本文的内容主要是分析安卓系统源码,可能阅读起来会有点枯燥,所以最好可以跟着源码走一遍流程。
本文源码基于Android 11
Launcher 进程即 Android 系统桌面也是一个应用程序。随着 Android 系统不断更新,Launcher 也已经升级到现在的 Launcher3 了,本文主要研究 Launcher3 的启动过程。Launcher 作为一个应用程序由AMS(ActivityManagerService)来管理进程调度与启动,AMS是 Android 中最核心的系统服务,几乎所有的应用都需要与AMS通信。本文先从AMS启动入手,再分析由AMS启动 Launcher 的这个过程。
AMS的启动过程从上篇文章安卓系统启动流程得知AMS是由 SystemServer 启动的,下面看看 SystemServer 内部执行流程
1.创建系统上下文
private void createSystemContext() {
ActivityThread activityThread = ActivityThread.systemMain();
mSystemContext = activityThread.getSystemContext();
mSystemContext.setTheme(DEFAULT_SYSTEM_THEME);
final Context systemUiContext = activityThread.getSystemUiContext();
systemUiContext.setTheme(DEFAULT_SYSTEM_THEME);
}
2.创建系统服务
// Create the system service manager.
mSystemServiceManager = new SystemServiceManager(mSystemContext);
mSystemServiceManager.setStartInfo(mRuntimeRestart,
mRuntimeStartElapsedTime, mRuntimeStartUptime);
LocalServices.addService(SystemServiceManager.class, mSystemServiceManager);
3.startBootstrapServices()
引导服务中启动了ATMS(ActivityTaskManagerServici)、AMS等服务,其中ATMS是 Android 10中新增的,本来都是AMS来管理,可能考虑到AMS职责太多代码太庞大,所以单独拆出来ATMS用于管理Activity。
//创建ATMS和AMS
ActivityTaskManagerService atm = mSystemServiceManager.startService(
ActivityTaskManagerService.Lifecycle.class).getService();
mActivityManagerService = ActivityManagerService.Lifecycle.startService(
mSystemServiceManager, atm);
ATMS和AMS内部都有一个 Lifecycle 用来创建并启动,publishBinderService 最后会调用到 ServiceManager.addService(),注册 Binder 服务。
//ActivityTaskManagerService内部类
public static final class Lifecycle extends SystemService {
private final ActivityTaskManagerService mService;
public Lifecycle(Context context) {
super(context);
mService = new ActivityTaskManagerService(context);
}
@Override
public void onStart() {
publishBinderService(Context.ACTIVITY_TASK_SERVICE, mService);
mService.start();
}
}
4.startCoreServices 和 startOtherServices
startCoreServices 启动核心服务,基本都是系统的服务,startOtherServices启动其他服务,WMS就在这里启动。systemReady 方法会启动 Launcher 进程。
// 启动Launcher
mActivityManagerService.systemReady(() -> {
mSystemServiceManager.startBootPhase(t, SystemService.PHASE_ACTIVITY_MANAGER_READY);
startSystemUi(context, windowManagerF);
}
SystemServer执行流程图:
Launcher启动流程上文说到AMS的 systemReady 方法会启动 Launcher,来看看 Launcher 是如何被启动起来的。
ActivityManagerService.java
public void systemReady(final Runnable goingCallback, @NonNull TimingsTraceAndSlog t) {
...
mAtmInternal.startHomeOnAllDisplays(currentUserId, "systemReady");
...
