实现了一个有趣的小东西:使用自定义view绘图,一边画线,画出的线条渐渐变淡,直到消失。效果如下图所示:
用属性动画或者渐变填充(Shader)可以做到一笔一笔的变化,但要想一笔渐变(手指不抬起边画边渐隐),没在AndroID中找到现成的API可用。所以,自己做了一个。
基本的想法是这样的:
•在VIEw的ontouchEvent中记录触摸点,生成一条一条的线lineElement,放在一个List中。给每个lineElement配置一个Paint实例。
•在onDraw中绘制线段。
•变换lineElement的Paint实例的Alpha值。
•根据Alpha值重组线段列表
别的不说了,上代码:
package com.example.disappearinglines;import androID.content.Context;import androID.graphics.Canvas;import androID.graphics.Paint;import androID.graphics.Path;import androID.graphics.RectF;import androID.os.Handler;import androID.os.Message;import androID.os.SystemClock;import androID.support.annotation.NonNull;import androID.util.AttributeSet;import androID.util.Log;import androID.vIEw.MotionEvent;import androID.vIEw.VIEw;import java.util.ArrayList;import java.util.Collection;import java.util.Iterator;import java.util.List;import java.util.ListIterator;public class disappearingDoodleVIEw extends VIEw { final static String TAG = "DoodleVIEw"; class lineElement { static final public int Alpha_STEP = 5; static final public int SUBPATH_DIMENSION = 8; public lineElement(){ mPaint = new Paint(); mPaint.setARGB(255,255,0); mPaint.setAntiAlias(true); mPaint.setstrokeWIDth(16); mPaint.setstrokeCap(Paint.Cap.BUTT); mPaint.setStyle(Paint.Style.stroke); } public lineElement(Paint paint){ mPaint = paint; } public voID setPaint(Paint paint){ mPaint = paint; } public voID setAlpha(int Alpha){ mPaint.setAlpha(Alpha); } public float mStartX = -1; public float mStartY = -1; public float mEndX = -1; public float mEndY = -1; public Paint mPaint; } private lineElement mCurrentline = null; private List<lineElement> mlines = null; private long mElapsed = 0; private Handler mHandler = new Handler(){ @OverrIDe public voID handleMessage(Message msg){ disappearingDoodleVIEw.this.invalIDate(); } }; public disappearingDoodleVIEw(Context context){ super(context); } public disappearingDoodleVIEw(Context context,AttributeSet attrs){ super(context,attrs); } @OverrIDe protected voID onDraw(Canvas canvas){ mElapsed = SystemClock.elapsedRealtime(); if(mlines != null) { for (lineElement e : mlines) { if(e.mStartX < 0 || e.mEndY < 0) continue; canvas.drawline(e.mStartX,e.mStartY,e.mEndX,e.mEndY,e.mPaint); } compactPaths(); } } @OverrIDe public boolean ontouchEvent(MotionEvent event){ float x = event.getX(); float y = event.getY(); int action = event.getAction(); if(action == MotionEvent.ACTION_UP){// end one line after finger release mCurrentline.mEndX = x; mCurrentline.mEndY = y; mCurrentline = null; invalIDate(); return true; } if(action == MotionEvent.ACTION_DOWN){ mCurrentline = new lineElement(); addtopaths(mCurrentline); mCurrentline.mStartX = x; mCurrentline.mStartY = y; return true; } if(action == MotionEvent.ACTION_MOVE) { mCurrentline.mEndX = x; mCurrentline.mEndY = y; mCurrentline = new lineElement(); addtopaths(mCurrentline); mCurrentline.mStartX = x; mCurrentline.mStartY = y; } if(mHandler.hasMessages(1)){ mHandler.removeMessages(1); } Message msg = new Message(); msg.what = 1; mHandler.sendMessageDelayed(msg,0); return true; } private voID addtopaths(lineElement element){ if(mlines == null) { mlines = new ArrayList<lineElement>() ; } mlines.add(element); } public voID compactPaths(){ int size = mlines.size(); int index = size - 1; if(size == 0) return; int baseAlpha = 255 - lineElement.Alpha_STEP; int itselfAlpha; lineElement line; for(; index >=0 ; index--,baseAlpha -= lineElement.Alpha_STEP){ line = mlines.get(index); itselfAlpha = line.mPaint.getAlpha(); if(itselfAlpha == 255){ if(baseAlpha <= 0){ ++index; break; } line.setAlpha(baseAlpha); }else{ itselfAlpha -= lineElement.Alpha_STEP; if(itselfAlpha <= 0){ ++index; break; } line.setAlpha(itselfAlpha); } } if(index >= size){ // all sub-path should disappear mlines = null; } else if(index >= 0){ //Log.i(TAG,"compactPaths from " + index + " to " + (size - 1)); mlines = mlines.subList(index,size); }else{ // no sub-path should disappear } long interval = 40 - SystemClock.elapsedRealtime() + mElapsed; if(interval < 0) interval = 0; Message msg = new Message(); msg.what = 1; mHandler.sendMessageDelayed(msg,interval); }}
这个示例还可以添加一些效果,比如让线条一边变淡一边变细。
目前还有一些问题,线条粗的话,可以明显看到线段与线段之间有缝隙或裂口,哪位想到怎么优化?
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
以上是内存溢出为你收集整理的Android自定义View绘图实现渐隐动画全部内容,希望文章能够帮你解决Android自定义View绘图实现渐隐动画所遇到的程序开发问题。
如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)