chessClient.java:客户端主程序。
chessInterface.java:客户端的界面。
chessPad.java:棋盘的绘制。
chessServer.java:服务器端。
可同时容纳50个人同时在线下棋,聊天。
没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*
import java.awt.event.*
import java.io.*
import java.net.*
import java.util.*
class clientThread extends Thread
{
chessClient chessclient
clientThread(chessClient chessclient)
{
this.chessclient=chessclient
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ")
int userNumber=0
chessclient.userpad.userList.removeAll()
chessclient.inputpad.userChoice.removeAll()
chessclient.inputpad.userChoice.addItem("所有人")
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ")
if(userNumber>0 &&!user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user)
chessclient.inputpad.userChoice.addItem(user)
}
userNumber++
}
chessclient.inputpad.userChoice.select("所有人")
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10)
chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName)
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戏")
chessclient.controlpad.cancelGameButton.setEnabled(false)
chessclient.controlpad.joinGameButton.setEnabled(true)
chessclient.controlpad.creatGameButton.setEnabled(true)
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭")
}
chessclient.controlpad.joinGameButton.setEnabled(true)
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6)
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1
chessclient.chesspad.isMouseEnabled=true
chessclient.chesspad.statusText.setText("请黑棋下子")
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...")
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor)
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接")
chessclient.chesspad.isMouseEnabled=false
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...")
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n")
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n")
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length())
}
}
public void run()
{
String message=""
try
{
while(true)
{
message=chessclient.in.readUTF()
acceptMessage(message)
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad()
chatPad chatpad=new chatPad()
controlPad controlpad=new controlPad()
chessPad chesspad=new chessPad()
inputPad inputpad=new inputPad()
Socket chatSocket
DataInputStream in
DataOutputStream out
String chessClientName=null
String host=null
int port=4331
boolean isOnChat=false//在聊天?
boolean isOnChess=false//在下棋?
boolean isGameConnected=false//下棋的客户端连接?
boolean isServer=false//如果是下棋的主机
boolean isClient=false//如果是下棋的客户端
Panel southPanel=new Panel()
Panel northPanel=new Panel()
Panel centerPanel=new Panel()
Panel westPanel=new Panel()
Panel eastPanel=new Panel()
chessClient()
{
super("Java五子棋客户端")
setLayout(new BorderLayout())
host=controlpad.inputIP.getText()
westPanel.setLayout(new BorderLayout())
westPanel.add(userpad,BorderLayout.NORTH)
westPanel.add(chatpad,BorderLayout.CENTER)
westPanel.setBackground(Color.pink)
inputpad.inputWords.addKeyListener(this)
chesspad.host=controlpad.inputIP.getText()
centerPanel.add(chesspad,BorderLayout.CENTER)
centerPanel.add(inputpad,BorderLayout.SOUTH)
centerPanel.setBackground(Color.pink)
controlpad.connectButton.addActionListener(this)
controlpad.creatGameButton.addActionListener(this)
controlpad.joinGameButton.addActionListener(this)
controlpad.cancelGameButton.addActionListener(this)
controlpad.exitGameButton.addActionListener(this)
controlpad.creatGameButton.setEnabled(false)
controlpad.joinGameButton.setEnabled(false)
controlpad.cancelGameButton.setEnabled(false)
southPanel.add(controlpad,BorderLayout.CENTER)
southPanel.setBackground(Color.pink)
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close()
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close()
}
catch(Exception ee)
{
}
}
System.exit(0)
}
public void windowActivated(WindowEvent ea)
{
}
})
add(westPanel,BorderLayout.WEST)
add(centerPanel,BorderLayout.CENTER)
add(southPanel,BorderLayout.SOUTH)
pack()
setSize(670,548)
setVisible(true)
setResizable(false)
validate()
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort)
in=new DataInputStream(chatSocket.getInputStream())
out=new DataOutputStream(chatSocket.getOutputStream())
clientThread clientthread=new clientThread(this)
clientthread.start()
isOnChat=true
return true
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n")
}
return false
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText()
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("")
controlpad.connectButton.setEnabled(false)
controlpad.creatGameButton.setEnabled(true)
controlpad.joinGameButton.setEnabled(true)
