上一篇实现多叶子飘动旋转,今天完成最后的功能。
1、添加右侧旋转枫叶
2、添加滑动条效果,显示百分比
3、修复叶子飘出边框问题
1、添加右侧旋转叶子
Bitmap turnBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.fengshan,null)).getBitmap(); int turnLeafAngle = 0; private voID setTurnLeaf(Canvas canvas) { Matrix matrix = new Matrix(); turnLeafAngle = turnLeafAngle + 3; matrix.postTranslate((wIDth - rightCircleWIDth/2 - turnBitmap.getWIDth()/2),(height - rightCircleWIDth/2 - turnBitmap.getHeight()/2)); matrix.postRotate(turnLeafAngle,wIDth - rightCircleWIDth/2 - turnBitmap.getWIDth()/2 + turnBitmap.getWIDth()/2,height - rightCircleWIDth/2 - turnBitmap.getHeight()/2 + turnBitmap.getHeight()/2); canvas.drawBitmap(turnBitmap,matrix,new Paint()); }
代码很明确,首先通过Matrix.postTranslate(float dx,float dy)把turnBitMap定位到最右侧圆圈
再通过Matrix.postRotate(float degress,float dx,float dy);设置旋转角度,每次角度+3°
其中degress为旋转角度,(dx,dy)为旋转中心点坐标
2、添加滑动效果
原理就是覆盖一层不同颜色的图层。根据当前百分比,分别画一个半圆,画一个正方形
a、定义一个圆形Rectf(为什么不是半圆?因为画圆弧的其实角度从水平线右侧开始)
progressArcRectf = new RectF(0,height,height);
b、定义一个长方形Rectf,长方形x坐标起点即时圆形半径
progressRectf = new RectF(height/2, 0,wIDth,height);
c、画出圆弧Canvas.drawArc(Rectf rectf,float startAngle,float sweepAngle,boolean useCenter,Paint paint)
startAngle:起始角度,默认从右侧水平线开始
sweepAngle:为旋转的角度,顺时针旋转
useCenter:true只画出弧线,false则画出圆心到弧线的区域
//画滑动后的背景条int currentProgressWIDht = currentProgress * (wIDth - borderWIDth)/100;if(currentProgressWIDht < leftCircleWIDth/2) { //angle取值范围0~90 int angle = 90 * currentProgressWIDht / (leftCircleWIDth/2); // 起始的位置 int startAngle = 180 - angle; // 扫过的角度 int sweepAngle = 2 * angle; canvas.drawArc(progressArcRectf,startAngle,sweepAngle,false,progressBgPaint);}else { //画左边半圆形滑过部分 canvas.drawArc(progressArcRectf,90,180,progressBgPaint); progressRectf.left = borderWIDth + leftCircleWIDth/2; progressRectf.right = borderWIDth + currentProgressWIDht; //画中间滑过部分 canvas.drawRect(progressRectf,progressBgPaint); }
给LeafVIEw.java添加一个
public voID setCurrentProgress(int currentProgress) { this.currentProgress = currentProgress; }
3、修复叶子飘动范围
这个简单,就是设置叶子的rect坐标起点+边框距离
赋上所有代码
1、activity_leaf.xml
<?xml version="1.0" enCoding="utf-8"?><relativeLayout xmlns:androID="http://schemas.androID.com/apk/res/androID" androID:ID="@+ID/content_leaf" androID:layout_wIDth="match_parent" androID:layout_height="match_parent"> <relativeLayout androID:layout_wIDth="226dp" androID:layout_height="45dp"> <com.zjcpo.t170313_countdowntimer.LeafVIEw androID:ID="@+ID/leafVIEw" androID:layout_wIDth="226dp" androID:layout_height="45dp" androID:layout_centerHorizontal="true" /> </relativeLayout></relativeLayout>
2、LeafVIEw.java
import androID.content.Context;import androID.content.res.Resources;import androID.graphics.Bitmap;import androID.graphics.Canvas;import androID.graphics.color;import androID.graphics.Matrix;import androID.graphics.Paint;import androID.graphics.Rect;import androID.graphics.RectF;import androID.graphics.drawable.BitmapDrawable;import androID.util.AttributeSet;import androID.util.Log;import androID.vIEw.VIEw;import java.util.linkedList;import java.util.List;import java.util.Random;import java.util.jar.Attributes;/** * Created by jIEmiao.zhang on 2017-3-15. */public class LeafVIEw extends VIEw { private String TAG = "--------LeafVIEw"; private Resources mResources; //背景图、叶子 private