}
systemReady 中会调用 mAtmInternal.startHomeOnAllDisplays 方法,mAtmInternal 就是ActivityTaskManagerInternal,在ATMS的构造方法中初始化,是由ATMS对外提供的一个抽象类,真正的实现是在ATMS中的 LocalService,所以执行到了 LocalService 的 startHomeOnAllDisplays方法。
//ActivityTaskManagerService.java # LocalService
public boolean startHomeOnAllDisplays(int userId, String reason) {
synchronized (mGlobalLock) {
return mRootWindowContainer.startHomeOnAllDisplays(userId, reason);
}
}
然后会调用到 startHomeOnTaskDisplayArea 方法,这里 getHomeIntent 方法中创建了一个 category为 CATEGORY_HOME 的 Intent,这个 category 会在 Launcher3 的 AndroidManifest.xml 中配置,表明是 HomeActivity,最后再调用 startHomeActivity 方法。
boolean startHomeOnTaskDisplayArea(int userId, String reason, TaskDisplayArea taskDisplayArea,
boolean allowInstrumenting, boolean fromHomeKey) {
Intent homeIntent = null;
ActivityInfo aInfo = null;
homeIntent = mService.getHomeIntent();
aInfo = resolveHomeActivity(userId, homeIntent);
mService.getActivityStartController().startHomeActivity(homeIntent, aInfo, myReason,
taskDisplayArea);
return true;
}
ActivityStartController.startHomeActivity
obtainStarter 方法返回的是 ActivityStarter 对象,它负责 Activity 的启动。这里多个 set 方法设置启动需要的参数, 最后 execute 方法才是真正的启动逻辑。这段代码看起来像构建者模式,实际上是工厂 + 享元 + 链式调用。
//ActivityStartController.java
void startHomeActivity(Intent intent, ActivityInfo aInfo, String reason,
TaskDisplayArea taskDisplayArea) {
//obtainStarter 返回一个 ActivityStarter,它负责 Activity 的启动
mLastHomeActivityStartResult = obtainStarter(intent, "startHomeActivity: " + reason)
.setOutActivity(tmpOutRecord)
.setCallingUid(0)
.setActivityInfo(aInfo)
.setActivityOptions(options.toBundle())
.execute();
}
ActivityStarter.extcute
onExecutionComplete 方法在 ActivityStartController 清除数据放回startPool池子中。
int execute() {
try {
int res;
synchronized (mService.mGlobalLock) {
...
//执行这个方法
res = executeRequest(mRequest);
...
} finally {
onExecutionComplete();
}
}
ActivityStarter.executeRequest
private int executeRequest(Request request) {
//调用 startActivityUnchecked
mLastStartActivityResult = startActivityUnchecked(r, sourceRecord, voiceSession,
request.voiceInteractor, startFlags, true /* doResume */, checkedOptions, inTask,
restrictedBgActivity, intentGrants);
return mLastStartActivityResult;
}
ActivityStarter.startActivityUnchecked
private int startActivityUnchecked(final ActivityRecord r, ActivityRecord sourceRecord,
IVoiceInteractionSession voiceSession, IVoiceInteractor voiceInteractor,
int startFlags, boolean doResume, ActivityOptions options, Task inTask,
boolean restrictedBgActivity, NeededUriGrants intentGrants) {
int result = START_CANCELED;
try {
//延时布局
mService.deferWindowLayout();
//执行startActivityInner
result = startActivityInner(r, sourceRecord, voiceSession, voiceInteractor,
startFlags, doResume, options, inTask, restrictedBgActivity, intentGrants);
} finally {
//恢复布局
mService.continueWindowLayout();
}
return result;
}
ActivityStarter.startActivityInner
int startActivityInner() {
if (mDoResume) {
//ActivityRecord 记录着 Activity 信息
final ActivityRecord topTaskActivity =
mStartActivity.getTask().topRunningActivityLocked();
if (!mTargetStack.isTopActivityFocusable()
|| (topTaskActivity != null && topTaskActivity.isTaskOverlay()
&& mStartActivity != topTaskActivity)) {
mTargetStack.getDisplay().mDisplayContent.executeAppTransition();
} else {
//执行resumeFocusedStacksTopActivities
mRootWindowContainer.resumeFocusedStacksTopActivities(
mTargetStack, mStartActivity, mOptions);
}
}
return START_SUCCESS;
}
RootWindowContainer.resumeFocusedStacksTopActivities
boolean resumeFocusedStacksTopActivities(
ActivityStack targetStack, ActivityRecord target, ActivityOptions targetOptions) {
//如果是栈顶Activity,启动resumeTopActivityUncheckedLocked
if (targetStack != null && (targetStack.isTopStackInDisplayArea()
|| getTopDisplayFocusedStack() == targetStack)) {
result = targetStack.resumeTopActivityUncheckedLocked(target, targetOptions);
}
if (!resumedOnDisplay) {
//获取栈顶的 ActivityRecord
final ActivityStack focusedStack = display.getFocusedStack();
if (focusedStack != null) {
//执行resumeTopActivityUncheckedLocked
result |= focusedStack.resumeTopActivityUncheckedLocked(target, targetOptions);
}
}
return result;
}
ActivityStack.resumeTopActivityUncheckedLocked
boolean resumeTopActivityUncheckedLocked(ActivityRecord prev, ActivityOptions options) {
boolean result = false;
try {
mInResumeTopActivity = true;
//执行resumeTopActivityInnerLocked,
//最终调用到ActivityStackSupervisor.startSpecificActivity
result = resumeTopActivityInnerLocked(prev, options);
} finally {
mInResumeTopActivity = false;
}
return result;
}
ActivityStackSupervisor.startSpecificActivity
这个方法是关键方法,如果进程已经存在直接执行 realStartActivityLocked 去启动 Activity,进程不存在则通过AMS去创建 Socket,然后通知 Zygote 去 fork 进程。由于这里第一次创建,所以走到 startProcessAsync
void startSpecificActivity(ActivityRecord r, boolean andResume, boolean checkConfig) {
// Is this activity's application already running?