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏")
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n")
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close()
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close()
}
catch(Exception ee)
{
}
}
System.exit(0)
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem()
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必须先选定一个有效用户")
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true
isOnChess=true
isClient=true
controlpad.creatGameButton.setEnabled(false)
controlpad.joinGameButton.setEnabled(false)
controlpad.cancelGameButton.setEnabled(true)
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName)
}
}
else
{
isOnChess=true
isClient=true
controlpad.creatGameButton.setEnabled(false)
controlpad.joinGameButton.setEnabled(false)
controlpad.cancelGameButton.setEnabled(true)
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName)
}
}
catch(Exception ee)
{
isGameConnected=false
isOnChess=false
isClient=false
controlpad.creatGameButton.setEnabled(true)
controlpad.joinGameButton.setEnabled(true)
controlpad.cancelGameButton.setEnabled(false)
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee)
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true
isOnChess=true
isServer=true
controlpad.creatGameButton.setEnabled(false)
controlpad.joinGameButton.setEnabled(false)
controlpad.cancelGameButton.setEnabled(true)
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName)
}
}
else
{
isOnChess=true
isServer=true
controlpad.creatGameButton.setEnabled(false)
controlpad.joinGameButton.setEnabled(false)
controlpad.cancelGameButton.setEnabled(true)
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName)
}
}
catch(Exception ec)
{
isGameConnected=false
isOnChess=false
isServer=false
controlpad.creatGameButton.setEnabled(true)
controlpad.joinGameButton.setEnabled(true)
controlpad.cancelGameButton.setEnabled(false)
ec.printStackTrace()
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec)
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName)
chesspad.chessVictory(-1*chesspad.chessColor)
controlpad.creatGameButton.setEnabled(true)
controlpad.joinGameButton.setEnabled(true)
controlpad.cancelGameButton.setEnabled(false)
chesspad.statusText.setText("请建立游戏或者加入游戏")
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true)
controlpad.joinGameButton.setEnabled(true)
controlpad.cancelGameButton.setEnabled(false)
chesspad.statusText.setText("请建立游戏或者加入游戏")
}
isClient=isServer=false
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource()
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText())
inputWords.setText("")
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n")
userpad.userList.removeAll()
inputpad.userChoice.removeAll()
inputWords.setText("")
controlpad.connectButton.setEnabled(true)
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText())
inputWords.setText("")
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n")
userpad.userList.removeAll()
inputpad.userChoice.removeAll()
inputWords.setText("")
controlpad.connectButton.setEnabled(true)
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient()
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*
import java.awt.event.*
import java.io.*
import java.net.*
class userPad extends Panel
{
List userList=new List(10)
userPad()
{
setLayout(new BorderLayout())
for(int i=0i<50i++)
{
userList.add(i+"."+"没有用户")
}
add(userList,BorderLayout.CENTER)
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY)
chatPad()
{
setLayout(new BorderLayout())
add(chatLineArea,BorderLayout.CENTER)
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT)
TextField inputIP=new TextField("localhost",10)
Button connectButton=new Button("连接主机")
Button creatGameButton=new Button("建立游戏")
Button joinGameButton=new Button("加入游戏")
Button cancelGameButton=new Button("放弃游戏")
Button exitGameButton=new Button("关闭程序")
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT))
setBackground(Color.pink)
add(IPlabel)
add(inputIP)
add(connectButton)
add(creatGameButton)
add(joinGameButton)
add(cancelGameButton)
add(exitGameButton)
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40)
Choice userChoice=new Choice()
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT))
for(int i=0i<50i++)
{
userChoice.addItem(i+"."+"没有用户")
}
userChoice.setSize(60,24)
add(userChoice)
add(inputWords)
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*
import java.awt.event.*
import java.io.*
import java.net.*
import java.util.*
class chessThread extends Thread
{
chessPad chesspad
chessThread(chessPad chesspad)
{
this.chesspad=chesspad
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage)