Bitmap mLeafBitmap,bgBitmap,turnBitmap; //整个控件的宽度和高度 private int wIDth,height; //最外层边框宽度 private int borderWIDth; //右侧圆形直径 private int rightCircleWIDth; //左侧圆形直径 private int leftCircleWIDth; private Paint bgPaint; private RectF bgRect; private Rect bgDestRect; //进度条实时背景 private Paint progressBgPaint; //进度条左侧半圆,进度条中间长方形部分Rect private RectF progressArcRectf,progressRectf; //当前百分比0~100 private int currentProgress = 0; //存放叶子lsit private List<Leaf> leafList; //叶子的宽和高 private int mLeafWIDth,mLeafheight; //叶子滑动一周的时间5秒 private final static long cycleTime = 5000; //叶子数量 private final static int leafNumber = 6; public LeafVIEw(Context context,AttributeSet attrs) { super(context,attrs); mResources = getResources(); mLeafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf,null)).getBitmap(); mLeafWIDth = mLeafBitmap.getWIDth(); mLeafheight = mLeafBitmap.getHeight(); turnBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.fengshan,null)).getBitmap(); bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang,null)).getBitmap(); bgPaint = new Paint(); bgPaint.setcolor(mResources.getcolor(R.color.bg_color)); //进度条实时背景 progressBgPaint = new Paint(); progressBgPaint.setcolor(mResources.getcolor(R.color.progress_bg_color)); //获取所有叶子的信息,放入List leafList = getLeafs(leafNumber); } @OverrIDe protected voID onSizeChanged(int w,int h,int olDW,int oldh) { super.onSizeChanged(w,h,olDW,oldh); wIDth = w; height = h; borderWIDth = height * 10/64; rightCircleWIDth = wIDth * 62/303; leftCircleWIDth = height - 2 * borderWIDth; bgDestRect = new Rect(0,height); bgRect = new RectF(0,height); progressArcRectf = new RectF(borderWIDth,borderWIDth,height - borderWIDth,height - borderWIDth); progressRectf = new RectF(borderWIDth+(height-2*borderWIDth)/2,wIDth-rightCircleWIDth/2,height-borderWIDth); Log.i("leftmarginWIDth",(borderWIDth + leftCircleWIDth/2) + ""); } @OverrIDe protected voID onDraw(Canvas canvas) { super.onDraw(canvas); //画背景颜色到画布 canvas.drawRect(bgRect,bgPaint); if(currentProgress <= 100) { //画叶子 int size = leafList.size(); for (int i=0; i<size; i++) { Leaf leaf = leafList.get(i); //获取叶子坐标 getLocation(leaf); //获取叶子旋转角度 getRotate(leaf); canvas.save(); Matrix matrix = new Matrix(); //设置滑动 matrix.postTranslate(leaf.x,leaf.y); //设置旋转 matrix.postRotate(leaf.rotateAngle,leaf.x + mLeafWIDth / 2,leaf.y + mLeafheight / 2); //添加叶子到画布 canvas.drawBitmap(mLeafBitmap,new Paint()); canvas.restore(); //画滑动后的背景条 int currentProgressWIDht = currentProgress * (wIDth - borderWIDth - rightCircleWIDth/2)/100; if(currentProgressWIDht < leftCircleWIDth/2) { //angle取值范围0~90 int angle = 90 * currentProgressWIDht / (leftCircleWIDth/2); Log.i(TAG,"angle :" + angle); // 起始的位置 int startAngle = 180 - angle; // 扫过的角度 int sweepAngle = 2 * angle; canvas.drawArc(progressArcRectf,progressBgPaint); }else { //画左边半圆形滑过部分 canvas.drawArc(progressArcRectf,progressBgPaint); progressRectf.left = borderWIDth + leftCircleWIDth/2; progressRectf.right = borderWIDth + currentProgressWIDht; //画中间滑过部分 canvas.drawRect(progressRectf,progressBgPaint); } } //调用onDraw()重复滑动 if(currentProgress < 100) { postInvalIDate(); } } //画背景图片到画布 canvas.drawBitmap(bgBitmap,null,bgDestRect,null); //画右边选择风叶 setTurnLeaf(canvas); //画百分比 setText(canvas); } int turnLeafAngle = 0; private