我尝试使用内置的UIVIEwAnimationoptionTransitionFlipFromright转换,但转换的起源似乎是UIImageVIEw的中心,而不是左边缘.基本上我有两个UIImageVIEws,每个填充屏幕.我希望动画看起来像UIImageVIEws从屏幕中心提升到边缘.
[UIVIEw TransitionWithVIEw:leftVIEw duration:1.0 options:UIVIEwAnimationoptionTransitionFlipFromright animations:^ { leftVIEw.Alpha = 0; } completion:^(BOol finished) { [leftVIEw removeFromSupervIEw]; }];
有没有人做过这样的事情?任何帮助都是极好的!
更新:
工作代码感谢Nick Lockwood
leftVIEw.layer.anchorPoint = CGPointMake(0,0.5); // hinge around the left edgeleftVIEw.frame = CGRectMake(0,160,460); //reset vIEw positionrightVIEw.layer.anchorPoint = CGPointMake(1.0,0.5); //hinge around the right edgerightVIEw.frame = CGRectMake(160,460); //reset vIEw position[UIVIEw animateWithDuration:0.75 animations:^{ CAtransform3D lefttransform = CAtransform3DIDentity; lefttransform.m34 = -1.0f/500; //dark magic to set the 3D perspective lefttransform = CAtransform3DRotate(lefttransform,-M_PI_2,1,0); leftVIEw.layer.transform = lefttransform; CAtransform3D righttransform = CAtransform3DIDentity; righttransform.m34 = -1.0f/500; //dark magic to set the 3D perspective righttransform = CAtransform3DRotate(righttransform,M_PI_2,0); rightVIEw.layer.transform = righttransform;}];解决方法 首先将QuartzCore库添加到您的项目,然后将#import< QuartzCore / QuartzCore.h>
每个视图都有一个层属性,子属性是可动画的.在这里,您可以找到所有非常酷的东西,当涉及到动画功能(我建议您阅读可以设置的CALayer类属性 – 它会吹动你的头脑 – 任何视图上的动态柔和的阴影?)
无论如何,回到主题.要旋转你的门打开3D,首先定位他们,如果他们被关闭,所以每个门填充一半的屏幕.
现在设置它们的vIEw.layer.anchorPoint属性如下
leftDoorVIEw.layer.anchorPoint = CGPoint(0,0.5); // hinge around the left edgerightDoorVIEw.layer.anchorPoint = CGPoint(1.0,0.5); // hinge around the right edge
现在应用以下动画
[UIVIEw animateWithDuration:0.5 animations:^{ CAtransform3D lefttransform = CAtransform3DIDentity; lefttransform.m34 = -1.0f/500; //dark magic to set the 3D perspective lefttransform = CAtransform3DRotate(lefttransform,0); //rotate 90 degrees about the Y axis leftDoorVIEw.layer.transform = lefttransform; //do the same thing but mirrored for the right door,that probably just means using -M_PI_2 for the angle. If you don't kNow what PI is,Google "radians"}];
那应该这样做.
免责声明:我没有真正测试过这个,所以角度可能会倒退,而且透视角度可能是螺旋式的,但至少应该是一个好的开始.
更新:好奇心越来越好.这里是完整的工作代码(这假设左右门被布置在nib文件中的关闭位置):
- (voID)vIEwDIDLoad{ [super vIEwDIDLoad]; leftDoorVIEw.layer.anchorPoint = CGPointMake(0,0.5); // hinge around the left edge leftDoorVIEw.center = CGPointMake(0.0,self.vIEw.bounds.size.height/2.0); //compensate for anchor offset rightDoorVIEw.layer.anchorPoint = CGPointMake(1.0,0.5); // hinge around the right edge rightDoorVIEw.center = CGPointMake(self.vIEw.bounds.size.wIDth,self.vIEw.bounds.size.height/2.0); //compensate for anchor offset}- (IBAction)open{ CAtransform3D transform = CAtransform3DIDentity; transform.m34 = -1.0f/500; leftDoorVIEw.layer.transform = transform; rightDoorVIEw.layer.transform = transform; [UIVIEw animateWithDuration:0.5 animations:^{ leftDoorVIEw.layer.transform = CAtransform3DRotate(transform,0); rightDoorVIEw.layer.transform = CAtransform3DRotate(transform,0); }];}- (IBAction)close{ [UIVIEw animateWithDuration:0.5 animations:^{ CAtransform3D transform = CAtransform3DIDentity; transform.m34 = -1.0f/500; leftDoorVIEw.layer.transform = transform; rightDoorVIEw.layer.transform = transform; }];}总结
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