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea)
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ")
String chessToken
String[] chessOpt={"-1","-1","0"}
int chessOptNum=0
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ")
if(chessOptNum>=1 &&chessOptNum<=3)
{
chessOpt[chessOptNum-1]=chessToken
}
chessOptNum++
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]))
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10)
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入")
}
else
{
//System.out.println(recMessage)
}
}
public void run()
{
String message=""
try
{
while(true)
{
message=chesspad.inData.readUTF()
acceptMessage(message)
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1
int chessBlack_x[]=new int[200]
int chessBlack_y[]=new int[200]
int chessWhite_x[]=new int[200]
int chessWhite_y[]=new int[200]
int chessBlackCount=0,chessWhiteCount=0
int chessBlackWin=0,chessWhiteWin=0
boolean isMouseEnabled=false,isWin=false,isInGame=false
TextField statusText=new TextField("请先连接服务器")
Socket chessSocket
DataInputStream inData
DataOutputStream outData
String chessSelfName=null
String chessPeerName=null
String host=null
int port=4331
chessThread chessthread=new chessThread(this)
chessPad()
{
setSize(440,440)
setLayout(null)
setBackground(Color.pink)
addMouseListener(this)
add(statusText)
statusText.setBounds(40,5,360,24)
statusText.setEditable(false)
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort)
inData=new DataInputStream(chessSocket.getInputStream())
outData=new DataOutputStream(chessSocket.getOutputStream())
chessthread.start()
return true
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:无法连接 \n")
}
return false
}
public void chessVictory(int chessColorWin)
{
this.removeAll()
for(int i=0i<=chessBlackCounti++)
{
chessBlack_x[i]=0
chessBlack_y[i]=0
}
for(int i=0i<=chessWhiteCounti++)
{
chessWhite_x[i]=0
chessWhite_y[i]=0
}
chessBlackCount=0
chessWhiteCount=0
add(statusText)
statusText.setBounds(40,5,360,24)
if(chessColorWin==1)
{ chessBlackWin++
statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...")
}
else if(chessColorWin==-1)
{
chessWhiteWin++
statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...")
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20
chessBlack_y[chessBlackCount]=b*20
chessBlackCount++
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20
chessWhite_y[chessWhiteCount]=b*20
chessWhiteCount++
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0
if(checkColor==1)
{
chessLink=1
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) &&((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1
if(chessLink==5)
{
return(true)
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++
else
break
}
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) &&(b*20==chessBlack_y[chessCompare]))
{
chessLink++
if(chessLink==5)
{
return(true)
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++
else
break
}
chessLink=1
chessLinkTest=1
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) &&((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++
if(chessLink==5)
{
return(true)
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++
else
break
}
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) &&((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++
if(chessLink==5)
{
return(true)
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++
else
break
}
chessLink=1
chessLinkTest=1
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) &&((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++
if(chessLink==5)
{
return(true)
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++
else
break
}
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) &&((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++
if(chessLink==5)
{
return(true)
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++
else
break
}
chessLink=1
chessLinkTest=1
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) &&((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++
if(chessLink==5)
{
return(true)
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++
else
break
}
for(step=1step<=4step++)
{
for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) &&((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++
if(chessLink==5)
{
return(true)
}
}
判断5子连珠的方法1:X相同
Y等差1
2:Y相同
X等差1
3:XY都等差1
假设你你确实是按照XY做的,那么,你将黑子的XY放在数组(List<INT,INT>)里,白子也是。
没落完一子
对数组里的进行排序,先按照X排,然后按照Y排。每次只需要排最后一个就好了(可以不用LIST,其他方式也行。)。
判断结果
1:是否有5个差为1/0的X
2:是否有5个差为1/0的Y
1
2都满足,即获胜。
1、首先,nodejs棋牌是一款网页在线对战游戏,其源代码与普通程序的源代码不同。2、其次,用cd命令转到功能包目录中包含源代码的目录。
3、最后,并创建helloworldnodepp的文件,用gedit编辑器进行编写即可。
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