我想要做的是在屏幕上创建一个精灵(完成)然后当我触摸那个精灵时,我可以发生“某事”.现在,让我们发出警报.现在,我在朋友的帮助下得到了这段代码.这是头文件:
// When you import this file,you import all the cocos2d classes#import "cocos2d.h"// HelloWorld Layer@interface HelloWorld : cclayer{ CGRect spRect;}// returns a Scene that contains the HelloWorld as the only child+(ID) scene;@end
这是实现文件:
//// cocos2d Hello World example// http://www.cocos2d-iphone.org//// import the interfaces#import "HelloWorldScene.h"#import "CustomCCNode.h"// HelloWorld implementation@implementation HelloWorld+(ID) scene{ // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorld *layer = [HelloWorld node]; // add layer as a child to scene [scene addChild: layer]; // return the scene return scene;}// on "init" you need to initialize your instance-(ID) init{ // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init] )) { // create and initialize a Label cclabel* label = [cclabel labelWithString:@"Hello World" Fontname:@"Times New Roman" FontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.wIDth /2,size.height/2 ); // add the label as a child to this Layer [self addChild: label]; CCSprite *sp = [CCSprite spriteWithfile:@"test2.png"]; sp.position = ccp(300,200); [self addChild:sp]; float w = [sp contentSize].wIDth; float h = [sp contentSize].height; CGPoint aPoint = CGPointMake([sp position].x - (w/2),[sp position].y - (h/2)); spRect = CGRectMake(aPoint.x,aPoint.y,w,h); CCSprite *sprite2 = [CCSprite spriteWithfile:@"test3.png"]; sprite2.position = ccp(100,100); [self addChild:sprite2]; //[self registerWithtouchdispatcher]; self.istouchEnabled = YES; } return self;}// on "dealloc" you need to release all your retained objects- (voID) dealloc{ // in case you have something to dealloc,do it in this method // in this particular example nothing needs to be released. // cocos2d will automatically release all the children (Label) // don't forget to call "super dealloc" [super dealloc];}- (voID)cctouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UItouch *touch = [touches anyObject]; //CGPoint location = [[CCDirector sharedDirector] convertCoordinate:[touch locationInVIEw:touch.vIEw]]; CGPoint location = [touch locationInVIEw:[touch vIEw]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(spRect,location)) { UIAlertVIEw *alert = [[UIAlertVIEw alloc] initWithTitle:@"Win" message:@"testing" delegate:nil cancelbuttonTitle:@"okay" otherbuttonTitles:nil]; [alert show]; [alert release]; NSLog(@"touches"); } NSLog(@"touch got");}
但是,这仅适用于1个对象,我为其创建CGRect的精灵.我不能为2个精灵做这个,我正在测试.所以我的问题是:如何触摸屏幕上的所有精灵对同一事件作出反应?
对于我的程序,需要为相同类型的所有对象运行相同的事件,这样才能使它更容易.我尝试创建CCNode的子类并重写该方法,但这根本不起作用…所以我做错了.帮助将不胜感激!
通过cocos2D中的“touches”项目,看看我是否看到了它们是如何做到的.看起来他们创建了一个子类并覆盖了这些方法:
- (BOol)cctouchBegan:(UItouch *)touch withEvent:(UIEvent *)event- (voID)cctouchmoved:(UItouch *)touch withEvent:(UIEvent *)event- (voID)cctouchended:(UItouch *)touch withEvent:(UIEvent *)event
所以现在我弄明白为什么我的不行……嗯……
解决方法 我知道了.我不得不在自定义类中添加更多代码:头文件:
//// CustomCCNode.h// Coco2dTest2//// Created by Ethan Mick on 3/11/10.// copyright 2010 Wayfarer. All rights reserved.//#import "cocos2d.h"@interface CustomCCNode : CCSprite <CCTargetedtouchDelegate> {}@property (nonatomic,Readonly) CGRect rect;@end
执行:
//// CustomCCNode.m// Coco2dTest2//// Created by Ethan Mick on 3/11/10.// copyright 2010 Wayfarer. All rights reserved.//#import "CustomCCNode.h"#import "cocos2d.h"@implementation CustomCCNode- (CGRect)rect{ CGSize s = [self.texture contentSize]; return CGRectMake(-s.wIDth / 2,-s.height / 2,s.wIDth,s.height);}- (BOol)containstouchLocation:(UItouch *)touch{ return CGRectContainsPoint(self.rect,[self converttouchToNodeSpaceAR:touch]);}- (voID)onEnter{ [[CCtouchdispatcher shareddispatcher] addTargetedDelegate:self priority:0 swallowstouches:YES]; [super onEnter];}- (voID)onExit{ [[CCtouchdispatcher shareddispatcher] removeDelegate:self]; [super onExit];} - (BOol)cctouchBegan:(UItouch *)touch withEvent:(UIEvent *)event{ NSLog(@"cctouchBegan Called"); if ( ![self containstouchLocation:touch] ) return NO; NSLog(@"cctouchBegan returns YES"); return YES;}- (voID)cctouchmoved:(UItouch *)touch withEvent:(UIEvent *)event{ CGPoint touchPoint = [touch locationInVIEw:[touch vIEw]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"cctouch Moved is called");}- (voID)cctouchended:(UItouch *)touch withEvent:(UIEvent *)event{ NSLog(@"cctouchended is called");}@end总结
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