SerialPort CurrentPort = null
CurrentPort = new SerialPort()
CurrentPort.ReadBufferSize = 128
CurrentPort.PortName = comName //端口号
CurrentPort.BaudRate = bandRate//比特率
CurrentPort.Parity =parity//奇偶校验
CurrentPort.StopBits = stop//停止位
CurrentPort.DataBits = databit//数据位
CurrentPort.ReadTimeout = 1000//读超时,即在1000内未读到数据就引起超时异常
//绑定数据接收事件,因为发送是被动的,所以你无法主动去获取别人发送的代码,只能通过这个事件来处理
CurrentPort.DataReceived += Sp_DataReceived
CurrentPort.Open()
定义一个变量 byte[] receiveStr
//绑定的事件处锋庆理函数
private static void Sp_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
SerialPort sp = sender as SerialPort
if (sp == null)
return
byte[] readBuffer = new byte[sp.ReadBufferSize]
sp.Read(readBuffer, 0, readBuffer.Length)
//赋值悉烂
receiveStr=readBuffer//当然你可以通过转换将byte[]转换为字符串。
}
//你要求的按钮事件可睁基漏以这么写
private void button1_Click(object sender, EventArgs e)
{
if(receiveStr!=null)
{
变量 xxx=receiveStr
}
}
不应该祥胡卖吧。myCom = new Win_QextSerialPort(portName,QextSerialBase::EventDriven)把这句谨逗的做段QextSerialBase::EventDriven改为QextSerialBase::Polling试试看。
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