求围棋的VB源代码~

求围棋的VB源代码~,第1张

来~加 我 的QQ405557154 我做了一个,还有一同学做的,还有一是网上的朋友做的呵呵

Private Sub Timer1_Timer()

Dim ms As Boolean

Dim Info, temp As String

Dim p, p1, p2, i As Integer

Dim Ch

' Begin of Time Show Process

If ModemState <>LOGIN And SocketState <>CONNECTED Then

'it is not a multiusers game

Exit Sub

Else

If (S_R = 1) And (TURN = BLACKP) Then

Black_Time = Black_Time + Time - Start_Time

TimeB.Caption = CDate(Black_Time / 200)

Else

If (S_R = 1) And (TURN = WHITEP) Then

White_Time = White_Time + Time - Start_Time

TimeW.Caption = CDate(White_Time / 200)

Else

If (S_R = 0) And (TURN = WHITEP) Then

Black_Time = Black_Time + Time - Start_Time

TimeB.Caption = CDate(Black_Time / 200)

Else

If (S_R = 0) And (TURN = BLACKP) Then

White_Time = White_Time + Time - Start_Time

TimeW.Caption = CDate(White_Time / 200)

End If

End If

End If

End If

End If

'End If

' End of Time Show Process

'Begin of winsockt process

If SocketState = CONNECTED And Begin_Flag = 1 Then

ms = Net.Message_Exist

If ms = False Then

Exit Sub

End If

Info = Net.WaitForValue(Chr$(26), 5)

If g_ErrorCode = 1 Then

'Some error such as Timeout occured

Exit Sub

End If

p1 = InStr(Info, "B")

p2 = InStr(Info, "E|")

If p1 = 0 Or p2 = 0 Then

Exit Sub

End If

temp = Mid$(Info, p1 + 1, p2 - p1 - 1)

ParseLine (temp)

Msg(Msg_No).No = CInt(ParseArray(1))

Msg(Msg_No).Color = CInt(ParseArray(2))

If IsNumeric(ParseArray(3)) Then

Msg(Msg_No).X = CInt(ParseArray(3))

Msg(Msg_No).Y = CInt(ParseArray(4))

Else

Msg(Msg_No).X = ParseArray(3)

Msg(Msg_No).Y = ParseArray(4)

End If

If Msg(Msg_No).Color = GIVEUP Then

Beep

MsgBox ("对方已经认输了")

Net.Winsock1.SendData ("R_O" + Chr$(26))

Pause 3

Call Begin_Click

Exit Sub

End If

If Side = BLACKP Then

p = Draw_Point(Msg(Msg_No).X, Msg(Msg_No).Y, WHITEP)

Record(Step).Color = WHITEP

step_show.Cls

step_show.Print Step

TURN = BLACKP

Else

p = Draw_Point(Msg(Msg_No).X, Msg(Msg_No).Y, BLACKP)

Record(Step).Color = BLACKP

step_show.Cls

step_show.Print Step

TURN = WHITEP

End If

Record(Step).X = Msg(Msg_No).X

Record(Step).Y = Msg(Msg_No).Y

Step = Step + 1

S_R = 1

R_R = 0

p = Count_All_Gas

If (Msg(Msg_No).X >0 And Msg(Msg_No).Y >0 _

And Msg(Msg_No).X <20 And Msg(Msg_No).Y <20) Then

Board(Msg(Msg_No).X, Msg(Msg_No).Y).Current = True

Refresh_Board

Board(Msg(Msg_No).X, Msg(Msg_No).Y).Current = False

End If

Msg_No = Msg_No + 1

Pause 1

Net.Winsock1.SendData ("R_O" + Chr$(26))

Exit Sub

End If

'End of process of winsocket

'Begin of modem process

If ModemState <>LOGIN Or R_R <>1 Then

'It isn't a Inter_Modem Game

Exit Sub

End If

ms = Modem_F.Exist_Msg

If ms = False Then

'IO Port don't have any message

Exit Sub

End If

Info = Modem_F.WaitForValue(Chr$(26), 5)

'Wait a playing message

If g_ErrorCode = 1 Then

'Some error such as Timeout occured

Exit Sub

End If

p1 = InStr(Info, "B")

p2 = InStr(Info, "E|")

If p1 = 0 Or p2 = 0 Then

Exit Sub

End If

temp = Mid$(Info, p1 + 1, p2 - p1 - 1)

ParseLine (temp)

Msg(Msg_No).No = CInt(ParseArray(1))

Msg(Msg_No).Color = CInt(ParseArray(2))

If IsNumeric(ParseArray(3)) Then

Msg(Msg_No).X = CInt(ParseArray(3))

Msg(Msg_No).Y = CInt(ParseArray(4))

Else

Msg(Msg_No).X = ParseArray(3)

Msg(Msg_No).Y = ParseArray(4)

End If

Modem_F.Comm1.InBufferCount = 0

'Clear Buffer

If Msg(Msg_No).Color = LOGOUT Then

Beep

MsgBox ("对方已经退出了")

Modem_F.Comm1.InBufferCount = 0

Modem_F.Comm1.Output = "R_O" + Chr$(26)

