求一个彩色3D分形山的MATLAB或Java或vb源程序

求一个彩色3D分形山的MATLAB或Java或vb源程序,第1张

我这里有。要加分哦。兄弟。下面就是JAVA的源码:

// 3D painted fractal mountains, Evgeny Demidov 12 Oct 2001

import java.awt.*

import java.awt.event.*

import java.util.StringTokenizer

public class MountainC extends java.applet.Applet

implements MouseListener, MouseMotionListener {

int n = 16, n1, h,w,h2,w2, mx0,my0, xPol[],yPol[], iCol[][][]

double rnd, fiX = .2, fiY = .3, dfi = .01, scale = .8, m20,m21,m22

double vert[][][], vert1[][][], Norm[][][][], Norm1z[][][], M[]

Image buffImageGraphics buffGraphics

Color col[][]

boolean painted

public void init(){

w = getSize().width h = getSize().height w2 = w/2 h2 = h/2

String s=getParameter("N") if (s != null) n = Integer.parseInt(s)

xPol = new int[3] yPol = new int[3]

buffImage = createImage(w, h) buffGraphics = buffImage.getGraphics()

col = new Color[4][256]

for (int i = 0i <256i++){

col[0][i] = new Color(0, 0, i)

col[1][i] = new Color(0, (i*220)/256, 0)

col[2][i] = new Color((i*150)/256, (i*150)/256, (i*50)/256)

col[3][i] = new Color(i, i, i)}

s = getParameter("bgColor")if (s != null){

StringTokenizer st = new StringTokenizer(s)

int red = Integer.parseInt(st.nextToken())

int green = Integer.parseInt(st.nextToken())

int blue = Integer.parseInt(st.nextToken())

setBackground( new Color(red, green, blue))}

else setBackground(new Color(255,255,255))

addMouseListener(this)

addMouseMotionListener(this)

setup()

}

public double R(){ return rnd*(Math.random()-.5)}

public void setup(){

rnd = 1

n1 = n+1

iterate()

vert = new double[n1][n1][3] vert1 = new double[n1][n1][2]

double dx = w/(double)n

int t = 0

for (int i = 0i <n1i++)

for (int j = 0j <n1j++){

vert[i][j][0] = dx*i - w2 vert[i][j][2] = dx*j - w2

double mi = M[t++]

if (mi <0) mi = .01*Math.random()

vert[i][j][1] = w*mi - w2/2}

Norm = new double[n1][n1][2][3] Norm1z = new double[n1][n1][2]

iCol = new int[n][n][2]

for (int i = 0i <ni++)

for (int j = 0j <nj++){

double s =

((vert[i][j][1] + vert[i+1][j][1] + vert[i+1][j+1][1])/3 + w2/2)/w

if (s <.01) iCol[i][j][0] = 0

else if (s+.1*Math.random() >.35) iCol[i][j][0] = 3

else if (s+.1*Math.random() >.15) iCol[i][j][0] = 2

else iCol[i][j][0] = 1

s = ((vert[i][j][1] + vert[i][j+1][1] + vert[i+1][j+1][1])/3 + w2/2)/w

if (s <.01) iCol[i][j][1] = 0

else if (s+.1*Math.random() >.35) iCol[i][j][1] = 3

else if (s+.1*Math.random() >.15) iCol[i][j][1] = 2

else iCol[i][j][1] = 1

Norm[i][j][0][0] = vert[i][j][1] - vert[i+1][j][1]

Norm[i][j][0][1] = dx

Norm[i][j][0][2] = vert[i+1][j][1] - vert[i+1][j+1][1]

double mod = Math.sqrt(Norm[i][j][0][0]*Norm[i][j][0][0] + Norm[i][j][0][1]*

Norm[i][j][0][1] + Norm[i][j][0][2]*Norm[i][j][0][2]) / 255.5

Norm[i][j][0][0] /= modNorm[i][j][0][1] /= modNorm[i][j][0][2] /= mod

Norm[i][j][1][0] = vert[i][j+1][1] - vert[i+1][j+1][1]

Norm[i][j][1][1] = dx

Norm[i][j][1][2] = vert[i][j][1] - vert[i][j+1][1]

mod = Math.sqrt(Norm[i][j][1][0]*Norm[i][j][1][0] + Norm[i][j][1][1]*

Norm[i][j][1][1] + Norm[i][j][1][2]*Norm[i][j][1][2]) / 255.5

Norm[i][j][1][0] /= modNorm[i][j][1][1] /= modNorm[i][j][1][2] /= mod}

rotate()

}

public void iterate(){

int nc=n, Max=n1*n1, ncn1

double Min=-1

M = new double[Max]

for (int i=n+2i <n*n1-1i++) M[i] = Min

for (int i=2*n1i <n*n1i += n1) M[i] = M[i-1] = 0

while ( (nc /= 2) >= 1){

ncn1 = nc*n1

for (int j=ncn1j <Maxj += ncn1+ncn1){

for (int i= nci <ni += nc+nc){

if (M[i+j]==Min)

M[i+j] = (M[i+j+nc-ncn1] + M[i+j-nc+ncn1])/2.+R()

if (M[i+j+nc]==Min)

M[i+j+nc] = (M[i+j+nc+ncn1] + M[i+j+nc-ncn1])/2.+R()

if (M[i+j+ncn1]==Min)

M[i+j+ncn1] = (M[i+j-nc+ncn1] + M[i+j+nc+ncn1])/2.+R()}}

rnd /= 2.}

}

public void destroy() {

removeMouseListener(this)

removeMouseMotionListener(this)

