 0x3f;    final int r = (color >> 11) & 0x1f;    // skip if similar color already in palette[]    int a = 0, i = 0;    for (; i < colortableIndex; i++) {      final byte tempB = (byte) ((palette[i] >> 3) & 0x1f);      final byte tempG = (byte) ((palette[i] >> 10) & 0x3f);      final byte tempR = (byte) ((palette[i] >> 19) & 0x1f);      // if difference between two colors is pretty small      // taxicab distance      int difference = tempB - b;      if (difference < 0) {        difference = -difference;      }      a = difference;      difference = tempG - g;      if (difference < 0) {        difference = -difference;      }      a += difference;      difference = tempR - r;      if (difference < 0) {        difference = -difference;      }      a += difference;      if (a <= 2) { // smaller than 16/8        a = 1;        break;      }      a = 0;    }    if (a != 0) {      colorMap[r][g][b] = i; // map to existing color    } else {      colorMap[r][g][b] = colortableIndex; // map to new index      // 1111 1000 1111 1100 1111 1000      palette[colortableIndex] = b << 3 | (g << 10) | (r << 19); // fill this index with new color      colortableIndex++;      if (colortableIndex >= 256/*palette.length*/) {        x++;        break;      }    }  }   // colortableIndex = new color table size  for (; x < histograms; x++) { // minor colors    final int color = indices[x];    final int b = color & 0x1f;    final int g = (color >> 5) & 0x3f;    final int r = (color >> 11) & 0x1f;    // find closest color    int mindistance = -1;    int colorIndex = 0;    for (int a, i = 0; i < colortableIndex; i++) {      final byte tempB = (byte) ((palette[i] >> 3) & 0x1f);      final byte tempG = (byte) ((palette[i] >> 10) & 0x3f);      final byte tempR = (byte) ((palette[i] >> 19) & 0x1f);      int difference = tempB - b;      if (difference < 0) {        difference = -difference;      }      a = difference;      difference = tempG - g;      if (difference < 0) {        difference = -difference;      }      a += difference;      difference = tempR - r;      if (difference < 0) {        difference = -difference;      }      a += difference;      if ((mindistance < 0) || (mindistance > a)) {        mindistance = a;        colorIndex = i;      }    }    colorMap[r][g][b] = colorIndex;  }  return colorMap;}private byte[] map(int[] pixels, int[][][] colorMap) {  final int pixelsLength = pixels.length;  final byte[] mapped = new byte[pixelsLength];  for (int i = 0; i < pixelsLength; i++) {    final int color =        ((pixels[i] >> 3) & 0x1F) | ((pixels[i] >> 5) & 0x7E0) | ((pixels[i] >> 8) & 0xF800);    final int b = color & 0x1f;    final int g = (color >> 5) & 0x3f;    final int r = (color >> 11) & 0x1f;    mapped[i] = (byte) colorMap[r][g][b];  }  return mapped;}
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