多段颜色的进度条实现思路,供大家参考,具体内容如下
这个进度条其实相对简单.
这里可以把需要绘制的简单分为两个部分
1.灰色背景部分
2.多段颜色的进度部分
考虑到实际绘制中,分段部分不太容易根据进度值进行动态绘制.
故把多段颜色部分作为背景进行绘制,实际的灰色部分根据进度值变化,达到多段颜色部分进度变化的效果.
实现步骤
1.自定义view 来绘制进度条
2.定义背景及进度条绘制所需的画笔
private Paint backgroundPaint,progresspaint,linePaint;//背景和进度条画笔
3.定义不同颜色区域的矩阵数组(这里将进度分为多个色块)
4.定义颜色数组,以及所占比例的数组.后面根据比例和颜色进行绘制
private Rect progressRect = new Rect();//进度条;private Rect backgroundRects[];//背景矩形区域private float weights[];//每个区域的权重private int colors[];//颜色
5.定义进度值,监听等杂项.
private float progress = 10,maxProgress = 100;//进度和最大进度private OnProgresschangelistener Listener;
6.在draw方法中进行绘制
7.背景色块的绘制
//绘制背景颜色块int x = 0,y = getHeight();int progressX = (int) getWIDthForWeight(progress,maxProgress);for (int i = 0; i < colors.length; i++) { Rect rect = backgroundRects[i]; backgroundPaint.setcolor(colors[i]); int wIDth = (int) (getWIDthForWeight(weights[i],totalWeight)); rect.set(x,x + wIDth,y); x += wIDth;//计算下一个的开始位置 canvas.drawRect(rect,backgroundPaint);//绘制矩形 }
8.进度条及分割线的绘制
progressRect.set(0,progressX,getHeight());//设置进度条区域canvas.drawRect(progressRect,progresspaint);//绘制进度条for (int i = 0,lineX = 0; i < colors.length; i++) { int wIDth = (int) (getWIDthForWeight(weights[i],totalWeight)); //绘制矩形块之间的分割线 lineX = lineX + wIDth; if (lineX < progressX) {//给已经走过了的区域画上竖线 canvas.drawline(lineX,lineX,getHeight(),linePaint); }}
最后看看实现的效果图
完整代码
package com.wq.Widget;import androID.animation.ObjectAnimator;import androID.animation.ValueAnimator;import androID.content.Context;import androID.graphics.Canvas;import androID.graphics.color;import androID.graphics.Paint;import androID.graphics.Rect;import androID.util.AttributeSet;import androID.util.Log;import androID.vIEw.VIEw;import androID.vIEw.animation.linearInterpolator;/** * 多段颜色的进度条 * Created by WQ on 2017/7/11. */public class MultistageProgress extends VIEw { private Paint backgroundPaint,linePaint;//背景和进度条画笔 private Rect progressRect = new Rect();//进度条; private Rect backgroundRects[];//背景矩形区域 private float weights[];//每个区域的权重 private int colors[];//颜色 private float totalWeight;//总的权重 public static final int DEF_colorS[];//默认背景颜色数组 public static final float DEF_WEIGHTS[];//每段对应的权重 private float progress = 10,maxProgress = 100;//进度和最大进度 private OnProgresschangelistener Listener; static { DEF_colorS = new int[]{ color.parsecolor("#00B6D0"),color.parsecolor("#0198AE"),color.parsecolor("#008396"),color.parsecolor("#007196"),color.parsecolor("#005672") }; DEF_WEIGHTS = new float[]{ 138,35,230,57 }; } public float getProgress() { return progress; } public voID setProgress(float progress) { this.progress = progress; invalIDate(); onProgressChange(); } private voID onProgressChange() { if (Listener != null) { int position = 0; int currentWIDth = (int) getWIDthForWeight(getProgress(),getMaxProgress()); int tmpWIDth = 0; for (int i = 0; i < weights.length; i++) { tmpWIDth += (int) getWIDthForWeight(weights[i],totalWeight); if (tmpWIDth >= currentWIDth) { position = i; break; } } Listener.onProgressChange(getProgress(),position); } } public float getMaxProgress() { return maxProgress; } public voID setMaxProgress(float maxProgress) { this.maxProgress = maxProgress; invalIDate(); } public OnProgresschangelistener getProgresschangelistener() { return Listener; } public voID setProgresschangelistener(OnProgresschangelistener Listener) { this.Listener = Listener; } public MultistageProgress(Context context) { super(context); init(); } public MultistageProgress(Context context,AttributeSet attrs) { super(context,attrs); init(); } public MultistageProgress(Context context,AttributeSet attrs,int defStyleAttr) { super(context,attrs,defStyleAttr); init(); } public MultistageProgress(Context context,int defStyleAttr,int defStyleRes) { super(context,defStyleAttr,defStyleRes); init(); } public