}

public void mouseClicked(MouseEvent e){} // event handling

public void mousePressed(MouseEvent e) {

mx0 = e.getX() my0 = e.getY()

if ( e.isControlDown() ){

setup()

repaint()}

if ( e.isAltDown() ){

if ( e.isShiftDown() ){ n /= 2 if (n <1) n = 1}

else n *= 2

setup()

repaint()}

e.consume()

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e) {}

public void mouseExited(MouseEvent e) {}

public void mouseDragged(MouseEvent e) {

int x1 = e.getX() int y1 = e.getY()

if ( e.isShiftDown() ) scale *= Math.exp(-(y1 - my0)/(double)w)

else fiX += dfi*(y1 - my0)

fiY += dfi*(x1 - mx0) mx0 = x1 my0 = y1

rotate()

repaint()

e.consume()

}

public void rotate(){

double ct = Math.cos(fiX), cf = Math.cos(fiY),

st = Math.sin(fiX), sf = Math.sin(fiY),

m00 = scale*cf,m02 = scale*sf,

m10 = scale*st*sf, m11 = scale*ct, m12 = -scale*st*cf

m20 = -ct*sfm21 = stm22 = ct*cf

for (int i = 0i <n1i++)

for (int j = 0j <n1j++){

vert1[i][j][0] = m00*vert[i][j][0] + m02*vert[i][j][2]

vert1[i][j][1] = m10*vert[i][j][0] + m11*vert[i][j][1] + m12*vert[i][j][2]}

for (int i = 0i <ni++)

for (int j = 0j <nj++)

for (int k = 0k <2k++)

Norm1z[i][j][k] = m20*Norm[i][j][k][0] + m21*Norm[i][j][k][1] +

m22*Norm[i][j][k][2]

painted = false

}

public void mouseMoved(MouseEvent e) {}

public void paint(Graphics g) {

if ( !painted ){

buffGraphics.clearRect(0, 0, w, h)

int ib=0, ie=n, sti=1, jb=0, je=n, stj=1

if (m20 <0){ ib = nie = -1sti = -1}

if (m22 <0){ jb = nje = -1stj = -1}

for (int i = ibi != iei += sti)

for (int j = jbj != jej += stj){

if (Norm1z[i][j][0] >0){

xPol[0] = w2 + (int)vert1[i][j][0]

xPol[1] = w2 + (int)vert1[i+1][j][0]

xPol[2] = w2 + (int)vert1[i+1][j+1][0]

yPol[0] = h2 - (int)vert1[i][j][1]

yPol[1] = h2 - (int)vert1[i+1][j][1]

yPol[2] = h2 - (int)vert1[i+1][j+1][1]

buffGraphics.setColor(col[iCol[i][j][0]][(int)(Norm1z[i][j][0])])

buffGraphics.fillPolygon(xPol,yPol, 3)}

if (Norm1z[i][j][1] >0){

xPol[0] = w2 + (int)vert1[i][j][0]

xPol[1] = w2 + (int)vert1[i][j+1][0]

xPol[2] = w2 + (int)vert1[i+1][j+1][0]

yPol[0] = h2 - (int)vert1[i][j][1]

yPol[1] = h2 - (int)vert1[i][j+1][1]

yPol[2] = h2 - (int)vert1[i+1][j+1][1]

buffGraphics.setColor(col[iCol[i][j][1]][(int)(Norm1z[i][j][1])])

buffGraphics.fillPolygon(xPol,yPol, 3)} }

painted = true}

g.drawImage(buffImage, 0, 0, this)

showStatus( "n=" + n)

}

public void update(Graphics g){ paint(g)}

}

注意查收!

此光盘收录的是《分形算法与程序设计VC版》一书中所讲解的程序设计的源代码及部分供参考的效果图。具体内容和使用方法如下:

文件夹<第2章VC>包括:

<2_01>:内含Cantor三分集源代码。双击Debug下的canto.exe文件,程序运行;双击canto.dsw文件,进入编辑环境。

<2_02>:内含Koch曲线源代码。双击Debug下的Koch.exe文件,程序运行;双击Koch.dsw文件,进入编辑环境。

<2_03>:内含Koch雪花源代码。双击Debug下的snow.exe文件,程序运行;双击snow.dsw文件,进入编辑环境。

<2_04>:内含Arboresent肺源代码。双击Debug下的Arboresent.exe文件,程序运行;双击Arboresent.dsw文件,进入编辑环境。

……

请采纳答案,支持我一下。

你这个是tc的文件,我用的是vc运行不了。

关于文件 *** 作,你把你的数据复制一下,然后在你的源程序文件夹下新建一个txt的文件把数据保存在里面。比如它的名字是123.txt,你就记住它,然后当你程序运行时,要求输入文件名,你就输入123.txt回车,就行了。不同的数据之间用空格或换行符隔开。

那个flag是状态标致符,就是当flag=1时完成一个动作,当flag=0时,完成另一个动作。这样可以用来实现状态条件的判断,即要满足什么样的条件才执行相应的 *** 作。因为我没用过tc,所以画图部分看不懂。你仔细分析一下嘛

if(flag==0)

{

xscale=418/(XMax-XMin)

yscale=Min(315/(YMax-YMin),xscale/1.38)

if(yscale<xscale/1.38)

xscale =1.38*yscale

xoffset=320-(XMax+XMin)*xscale/2

yoffset=175-(YMax+YMin)*yscale/2

flag=1//将这个 *** 作执行完后,把flag置1,即条件不满足了

}

}


欢迎分享,转载请注明来源:内存溢出

原文地址: http://outofmemory.cn/yw/11032396.html

(0)
打赏 微信扫一扫 微信扫一扫 支付宝扫一扫 支付宝扫一扫
上一篇 2023-05-13
下一篇 2023-05-13

发表评论

登录后才能评论

评论列表(0条)

保存