#include "dos.h"
#include "stdio.h"
#define time 10000 /*预定义节拍长度 time(一拍)*/
#define time0 5000 /*预定义半节拍长度 time0*/
#define time1 15000 /*预定义1.5节拍长度 time1*/
#define time2 20000 /*预定义2节拍长度 time2*/
#define time3 30000 /*预定义3节拍长度 time3*/
#define _a 262 /*预定义低音音符1~7*/
#define _b 294
#define _c 330
#define _d 349
#define _e 392
#define _f 440
#define _g 494
#define a 523/*预定义中音音符1~7*/
#define b 587
#define c 659
#define d 698
#define e 784
#define f 880
#define g 988
#define a_ 1047/*预定义高音音符1~7*/
#define b_ 1175
#define c_ 1319
#define d_ 1397
#define e_ 2568
#define f_ 1760
#define g_ 1976
main()
{
int i=0,j
unsigned milliseconds
int music[1000]={
f,time,
f,time,
g,time0,
f,time,
f,time,
g,time0,
f,time,
g,time,
a_,time,
g,time,
f,time,
g,time0,
f,time0,
d,time,
c,time,
a,time,
c,time,
d,time,
c,time,
c,time0,
a,time0,
_g,time,
f,time,
g,time,
a_,time,
g,time,
f,time,
g,time0,
f,time0,
d,time1,
c,time,
a,time,
c,time,
d,time,
c,time,
c,time0,
a,time0,
g,time1,
f,time,
f,time,
g,time1,
f,time,
f,time,
g,time1,
c,time,
d,time,
g,time0,
f,time0,
c,time,
d,time,
g,time0,
f,time0,
d,time0,
d,time,
c,time3
}
while(music[i]!='\0')
{
if(music[i]<=494) /*判断不是低音*/
{
milliseconds=music[i+1]
for(j=1j<8j++)
{
switch(j)
{
case 1: sound(a)
delay(milliseconds)break
case 2: sound(b)
delay(milliseconds)break
case 3: sound(c)
delay(milliseconds)break
case 4: sound(d)
delay(milliseconds)break
case 5: sound(e)
delay(milliseconds)break
case 6: sound(f)delay(milliseconds)break
case 7: sound(g)
delay(milliseconds)break
}
nosound()
}
}
if(music[i]>494&&music[i]<988) /*判断不是中音*/
{
milliseconds=music[i+1]
for(j=1j<8j++)
{
switch(j)
{
case 1: sound(_a)
delay(milliseconds)break
case 2: sound(_b)
delay(milliseconds)break
case 3: sound(_c)
delay(milliseconds)break
case 4: sound(_d)
delay(milliseconds)break
case 5: sound(_e)
delay(milliseconds)break
case 6: sound(_f)
delay(milliseconds)break
case 7: sound(_g)
delay(milliseconds)break
}
nosound()
}
}
if(music[i]>988) /*判断不是高音*/
{
milliseconds=music[i+1]
for(j=1j<8j++)
{
switch(j)
{
case 1: sound(a_)
delay(milliseconds)break
case 2: sound(b_)
delay(milliseconds)break
case 3: sound(c_)
delay(milliseconds)break
case 4: sound(d_)
delay(milliseconds)break
case 5: sound(e_)
delay(milliseconds)break
case 6: sound(f_)
delay(milliseconds)break
case 7: sound(g_)
delay(milliseconds)break
}
nosound()[glow=255,red,2]文字[/glow]
}
}
nosound()
i=i+2
}
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