sbit BEEP=P1^5//sbit是位定义的意思,即使用beep来代表单片P1端口的第5个IO口
{
unsigned char i , j//设置无符号字符型变量i;和J
for (i=0i<100i++)//定义一个for循环,每次完整地执行for里面的所有语句,i就自增1,直到i=10
{ //当i=100是,for循环就结束
BEEP=!BEEP//BEEP取反//蜂鸣器发生原理,进行电平取反,散蔽滚冲余原来为高电平,下一次执行就变成低电平
for (j = 0 j<200 j++)//需要产生方波这个是延时程序
}
BEEP=1//关闭蜂鸣器蜂鸣器电平不并段发生变化的时候,蜂鸣器无法发声。
}
将51单片机的P1.2口连接到蜂鸣器的一个管脚上,另外一个管脚接地。若声音腔历慧小,则添加一个三级管放大电路或直接串一个UL2003/*------------------------------------------------*/
#include<reg52.h> //包含头文件,一般情况不需要改动?
//头文件包含特殊伍答功能寄存器的定义
/*------------------------------------------------
硬件端口定义
------------------------------------------------*/
sbit SPK=P1^2 //定义音乐输出端口
unsigned char Timer0_H,Timer0_L,Time
//世上只有妈妈好数据表
code unsigned char MUSIC[]={ 6,2,3,5,2,1, 3,2,2,5,2,2,1,3,2,6,2,1,5,2,1,
6,2,4, 3,2,2, 5,2,1,6,2,1,5,2,2, 3,2,2,1,2,1,
6,1,1, 5,2,1, 3,2,1, 2,2,4,2,2,3, 3,2,1,5,2,2,
5,2,1, 6,2,1, 3,2,2, 2,2,2,1,2,4, 5,2,3,3,2,1,
2,2,1, 1,2,1, 6,1,1, 1,2,1,5,1,6, 0,0,0
}
// 音阶烂亩频率表 定时器高八位
code unsigned char FREQH[]={
0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8,
0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i
0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,
0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,
}
// 音阶频率表 定时器低八位
code unsigned char FREQL[]={
0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,
0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i
0xEE,0x44, 0x6B,0xB4,0xF4,0x2D,
0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16,
}
/*------------------------------------------------
uS延时函数,含有输入参数 unsigned char t,无返回值
unsigned char 是定义无符号字符变量,其值的范围是
0~255 这里使用晶振12M,精确延时请使用汇编,大致延时
长度如下 T=tx2+5 uS
------------------------------------------------*/
void DelayUs2x(unsigned char t)
{
while(--t)
}
/*------------------------------------------------
mS延时函数,含有输入参数 unsigned char t,无返回值
unsigned char 是定义无符号字符变量,其值的范围是
0~255 这里使用晶振12M,精确延时请使用汇编
------------------------------------------------*/
void DelayMs(unsigned char t)
{
while(t--)
{
//大致延时1mS
DelayUs2x(245)
DelayUs2x(245)
}
}
/*------------------------------------------------
节拍延时函数
各调1/4节拍时间:
调4/4 125ms
调2/4 250ms
调3/4 187ms
------------------------------------------------*/
void delay(unsigned char t)
{
unsigned char i
for(i=0i<ti++)
DelayMs(250)
TR0=0
}
/*------------------------------------------------
定时器0中断
------------------------------------------------*/
void TIM0_ISR() interrupt 1
{
TR0=0
SPK=!SPK
TH0=Timer0_H
TL0=Timer0_L
TR0=1
}
/*------------------------------------------------
歌曲处理函数
------------------------------------------------*/
void Song()
{
TH0=Timer0_H//赋值定时器时间,决定频率
TL0=Timer0_L
TR0=1 //打开定时器
delay(Time)//延时所需要的节拍
}
/*------------------------------------------------
主函数
------------------------------------------------*/
void main(void)
{
unsigned char k,i
TMOD|=0x01//置定时器0工作方式1
EA=1 //打开全局中断
ET0=1 //打开定时0中断
while(1)
{
i=0
while(i<100)
{ //音乐数组长度 ,唱完从头再来
k=MUSIC[i]+7*MUSIC[i+1]-1//去音符振荡频率所需数据
Timer0_H=FREQH[k]
Timer0_L=FREQL[k]
Time=MUSIC[i+2] //节拍时长
i=i+3
Song()
}
}
}
#include <瞎含reg51.h> //头文件unsigned char count//定义全局变量,是一个计数器,0-255计数,仔神档用来计时一个频率的时长
sbit speak=P2^3 //蜂念乱鸣器口
unsigned char code song[]={ //歌曲代码,存储方式为:频率,时长,频率,时长...
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,
0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,
0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,
0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,
}
void time0_init() //定时器初始化函数
{
TMOD=0x01//工作方式,16位定时器
IE=0x82 //允许定时器T0中断和总中断
TH0=0xDC //定时器初值高8位,具体时间需要根据晶振计算
TL0=0x00 //定时器初值低8位
}
void time1_int() interrupt 1 //定时器中断函数
{
TH0=0xDC //定时器重赋初值高8位
TL0=0x00 //定时器重赋初值低8位
count++ //计数器自加
}
void delay_xms(unsigned int x) //延时函数
{
unsigned int i,j//定义延时函数局部变量
for(i=0i<xi++)//用for循环实现延时
for(j=0j<3j++) //数值很小,不应该是ms级的,此函数用来改变蜂鸣器频率
}
void play_song(unsigned char i) //歌曲播放函数
{
unsigned char temp1,temp2 //定义局部变量,temp1为频率缓存器,temp2为时长缓存器
unsigned int addr //定义局部变量,是一个数据地址缓存器
count=0 //计数器清零
addr=i*217 //两首歌,数组中0~216为歌曲0,
while(1) //此循环
{
temp1=song[addr++] //从0开始,取偶数地址中的值(频率)放到缓存器temp1,addr自加
if(temp1==0xff) //如果遇到0xff
{
TR0=0 //不允许定时器T0计时
delay_xms(100) //延时,此处0xff可能是停顿符号
}
else if(temp1==0x00) //否则如果遇到0x00
{
return //函数返回,此处的0x00应该是歌曲播完的符号
}
else//否则
{
temp2=song[addr++] //取奇数地址中的值放到缓存器temp2,addr自加
TR0=1 //允许定时器T0计时
while(1) //此循环用来调节蜂鸣器发声频率和时长
{
speak=~speak//蜂鸣器取反,此蜂鸣器为它激式,可以用改变取反频率方式实现发出不同音调
delay_xms(temp1) //延时相应频率所需时长
if(temp2==count)//如果相应频率发声时长与计数器数值相同
{
count=0//计数器清零
break//跳出该while循环
}
}
}
}
}
void main() //主函数
{
time0_init() //调用定时器初始化函数
while(1) //单片机进入正常工作死循环
{
play_song(0) //调用播放歌曲函数,并且播放歌曲0
}
}
/*****
/*我的注释中其实有个错误:取偶数地址中的值放到temp1,取奇数地址中的值放到temp2。因为有0xff停顿符号和0x00停止符号存在于歌曲代码中,以至于偶数地址中并非全是频率代码、奇数地址中并非全是时长代码。但我这样写是方便你理解,所以最后作此说明。*/
*****/
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