final WindowProcessController wpc =
mService.getProcessController(r.processName, r.info.applicationInfo.uid);
boolean knownToBeDead = false;
//进程存在
if (wpc != null && wpc.hasThread()) {
try {
//真正启动Activity方法
realStartActivityLocked(r, wpc, andResume, checkConfig);
return;
} catch (RemoteException e) {
Slog.w(TAG, "Exception when starting activity "
+ r.intent.getComponent().flattenToShortString(), e);
}
// If a dead object exception was thrown -- fall through to
// restart the application.
knownToBeDead = true;
}
r.notifyUnknownVisibilityLaunchedForKeyguardTransition();
final boolean isTop = andResume && r.isTopRunningActivity();
//进程不存在 mService =ATMS
mService.startProcessAsync(r, knownToBeDead, isTop, isTop ? "top-activity" : "activity");
}
以上流程调用栈如图
创建Socket建立连接ActivityTaskManagerService.startProcessAsync
void startProcessAsync(ActivityRecord activity, boolean knownToBeDead, boolean isTop,
String hostingType) {
//执行startProcess
final Message m = PooledLambda.obtainMessage(ActivityManagerInternal::startProcess,
mAmInternal, activity.processName, activity.info.applicationInfo, knownToBeDead,
isTop, hostingType, activity.intent.getComponent());
mH.sendMessage(m);
}
调用 startProcessLocked,然后到 Process 的 start,最终到 ZygoteProcess 的attemptUsapSendArgsAndGetResult 通过 Socket 通信,fork 一个新的 Launcher 进程,调用过程如图
ZygoteProcess.attemptZygoteSendArgsAndGetResult
通过 Socket 连接 Zygote 进程,把应用进程的一些参数写给前面连接的 zygote 进程
private Process.ProcessStartResult attemptZygoteSendArgsAndGetResult(
ZygoteState zygoteState, String msgStr) throws ZygoteStartFailedEx {
try {
final BufferedWriter zygoteWriter = zygoteState.mZygoteOutputWriter;
final DataInputStream zygoteInputStream = zygoteState.mZygoteInputStream;
zygoteWriter.write(msgStr);把应用进程的一些参数写给前面连接的zygote进程
zygoteWriter.flush();//进入Zygote进程,处于阻塞状态
//从socket中得到zygote创建的应用pid,赋值给 ProcessStartResult的对象
Process.ProcessStartResult result = new Process.ProcessStartResult();
result.pid = zygoteInputStream.readInt();
result.usingWrapper = zygoteInputStream.readBoolean();
return result;
} catch (IOException ex) {
zygoteState.close();
}
}
Zygote进程处理
ZygoteInit.main
public static void main(String argv[]) {
Runnable caller;
if (startSystemServer) {
//Zygote Fork出的第一个进程 SystmeServer
Runnable r = forkSystemServer(abiList, zygoteSocketName, zygoteServer);
if (r != null) {
r.run();
return;
}
}
//循环等待fork出其他的应用进程,比如Launcher
caller = zygoteServer.runSelectLoop(abiList);
...
if (caller != null) {
caller.run(); //执行runSelectLoop返回的Runnable对象,进入子进程
}
}
ZygoteServer.runSelectLoop
Runnable runSelectLoop(String abiList) {
while (true) {
int pollReturnValue;
try {
//epoll机制 循环
pollReturnValue = Os.poll(pollFDs, pollTimeoutMs);
} catch (ErrnoException ex) {
throw new RuntimeException("poll failed", ex);
}
...