voID init() { backgroundPaint = new Paint(); backgroundPaint.setStyle(Paint.Style.FILL_AND_stroke); backgroundPaint.setcolor(color.RED); progresspaint = new Paint(); progresspaint.setStyle(Paint.Style.FILL_AND_stroke); progresspaint.setcolor(color.parsecolor("#d9d9d9")); linePaint = new Paint(); linePaint.setStyle(Paint.Style.FILL_AND_stroke); linePaint.setcolor(color.parsecolor("#e7eaf0")); linePaint.setstrokeWIDth(2); setcolors(DEF_colorS,DEF_WEIGHTS); } /** * 设置进度条颜色 * * @param color */ public voID setProgresscolor(int color) { progresspaint.setcolor(color); } /** * 设置每一段的颜色以及对应的权重 * * @param colors * @param weights */ public voID setcolors(int[] colors,float weights[]) { if (colors == null || weights == null) { throw new NullPointerException("colors And weights must be not null"); } if (colors.length != weights.length) { throw new IllegalArgumentException("colors And weights length must be same"); } backgroundRects = new Rect[colors.length]; this.colors = colors; this.weights = weights; totalWeight = 0; for (int i = 0; i < weights.length; i++) { totalWeight += weights[i]; backgroundRects[i] = new Rect(); } } @OverrIDe protected voID onDraw(Canvas canvas) { super.onDraw(canvas); if (backgroundRects == null) { return; } if (maxProgress <= 0) { maxProgress = getWIDth(); } //绘制背景颜色块 int x = 0,y = getHeight(); int progressX = (int) getWIDthForWeight(progress,maxProgress); for (int i = 0; i < colors.length; i++) { Rect rect = backgroundRects[i]; backgroundPaint.setcolor(colors[i]); int wIDth = (int) (getWIDthForWeight(weights[i],totalWeight)); rect.set(x,y); x += wIDth;//计算下一个的开始位置 canvas.drawRect(rect,backgroundPaint);//绘制矩形 } progressRect.set(0,getHeight());//设置进度条区域 canvas.drawRect(progressRect,progresspaint);//绘制进度条 for (int i = 0,lineX = 0; i < colors.length; i++) { int wIDth = (int) (getWIDthForWeight(weights[i],totalWeight)); //绘制矩形块之间的分割线 lineX = lineX + wIDth; if (lineX < progressX) {//给已经走过了的区域画上竖线 canvas.drawline(lineX,linePaint); } } } /** * 根据权重获取对应的宽度 * * @param weight * @param totalWeight * @return */ public float getWIDthForWeight(float weight,float totalWeight) { return getWIDth() * (weight / totalWeight) + 0.5f; } /** * 根据根据权重在数组中的索引获取对应的位置 * * @param position * @return */ public float getXForWeightposition(int position) { float xposition = 0; for (int i = 0; i < position; i++) { xposition += getWIDthForWeightposition(i); } return xposition; } /** * 根据根据权重在数组中的索引获取对应的宽度 * * @param position * @return */ public float getWIDthForWeightposition(int position) { return getWIDth() * (weights[position] / totalWeight) + 0.5f; } ObjectAnimator valueAnimator; public voID autochange(float startProgress,float endProgress,long changeTime) { if (valueAnimator != null && valueAnimator.isRunning()) return; setProgress((int) startProgress); setMaxProgress((int) endProgress); valueAnimator = ObjectAnimator.offloat(this,"progress",startProgress,endProgress); valueAnimator.setDuration(changeTime); valueAnimator.setInterpolator(new linearInterpolator()); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @OverrIDe public voID onAnimationUpdate(ValueAnimator animation) { float value = (float) animation.getAnimatedValue();// setProgress((int) value); Log.d(getClass().getname(),"进度值 " + value); } }); valueAnimator.start(); } public voID stopChange() { if (valueAnimator != null && valueAnimator.isRunning()) valueAnimator.cancel(); } @OverrIDe protected voID onDetachedFromWindow() { if (valueAnimator != null && valueAnimator.isRunning()) { valueAnimator.cancel(); } super.onDetachedFromWindow(); } public interface OnProgresschangelistener { /** * 进度改变时触发 * @param progress 进度 * @param position 所在区间段 */ voID onProgressChange(float progress,int position); }}
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