1.服务器端实现
程序在收到客户端发送来的消息后,给客户端发送消息,提示客户端收到了该消息
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char *argv[])
{
int sock, length, fromlen, n
struct sockaddr_in server
struct sockaddr_in from
char buf[1024]
//要求执行是输入端口信息
if (argc!= 2) {
printf( "Usage: %s port_num\n",argv[0])
return 1
}
//创建通信所需的套接字,并与地址和端口信息帮定
sock=socket(AF_INET, SOCK_DGRAM, 0)
if (sock <0){
perror("cannot create communicating socket")
return 1
}
length = sizeof(server)
bzero(&server,length)
server.sin_family=AF_INET
server.sin_addr.s_addr=INADDR_ANY
server.sin_port=htons(atoi(argv[1]))
if (bind(sock,(struct sockaddr *)&server,length)<0){
perror("cannot bind the socket")
close(sock)
return 1
}
fromlen = sizeof(struct sockaddr_in)
//读取客户端发送来的信息,显示后,发回相关信息给客户端
while (1) {
n = recvfrom(sock,buf,sizeof(buf),0,(struct sockaddr *)&from,&fromlen)
if (n <0) {
perror("cannot receive date from client")
break
}
write(STDOUT_FILENO,"server: Received a datagram: ",29)
write(STDOUT_FILENO,buf,n)
n = sendto(sock,"send message to client\n",22,
0,(struct sockaddr *)&from,fromlen)
if (n <0) {
perror("cannot send data to the client")
break
}
}
close(sock)
return 0
}
2.客户端实现
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char *argv[])
{
int sock, length, n
struct sockaddr_in server, from
struct hostent *hp
char buffer[256]
//判断输入参数是否符合要求
if (argc != 3) {
printf("Usage: %s server_ip port_num\n",argv[0])
return 1
}
//创建通信套接字
sock= socket(AF_INET, SOCK_DGRAM, 0)
if (sock <0) {
perror("cannot create communicating socket")
return 1
}
server.sin_family = AF_INET
hp = gethostbyname(argv[1])
if (hp==0) {
perror("cannot get the server ip address")
return 1
}
bcopy((char *)hp->h_addr,
(char *)&server.sin_addr,
hp->h_length)
server.sin_port = htons(atoi(argv[2]))
length=sizeof(struct sockaddr_in)
printf("(client) enter the message: ")
bzero(buffer,256)
fgets(buffer,255,stdin)
//发送数据给指定服务器
n=sendto(sock,buffer,strlen(buffer),0,&server,length)
if (n <0){
perror("cannot get message from the client")
return 1
}
//从服务器中接受数据
bzero(buffer,256)
n = recvfrom(sock,buffer,256,0,&from, &length)
if (n <0) {
perror("cannot send message to the server")
return 1
}
printf("client got message : %s\n",buffer)
close(sock)
return 0
}
1。TCP是基于连接的,UDP是基于无连接 2。对系统资源的要求(TCP较多,UDP少) 3。UDP程序结构较简单 4。流模式与数据报模式 5。TCP保证数据正确性,UDP可能丢包,TCP保证数据顺序,UDP不保证欢迎分享,转载请注明来源:内存溢出
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