#include
#include
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key
int score=0
int gamespeed=32000
struct Food /*食物的结构体*/
{
int x/*食物的横坐标*/
int y/*食物的纵坐标*/
int yes/*食物是否出现的变量*/
}food
struct Snack /*蛇的结构体*/
{
int x[N]
int y[N]
int node/*蛇的节数*/
int direction/*蛇的方向*/
int life/*蛇的生命,0活着,1死亡*/
}snake
void Init(void)/*图形驱动*/
void Close(void)/悔弯*关闭游戏函数*/
void DrawK(void)/*画图函数*/
void GameOver(void)/*输出失败函数*/
void GamePlay()/*游戏控制函数 主要程序*/
void PrScore(void)/*分数输出函数*/
DELAY(char ch)/*调节游戏速度*/
{
if(ch=='3')
{
delay(gamespeed)/*delay是延迟函数*/
delay(gamespeed)
}
else if(ch=='2')
{
delay(gamespeed)
}
}
Menu()/*游戏开始菜单*/
{
char ch
printf("Please choose the gamespeed:\n")
printf("1-Fast 2-Normal 3-Slow\n")
printf("\nPlease Press The numbers..\n")
do
{ch=getch()}
while(ch!='1'&&ch!='2'&&ch!='3')
clrscr()
return(ch)
}
/*主函数*/
void main(void)
{
int ch
ch=Menu()
Init()
DrawK()
GamePlay(ch)
Close()
}
void Init(void)
{
int gd=DETECT,gm
initgraph(&gd,&gm,"c:\\tc")
cleardevice()
}
void DrawK(void)
{
setcolor(11)
setlinestyle(SOLID_LINE,0,THICK_WIDTH)
for(i=50i<=600i+=10)
{
rectangle(i,40,i+10,49)/*画出上边框*/
rectangle(i,451,i+10,460)/*画出下边框*/
}
for(i=40i<=450i+=10)
{
rectangle(50,i,59,i+10)/*画出左边框*/
rectangle(601,i,610,i+10)/*画出渗颂右边框*/
}
}
void GamePlay(char ch)
{
randomize()/*随机数发生器*/
food.yes=1/*1代表要出现食物,0表示以存在食物*/
snake.life=0
snake.direction=1
snake.x[0]=100snake.y[0]=100
snake.x[1]=110snake.y[1]=100
snake.node=2
PrScore()
while(1) /*可以重复游戏*/
{
while(!kbhit()) /*在没有按键的情况下蛇自己移动*/
{
if(food.yes==1) /*需要食物*/
{
food.x=rand()%400+60
food.y=rand()%350+60/*使用rand函数随机产生丛前郑食物坐标*/
while(food.x%10!=0)
food.x++
while(food.y%10!=0)
food.y++/*判断食物是否出现在整格里*/
food.yes=0/*现在有食物了*/
}
if(food.yes==0) /*有食物了就要显示出来*/
{
setcolor(GREEN)
rectangle(food.x,food.y,food.x+10,food.y-10)
}
for(i=snake.node-1i>0i--) /*贪吃蛇的移动算法*/
{
snake.x[i]=snake.x[i-1]
snake.y[i]=snake.y[i-1]/*贪吃蛇的身体移动算法*/
}
switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/
{
case 1:snake.x[0]+=10break
case 2:snake.x[0]-=10break
case 3:snake.y[0]-=10break
case 4:snake.y[0]+=10break
}
for(i=3i<snake.nodei++) /*判断是否头部与身体相撞*/
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver()
snake.life=1
break
}
}
/*下面是判断是否撞到墙壁*/
if(snake.x[0]595||snake.y[0]455)
{
GameOver()
snake.life=1
}
if(snake.life==1) /*如果死亡就退出循环*/
break
if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/
{
setcolor(0)
rectangle(food.x,food.y,food.x+10,food.y-10)/*吃的食物后用黑色将食物擦去*/
snake.x[snake.node]=-20snake.y[snake.node]=-20/*现把增加的一节放到看不到的地方去*/
snake.node++
food.yes=1
score+=10
PrScore()
}
setcolor(4)/*每次移动后将后面的身体擦去*/
for(i=0i<snake.nodei++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10)
delay(gamespeed)
DELAY(ch)
setcolor(0)
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10)
}
if(snake.life==1)
break
key=bioskey(0)/*接受按键*/
if(key==ESC)
break
else
if(key==UP&&snake.direction!=4)/*判断是否改变方向*/
snake.direction=3
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4
}
}
void GameOver(void)
{
cleardevice()
setcolor(RED)
settextstyle(0,0,4)
outtextxy(200,200,"GAME OVER")
getch()
}
