Android自定义竖直方向SeekBar多色进度条

Android自定义竖直方向SeekBar多色进度条,第1张

概述写在前面因为有这样的一个场景,需要实现竖直方向的多色进度条,然后在网上也找了下,没看到符合需要的,于是自定义了一个,效果如下:

写在前面

因为有这样的一个场景,需要实现竖直方向的多色进度条,然后在网上也找了下,没看到符合需要的,于是自定义了一个,效果如下:

具体实现

本来想定义水平的,然后旋转一下,后来发现还不如直接定义竖直方向来的直接,就直接在竖直方向画了下。

首先讲一下思路,就是通过继承VIEw,然后通过onDraw()方法进行绘制。具体绘制的时候,需要处理一些小细节。

比如,我们需要画一个圆形的滑动块,那么我们的背景色带就不能把整个宽度占满,要不然,小圆块只能和色带一样宽了,效果不是很好看,所以在绘制的时候应该把背景画的宽度小于VIEw的实际宽度。

接下来我要贴代码了:

 @OverrIDe protected voID onDraw(Canvas canvas) {  super.onDraw(canvas);  int h = getMeasuredHeight();  int w = getMeasureDWIDth();  mRadius = (float) w/2;  sleft = w * 0.25f; // 背景左边缘坐标  sRight = w * 0.75f;// 背景右边缘坐标  stop = 0;  sBottom = h;   sWIDth = sRight - sleft; // 背景宽度  sHeight = sBottom - stop; // 背景高度  x = (float) w/2;//圆心的x坐标  y = (float) (1-0.01*progress)*sHeight;//圆心y坐标  drawBackground(canvas);  drawCircle(canvas);  paint.reset(); } 

再看下画背景:

private voID drawBackground(Canvas canvas){  RectF rectBlackBg = new RectF(sleft,stop,sRight,sBottom);  linearGradIEnt=new linearGradIEnt(sleft,sWIDth,sHeight,colorArray,null,Shader.TileMode.MIRROR);  paint.setAntiAlias(true);  paint.setStyle(Paint.Style.FILL);  //设置渲染器  paint.setShader(linearGradIEnt);  canvas.drawRoundRect(rectBlackBg,sWIDth/2,paint);} 

这里使用linearGradIEnt实现多种颜色渐变,默认初始化定义如下:

 private int endcolor=color.WHITE; private int thumbcolor=color.BLACK; private int thumbbordercolor=color.WHITE; private int colorArray[]={startcolor,mIDdlecolor,endcolor}; 

然后看下画圆的 *** 作:

 private voID drawCircle(Canvas canvas){  Paint thumbPaint = new Paint();  y = y < mRadius ? mRadius : y;//判断thumb边界  y = y > sHeight-mRadius ? sHeight-mRadius : y;  thumbPaint.setAntiAlias(true);  thumbPaint.setStyle(Paint.Style.FILL);  thumbPaint.setcolor(thumbcolor);  canvas.drawCircle(x,y,mRadius,thumbPaint);  thumbPaint.setStyle(Paint.Style.stroke);  thumbPaint.setcolor(thumbbordercolor);  thumbPaint.setstrokeWIDth(2);  canvas.drawCircle(x,thumbPaint); } 

这里通过画布画了一个圆形,内部填充和外边沿。
上面的过程已经可以使效果展示出来了,但是无法 *** 作,我们还需要给它加上事件才行:

 @OverrIDe public boolean ontouchEvent(MotionEvent event) {  this.y = event.getY();  progress= (sHeight-y)/sHeight*100;  switch(event.getAction()) {   case MotionEvent.ACTION_DOWN:    break;   case MotionEvent.ACTION_UP:    if (onStatechangelistener!=null){     onStatechangelistener.onStopTrackingtouch(this,progress);    }    break;   case MotionEvent.ACTION_MOVE:    if (onStatechangelistener!=null){     onStatechangelistener.OnStatechangelistener(this,progress);    }    setProgress(progress);    this.invalIDate();    break;  }  return true; } public interface OnStatechangelistener{  voID OnStatechangelistener(VIEw vIEw,float progress);  voID onStopTrackingtouch(VIEw vIEw,float progress); } public voID setonStatechangelistener(OnStatechangelistener onStatechangelistener){  this.onStatechangelistener=onStatechangelistener; } 

这里写了个回调接口,然后我们在Activity中就可以接收到相应的滑动进度,进而进行 *** 作,当然,这里我们还得再加一个方法,以便改变seekbar的状态:

 public voID setProgress(float progress) {  this.progress = progress;  invalIDate(); } 

到这里,功能基本就OK了,然后我们可以在Activity中去使用它了,下面是布局中的引用:

