跪求这个java程序怎么写

跪求这个java程序怎么写,第1张

Fish.java:

public abstract class Fish {

public abstract int swim()

}

FishTest.java:

public class TestFish {

private void print(Fish fish) {

System.out.println("鱼游过" + fish.swim() + "米")

}

public static void main(String[] args) {

TestFish testFish = new TestFish()

Fish fish = new Fish() {

@Override

public int swim() {

return 10

}

}

testFish.print(fish)

}

}

运行结果:

你的情况我理解的时你可能swim寄存器swim_scr配置有问题。

写flash之前时需要解锁flash写保护的(针对byte写)如果实现块写,更需要让块写程序运行在RAM中。

希望帮到。~

一写就写多了,不过包含的东西比较多,java的重要知识点里面也有

这个结构是简单的处理的,有兴趣的话你可以想象下写成一个小的文字游戏

public class D {

public static void main(String[] args){

Cat cat1 = new Cat("Tom" , 10)

Cat cat2 = new Cat("Sun" , 15 , "苹果树")

Dog dog1 = new Dog("lufy" , 5)

Dog dog2 = new Dog("nan" , 20 , "泳池")

cat1.start()

cat2.start()

dog1.start()

dog2.start()

}

}

abstract class Creature extends Thread

{

protected int life//生物的寿命

protected String name = ""

protected String objname = ""

public void call(){}

public void eat(){}

public void active(int state){}

}

class Cat extends Creature

{

public Cat(String name , int life)

{

this.name = name

this.life = life

System.out.println("小猫" + name + "诞生了 , 寿命" + life)

}

public Cat(String name , int life ,String objname)

{

this.name = name

this.life = life

this.objname = objname

System.out.println("小猫" + name + "诞生了 , 寿命" + life + "喜欢" + objname )

}

public void climb()

{

System.out.println("小猫" + name + "在爬树" )

}

public void climb(String objname)

{

System.out.println("小猫" + name + "在爬" + objname + "树")

}

@Override

public void call() {

System.out.println("小猫" + name + "停下来在喵喵的叫" )

}

@Override

public void eat() {

System.out.println("小猫" + name + "饿了,它在吃东西" )

}

@Override

public void active(int state) {

switch(state)

{

case 1:

if(objname.length() >0)

climb(objname)

else

climb()

break

case 2:

call()

break

case 3:

eat()

break

}

}

@Override

public void run() {

//你可以尝试在这里做一个状态机,控制动物的行为

int i = 0

int state = 0

while(i <life)

{

double rnd = Math.random()

state = (int)(rnd * 4)//随机出状态

active(state)

i++

}

System.out.println("小猫" + name + "它的生命结束了,享年" + life)

}

}

class Dog extends Creature

{

public Dog(String name , int life)

{

this.name = name

this.life = life

System.out.println("小狗" + name + "诞生了 , 寿命" + life )

}

public Dog(String name , int life , String objname)

{

this.name = name

this.life = life

this.objname = objname

System.out.println("小狗" + name + "诞生了 , 寿命" + life + "喜欢" + objname )

}

public void swim()

{

System.out.println("小狗" + name + "在游泳" )

}

public void swim(String objname)

{

System.out.println("小狗" + name + "在" + objname + "游泳")

}

@Override

public void call() {

System.out.println("小狗" + name + "停下来在喵喵的叫" )

}

@Override

public void eat() {

System.out.println("小狗" + name + "饿了,它在吃东西" )

}

@Override

public void active(int state) {

switch(state)

{

case 1:

if(objname.length() >0)

swim(objname)

else

swim()

break

case 2:

call()

break

case 3:

eat()

break

}

}

@Override

public void run() {

//你可以尝试在这里做一个状态机,控制动物的行为

int i = 0

int state = 0

while(i <life)

{

double rnd = Math.random()

state = (int)(rnd * 4)//随机出状态

active(state)

i++

}

System.out.println("小狗" + name + "它的生命结束了,享年" + life)

}

}


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原文地址: http://outofmemory.cn/yw/11439083.html

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