//来了消息后,调用processOneCommand()来进行进程的处理
final Runnable command = connection.processOneCommand(this);
}
}
ZygoteConnection.processOneCommand
Runnable processOneCommand(ZygoteServer zygoteServer) {
//fork进程,得到新进程pid
//pid=0 表示Zygote fork子进程成功
//pid > 0 表示子进程 的真正的PID
pid = Zygote.forkAndSpecialize(parsedArgs.mUid, parsedArgs.mGid, parsedArgs.mGids,
parsedArgs.mRuntimeFlags, rlimits, parsedArgs.mMountExternal, parsedArgs.mSeInfo,
parsedArgs.mNiceName, fdsToClose, fdsToIgnore, parsedArgs.mStartChildZygote,
parsedArgs.mInstructionSet, parsedArgs.mAppDataDir, parsedArgs.mIsTopApp,
parsedArgs.mPkgDataInfoList, parsedArgs.mWhitelistedDataInfoList,
parsedArgs.mBindMountAppDataDirs, parsedArgs.mBindMountAppStorageDirs);
try {
//fork成功,第一次返回的pid = 0
if (pid == 0) {
return handleChildProc(parsedArgs, childPipeFd, parsedArgs.mStartChildZygote);
} else {
handleParentProc(pid, serverPipeFd);
return null;
}
}
ZygoteConnection.handleChildProc
这里主要执行到 ZygoteInit.zygoteInit,zygoteInit 进行一些环境的初始化、启动Binder进程等 *** 作,最终反射执行 ActivityThread.main
private Runnable handleChildProc(ZygoteArguments parsedArgs,
FileDescriptor pipeFd, boolean isZygote) {
closeSocket();
Zygote.setAppProcessName(parsedArgs, TAG);
if (!isZygote) {
//App进程将会调用到这里,最终反射执行ActivityThread.main
return ZygoteInit.zygoteInit(parsedArgs.mTargetSdkVersion,
parsedArgs.mDisabledCompatChanges,
parsedArgs.mRemainingArgs, null /* classLoader */);
} else {
return ZygoteInit.childZygoteInit(parsedArgs.mTargetSdkVersion,
parsedArgs.mRemainingArgs, null /* classLoader */);
}
}
Zygote进程调用栈如图
ActivityThread中处理Zygote fork出了 Launcher 的进程,并把接下来的 Launcher 启动任务交给了 ActivityThread 来进行,接下来我们就从 ActivityThread.main方法来分析 Launcher 的创建过程。
ActivityThread.main
创建 ActivityThread 对象,调用 attach 进行处理,最终进入 Looper 循环
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
//创建主线程Looper
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
//执行attach
thread.attach(false, startSeq);
//开启循环
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
ActivityThread.attach
private void attach(boolean system, long startSeq) {
RuntimeInit.setApplicationObject(mAppThread.asBinder());
final IActivityManager mgr = ActivityManager.getService();
try {
//应用的句柄发给AMS,从而使AMS可以管理新进程
mgr.attachApplication(mAppThread, startSeq);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
ActivityManagerService.attachApplication
public final void attachApplication(IApplicationThread thread, long startSeq) {
if (thread == null) {
throw new SecurityException("Invalid application interface");
}
synchronized (this) {
//通过Binder获取传入的pid信息
int callingPid = Binder.getCallingPid();
final int callingUid = Binder.getCallingUid();
final long origId = Binder.clearCallingIdentity();
//执行attachApplicationLocked
attachApplicationLocked(thread, callingPid, callingUid, startSeq);
Binder.restoreCallingIdentity(origId);
}
}
ActivityManagerService.attachApplicationLocked
调用ATM的 attachApplication(),最终层层调用到 ActivityStackSupervisor 的 realStartActivityLocked,真正准备去启动Activity。
private final boolean attachApplicationLocked(IApplicationThread thread,
int pid, int callingUid, long startSeq) {
//如果当前的Application记录仍然依附到之前的进程中,则清理掉
if (app.thread != null) {
handleAppDiedLocked(app, true, true);
}
if (normalMode) {
//调用ATM的attachApplication(),最终层层调用到ActivityStackSupervisor.java的 realStartActivityLocked()
didSomething = mAtmInternal.attachApplication(app.getWindowProcessController());
}
return true;
}
ActivityThread调用栈如图
小结至此已经走到 realStartActivityLocked,接下来就是 Activity 的启动流程,Activity 启动下篇文章会单独分析。总结一下 Launcher 启动流程,Launcher的启动经过了三个阶段:
1、SystemServer 创建AMS和ATMS,通过 SystemReady 进入 LauncherActivity 的调用
2、Zygote 进程 fork 出 Launcher 进程,通过 Socket 进行通信
3、进入 ActivityThread 的处理,完成 Launcher 的 Acitivty 启动
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