<?xml version="1.0" enCoding="utf-8"?><linearLayout xmlns:androID="http://schemas.androID.com/apk/res/androID"    androID:orIEntation="vertical"    androID:layout_wIDth="match_parent"    androID:layout_height="match_parent"    androID:background="@color/bgcolor" > <include layout="@layout/bar_simple_Title" /> <linearLayout  androID:layout_wIDth="match_parent"  androID:layout_height="match_parent"  androID:orIEntation="horizontal"  androID:gravity="center"  >  <relativeLayout   androID:layout_margintop="20dp"   androID:layout_wIDth="wrap_content"   androID:layout_height="match_parent"   androID:layout_marginRight="35dp"   >   <TextVIEw    androID:ID="@+ID/tv_inner_temper"    androID:layout_wIDth="wrap_content"    androID:layout_height="wrap_content"    androID:text="@string/inner_temperature"    androID:layout_centerHorizontal="true"    />   <com.tfxiaozi.Widget.VerticalcolorSeekbar    androID:ID="@+ID/vpb_inner_temper"    androID:layout_wIDth="20dp"    androID:layout_height="300dp"    androID:layout_centerHorizontal="true"    androID:layout_margintop="30dp"/>   <TextVIEw    androID:ID="@+ID/tv_current_temper"    androID:layout_below="@ID/vpb_inner_temper"    androID:layout_wIDth="wrap_content"    androID:layout_height="wrap_content"    androID:text="@string/current_temperature"    />  </relativeLayout>  <relativeLayout   androID:layout_marginleft="35dp"   androID:layout_margintop="20dp"   androID:layout_wIDth="wrap_content"   androID:layout_height="match_parent"   >   <TextVIEw    androID:ID="@+ID/tv_brightness"    androID:layout_wIDth="wrap_content"    androID:layout_height="wrap_content"    androID:text="@string/brightness"    androID:layout_centerHorizontal="true"    />   <com.tfxiaozi.Widget.VerticalcolorSeekbar    androID:ID="@+ID/vpb_brightness"    androID:layout_wIDth="20dp"    androID:layout_height="300dp"    androID:layout_centerHorizontal="true"    androID:layout_margintop="30dp"/>   <TextVIEw    androID:ID="@+ID/tv_current_brightness"    androID:layout_below="@ID/vpb_brightness"    androID:layout_wIDth="wrap_content"    androID:layout_height="wrap_content"    androID:layout_centerHorizontal="true"    androID:text="0"    />  </relativeLayout> </linearLayout></linearLayout> 

怎么使用就很简单了:

package com.tfxiaozi.activity.setting;import androID.graphics.color;import androID.os.Bundle;import androID.vIEw.VIEw;import androID.Widget.ImageVIEw;import androID.Widget.TextVIEw;import com.tfxiaozi.R;import com.tfxiaozi.activity.BaseActivity;import com.tfxiaozi.utils.ToastUtils;import com.tfxiaozi.Widget.VerticalcolorSeekbar;/** * Created by dongqiang on 2016/10/16. */public class ManualSettingActivity extends BaseActivity implements VIEw.OnClickListener,VerticalcolorSeekbar.OnStatechangelistener { private TextVIEw tvCurrentTemper,tvCurrentBrightness,tvMainTitle; private ImageVIEw ivBack; private VerticalcolorSeekbar vpbInnerTemper; private VerticalcolorSeekbar vpbBrightness; @OverrIDe protected voID onCreate(Bundle savedInstanceState) {  super.onCreate(savedInstanceState);  setContentVIEw(R.layout.activity_manual_setting);  initVIEws();  initEvents();  initData(); } private voID initVIEws() {  tvMainTitle = (TextVIEw) findVIEwByID(R.ID.Title_main_text);  tvMainTitle.setText(getString(R.string.manual_setting));  tvMainTitle.setVisibility(VIEw.VISIBLE);  ivBack = (ImageVIEw) findVIEwByID(R.ID.Title_back);  ivBack.setVisibility(VIEw.VISIBLE);  tvCurrentTemper = (TextVIEw) findVIEwByID(R.ID.tv_current_temper);  tvCurrentBrightness = (TextVIEw) findVIEwByID(R.ID.tv_current_brightness);  vpbInnerTemper = (VerticalcolorSeekbar)findVIEwByID(R.ID.vpb_inner_temper);  vpbBrightness = (VerticalcolorSeekbar) findVIEwByID(R.ID.vpb_brightness);  vpbInnerTemper.setcolor(color.RED,color.YELLOW,color.GREEN,color.BLUE,color.transparent);  vpbBrightness.setcolor(color.BLUE,color.WHITE,color.transparent); } private voID initEvents() {  ivBack.setonClickListener(this);  vpbInnerTemper.setonStatechangelistener(this);  vpbBrightness.setonStatechangelistener(this); } private voID initData() {  vpbInnerTemper.setProgress(50);  vpbBrightness.setProgress(70); } @OverrIDe public voID onClick(VIEw v) {  switch (v.getID()) {   case R.ID.Title_back:    finish();    break;  } } @OverrIDe public voID OnStatechangelistener(VIEw vIEw,float progress) { } @OverrIDe public voID onStopTrackingtouch(VIEw vIEw,float progress) {  int vIEwID = vIEw.getID();  switch (vIEwID) {   case R.ID.vpb_inner_temper:    if (progress < 0) {     progress = 0;    }    if(progress > 100) {     progress = 100;    }    ToastUtils.showShort(this,"progress= " + progress);    break;   case R.ID.vpb_brightness:    if (progress < 0) {     progress = 0;    }    if(progress > 100) {     progress = 100;    }    ToastUtils.showShort(this,"progress1= " + progress);    break;  } }}