Cls

Step = 0

Start_Time = Time

Black_Time = 0

White_Time = 0

Exit Sub

End If

If Msg(Msg_No).Color = FINISHED Then

Beep

Ch = MsgBox("对方要求结束比赛,可以吗?", vbYesNo)

Modem_F.Comm1.InBufferCount = 0

If Ch = 6 Then

Modem_F.Comm1.Output = "YESR_O" + Chr$(26)

Else

Modem_F.Comm1.Output = "NOR_O" + Chr$(26)

Exit Sub

End If

PlayState = FINISHED

Count_Area.Enabled = True

End If

If Msg(Msg_No).Color = GIVEUP Then

Beep

MsgBox ("对方已经认输了")

Modem_F.Comm1.InBufferCount = 0

Modem_F.Comm1.Output = "R_O" + Chr$(26)

Call Begin_Click

Exit Sub

End If

If Msg(Msg_No).Color = TALK Then

Beep

MsgBox (Modem_F.His_Name.Text &"说: " &Msg(Msg_No).X)

Modem_F.Comm1.InBufferCount = 0

Modem_F.Comm1.Output = "R_O" + Chr$(26)

Exit Sub

End If

If Msg(Msg_No).Color = UNDO Then

Step = Step - 1

Beep

Modem_F.Comm1.InBufferCount = 0

Modem_F.Comm1.Output = "R_O" + Chr$(26)

Draw_Board

Ini_Board

For i = 1 To Step - 1

Board(Record(i).X, Record(i).Y).Current = False

p = Draw_Point(Record(i).X, Record(i).Y, Record(i).Color)

step_show.Cls

step_show.Print Step

p = Count_All_Gas

Next i

Board(Record(Step - 1).X, Record(Step - 1).Y).Current = True

Refresh_Board

Board(Record(Step - 1).X, Record(Step - 1).Y).Current = False

S_R = 1

R_R = 0

TURN = Side

Exit Sub

End If

Modem_F.Comm1.InBufferCount = 0

Modem_F.Comm1.Output = "R_O" + Chr$(26)

If Side = BLACKP Then

p = Draw_Point(Msg(Msg_No).X, Msg(Msg_No).Y, WHITEP)

Record(Step).Color = WHITEP

step_show.Cls

step_show.Print Step

Else

p = Draw_Point(Msg(Msg_No).X, Msg(Msg_No).Y, BLACKP)

Record(Step).Color = BLACKP

step_show.Cls

step_show.Print Step

End If

Record(Step).X = Msg(Msg_No).X

Record(Step).Y = Msg(Msg_No).Y

Step = Step + 1

S_R = 1

R_R = 0

p = Count_All_Gas

If (Msg(Msg_No).X >0 And Msg(Msg_No).Y >0 _

And Msg(Msg_No).X <20 And Msg(Msg_No).Y <20) Then

Board(Msg(Msg_No).X, Msg(Msg_No).Y).Current = True

Refresh_Board

Board(Msg(Msg_No).X, Msg(Msg_No).Y).Current = False

End If

Msg_No = Msg_No + 1

End Sub

Private Sub Timer2_Timer()

ShowS.Cls

ShowS.Print " :-):-):-):-):-) " + Show_String(C1) + " (:-(:-(:-(:-(:-"

C1 = C1 + 1

If C1 = 10 Then

C1 = 0

End If

Game_Time.Cls

Game_Time.Print " 现在时间: " &Time

End Sub

Private Sub Set_Hand(h As Integer)

'设置让子(1-9)

Dim p As Integer

If h <= 1 Then

'Not a Handicap game

Exit Sub

End If

部分代码。。

思路:

1.先定义棋子坐标,比如任意一颗棋子的坐标为(X,Y)

2.得到棋子上下左右四口气的坐标

(X-1,Y),(X+1,Y),(X,Y-1),(X,y+1)

3.将上面的条件递归,如果发现任何一口气上的棋子与本棋子同色,那么将满足条件的棋子坐标放入一个数组。

4.这个数组里面就存放了所有棋的连接块,然后再对这个连接块进行每一个棋子的有气无气判断,只需要有一颗棋有气,则表示这块棋有气,

否则这块气无气,从棋盘上清空即可。

围棋可不好编,特别是附带AI的话,算法如果没有借鉴,自创的话任务量很大,且不一定成功,我没这方面实践经验,但对于你的思路可以给你以下建议

1,第一条,是不可行的,建议你用GDI绘图来绘制棋盘,这样可以判断坐标,方便落子

2,棋子同样采用动态绘图,填充黑白两色,落子与清除会很简单,只要在鼠标点击事件中,重绘棋盘,在鼠标对应坐标位置新画一个棋子就好

3,围棋我没研究过,算法不好说,但如果只是做个双人围棋,不涉及人机对战,在前两条的基础上可以实现你想要的原则,但涉及人机对战,AI算法将是最大的难题,勉强编的话,机器会蠢如猪

另外不要自惭形秽,编程涉及多个方面,有些人玩数据库,有些人玩绘图,有些人乐于深挖控件的内行,还有些人喜欢研究高等数学的算法,每个方面都需要积累,特别是自己积累的类库,这些类库是自己长期收集或者自创的函数与类的集合,高手之所以厉害,除了自己勤奋乐于研究外,还因为日积月累和站在前人肩上


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