voID setTurnLeaf(Canvas canvas) { Matrix matrix = new Matrix(); turnLeafAngle = turnLeafAngle + 3; matrix.postTranslate((wIDth - rightCircleWIDth/2 - turnBitmap.getWIDth()/2),new Paint()); } //显示百分比数字,大于3%开始显示,到50%停止滑动 private voID setText(Canvas canvas) { Paint paintText = new Paint(); paintText.setcolor(color.WHITE); paintText.setTextSize(30); int textx = currentProgress * wIDth / 100; textx = currentProgress < 50 ? (currentProgress * wIDth / 100) : (wIDth/2); if(currentProgress > 3) { canvas.drawText(currentProgress + "%",textx,height/2 + 10,paintText); } } //获取每片叶子在XY轴上的滑动值 private voID getLocation(Leaf leaf) { float betweenTime = leaf.startTime - System.currentTimeMillis(); //周期结束再加一个cycleTime if(betweenTime < 0) { leaf.startTime = System.currentTimeMillis() + cycleTime + new Random().nextInt((int) (cycleTime)); betweenTime = cycleTime; } //通过时间差计算出叶子的坐标 float fraction = (float) betweenTime / cycleTime; float x = (int)(wIDth * fraction); //防止叶子飘出边框 leaf.x = x < borderWIDth ? borderWIDth : x; float w = (float) ((float) 2 * Math.PI / wIDth); int y = (int) (18 * Math.sin(w * x)) + (height-mLeafheight)/2; //防止叶子飘出边框 y = y > (height - borderWIDth) ? (height - borderWIDth) : y; y = y < borderWIDth ? borderWIDth : y; leaf.y = y; } //获取每片叶子的旋转角度 private voID getRotate(Leaf leaf) { float scale = ((leaf.startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime; int rotate = (int)(scale * 360); leaf.rotateAngle = rotate; } private class Leaf { // 叶子的坐标 float x,y; // 旋转角度 int rotateAngle; // 起始时间(ms) long startTime; } private List<Leaf> getLeafs(int leafSize) { List<Leaf> List = new linkedList<Leaf>(); for (int i=0; i<leafSize; i++) { List.add(getLeaf()); } return List; } //使叶子初始时间有间隔 int addTime; private Leaf getLeaf() { Random random = new Random(); Leaf leaf = new Leaf(); leaf.rotateAngle = random.nextInt(360); addTime += random.nextInt((int) (cycleTime)); leaf.startTime = System.currentTimeMillis() + cycleTime + addTime; return leaf; } public voID setCurrentProgress(int currentProgress) { this.currentProgress = currentProgress; }}3、LeafActivity.javapublic class LeafActivity extends Activity { private LeafVIEw leafVIEw; private int mProgress = 0; Handler mHandler = new Handler() { public voID handleMessage(Message msg) { if (mProgress < 40) { mProgress += 1; // 随机800ms以内刷新一次 mHandler.sendEmptyMessageDelayed(1,new Random().nextInt(800)); leafVIEw.setCurrentProgress(mProgress); } else { mProgress += 1; // 随机1200ms以内刷新一次 mHandler.sendEmptyMessageDelayed(1,new Random().nextInt(100)); leafVIEw.setCurrentProgress(mProgress); } }; }; @OverrIDe protected voID onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentVIEw(R.layout.activity_leaf); leafVIEw = (LeafVIEw) findVIEwByID(R.ID.leafVIEw); mHandler.sendEmptyMessageDelayed(1,3000); }}
最后再看下效果
总结
看过前5篇的很好理解,用到的技术点之前都讲到了。这篇主要就是几个百分比函数的计算。
比如设置半圆时弧度如何计算,圆弧对应的百分比,滑动区域长方形的起点坐标计算,去掉边框后的坐标计算
画半圆必须要有一个完整圆形Rect,因为drawArc()从右侧半径水平起始角度,顺时针。然功能要求我们从左侧圆形开始画,所以要通过一个算法,假如当前百分比为4%,需要画30°的圆弧,那么起始角度为165°=180°-15°,画出角度30%
通过matrix.postRotate()实现旋转功能时,必须加上当前vIEw的坐标及二分之一长宽
需要图片等信息的可以从下面的Github地址下载,不过原文比较复杂
参考 https://github.com/Ajian-studio/GALeafLoading
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
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