到这里就结束了,最后还是附上自定义view的整个代码吧:

package com.tfxiaozi.Widget;import androID.content.Context;import androID.graphics.Canvas;import androID.graphics.color;import androID.graphics.linearGradIEnt;import androID.graphics.Paint;import androID.graphics.RectF;import androID.graphics.Shader;import androID.util.AttributeSet;import androID.util.Log;import androID.vIEw.MotionEvent;import androID.vIEw.VIEw;/** * Created by dongqiang on 2016/10/21. */public class VerticalcolorSeekbar extends VIEw{ private static final String TAG = VerticalcolorSeekbar.class.getSimplename(); private int startcolor= color.BLACK; private int mIDdlecolor = color.GRAY; private int endcolor=color.WHITE; private int thumbcolor=color.BLACK; private int thumbbordercolor=color.WHITE; private int colorArray[]={startcolor,endcolor}; private float x,y; private float mRadius; private float progress; private float maxCount = 100f; private float sleft,sBottom; private float sWIDth,sHeight; private linearGradIEnt linearGradIEnt; private Paint paint = new Paint(); protected OnStatechangelistener onStatechangelistener; public VerticalcolorSeekbar(Context context) {  this(context,null); } public VerticalcolorSeekbar(Context context,AttributeSet attrs) {  super(context,attrs); } @OverrIDe protected synchronized voID onMeasure(int wIDthMeasureSpec,int heightmeasureSpec) {  super.onMeasure(wIDthMeasureSpec,heightmeasureSpec);  setMeasuredDimension(getMeasureDWIDth(),getMeasuredHeight()); } public voID setcolor(int startcolor,int mIDdlecolor,int endcolor,int thumbcolor,int thumbbordercolor){  this.startcolor= startcolor;  this.mIDdlecolor = mIDdlecolor;  this.endcolor= endcolor;  this.thumbcolor= thumbcolor;  this.thumbbordercolor= thumbbordercolor;  colorArray[0] = startcolor;  colorArray[1] = mIDdlecolor;  colorArray[2] = endcolor; } @OverrIDe protected voID onDraw(Canvas canvas) {  super.onDraw(canvas);  int h = getMeasuredHeight();  int w = getMeasureDWIDth();  mRadius = (float) w/2;  sleft = w * 0.25f; // 背景左边缘坐标  sRight = w * 0.75f;// 背景右边缘坐标  stop = 0;   sBottom = h;   sWIDth = sRight - sleft; // 背景宽度  sHeight = sBottom - stop; // 背景高度  x = (float) w/2;//圆心的x坐标  y = (float) (1-0.01*progress)*sHeight;//圆心y坐标  drawBackground(canvas);  drawCircle(canvas);  paint.reset(); } private voID drawBackground(Canvas canvas){  RectF rectBlackBg = new RectF(sleft,paint); } private voID drawCircle(Canvas canvas){  Paint thumbPaint = new Paint();  y = y < mRadius ? mRadius : y;//判断thumb边界  y = y > sHeight-mRadius ? sHeight-mRadius : y;  thumbPaint.setAntiAlias(true);  thumbPaint.setStyle(Paint.Style.FILL);  thumbPaint.setcolor(thumbcolor);  canvas.drawCircle(x,thumbPaint); } @OverrIDe public boolean ontouchEvent(MotionEvent event) {  this.y = event.getY();  progress= (sHeight-y)/sHeight*100;  switch(event.getAction()) {   case MotionEvent.ACTION_DOWN:    break;   case MotionEvent.ACTION_UP:    if (onStatechangelistener!=null){     onStatechangelistener.onStopTrackingtouch(this,progress);    }    setProgress(progress);    this.invalIDate();    break;  }  return true; } public interface OnStatechangelistener{  voID OnStatechangelistener(VIEw vIEw,float progress); } public voID setonStatechangelistener(OnStatechangelistener onStatechangelistener){  this.onStatechangelistener=onStatechangelistener; } public voID setProgress(float progress) {  this.progress = progress;  invalIDate(); }}

结束

到这里就真的结束啦,就当记录一下吧,然后也希望帮到有需要的人。有更好的实现也可以告诉我哈~

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。

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