void PrScore(void)
{
char str[10]
setfillstyle(SOLID_FILL,YELLOW)
bar(50,15,220,35)
setcolor(6)
settextstyle(0,0,2)
sprintf(str,"scord:%d",score)
outtextxy(55,20,str)
}
void Close(void)
{
getch()
closegraph()
}
最基础的贪吃蛇的代码#include<stdio.h>
#include<庆搏windows.h>//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。
#include<conio.h> //用户通过按键盘产生的对应 *** 作 (控制台)
#include<stdlib.h>
#include<time.h>//日期和时间头文件
#define LEN 30
#define WID 25
int Snake[LEN][WID] = {0} //数组的元素代表蛇的各个部位
char Sna_Hea_Dir = 'a'//记录蛇头的移动方向
int Sna_Hea_X, Sna_Hea_Y//记录蛇头的位置
int Snake_Len = 3//记录蛇的长度
clock_t Now_Time//记录当前时间,以便自动移动
int Wait_Time //记录自动移动的时间间隔
int Eat_Apple = 1//吃到苹果表示为1
int Level
int All_Score = -1
int Apple_Num = -1
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE) //获取标准输出的句柄 <windows.h>
//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便 *** 控,
void gotoxy(int x, int y)//设置光标位置
{
COORD pos = {x,y} //定义一个字符在控制台屏幕上的坐标POS
SetConsoleCursorPosition(hConsole, pos) //定位光标位置的函数<windows.h>
}
void Hide_Cursor()//隐藏光标 固定函数
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0}
SetConsoleCursorInfo(hConsole, &cursor_info)
}
void SetColor(int color)//设置颜色
{
SetConsoleTextAttribute(hConsole, color)
//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色)
}
void Print_Snake()//打印蛇头和蛇的脖子和蛇尾
{
int iy, ix, color
for(iy = 0iy <WID++iy)
for(ix = 0ix <LEN++ix)
{
if(Snake[ix][iy] == 1)//蛇头念差告
{
SetColor(0xf) /仔明/oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数
gotoxy(ix*2, iy)
printf("※")
}
if(Snake[ix][iy] == 2)//蛇的脖子
{
color = rand()%15 + 1 //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。
//头文件:stdlib.h
if(color == 14)
color -= rand() % 13 + 1 //变色
SetColor(color)
gotoxy(ix*2, iy)
printf("■")
}
if(Snake[ix][iy] == Snake_Len)
{
gotoxy(ix*2, iy)
SetColor(0xe)
printf("≈")
}
}
}
void Clear_Snake()//擦除贪吃蛇
{
int iy, ix
for(iy = 0iy <WID++iy)
for(ix = 0ix <LEN++ix)
{
gotoxy(ix*2, iy)
if(Snake[ix][iy] == Snake_Len)
printf(" ")
}
}
void Rand_Apple()//随机产生苹果
{
int ix, iy
do
{
ix = rand() % LEN
iy = rand() % WID
}while(Snake[ix][iy])
Snake[ix][iy] = -1
gotoxy(ix*2, iy)
printf("⊙")
Eat_Apple = 0
}
void Game_Over()//蛇死掉了
{
gotoxy(30, 10)
printf("Game Over")
Sleep(3000)
system("pause >nul")
exit(0)
}
void Move_Snake()//让蛇动起来
{
int ix, iy
for(ix = 0ix <LEN++ix)//先标记蛇头
for(iy = 0iy <WID++iy)
if(Snake[ix][iy] == 1)
{
switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头
{
case 'w':
if(iy == 0)
Game_Over()
else
Sna_Hea_Y = iy - 1
Sna_Hea_X = ix
break
case 's':
if(iy == (WID -1))
Game_Over()
else
Sna_Hea_Y = iy + 1
Sna_Hea_X = ix
break
case 'a':
if(ix == 0)
Game_Over()
else
Sna_Hea_X = ix - 1
Sna_Hea_Y = iy
break
case 'd':
if(ix == (LEN - 1))
Game_Over()
else
Sna_Hea_X = ix + 1
Sna_Hea_Y = iy
break
default:
break
}
}
if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)
Game_Over()
if(Snake[Sna_Hea_X][Sna_Hea_Y] <0)//吃到苹果
{
++Snake_Len
Eat_Apple = 1
}
for(ix = 0ix <LEN++ix)//处理蛇尾
for(iy = 0iy <WID++iy)
{
if(Snake[ix][iy] >0)
{
if(Snake[ix][iy] != Snake_Len)
Snake[ix][iy] += 1
else
Snake[ix][iy] = 0
}
}
Snake[Sna_Hea_X][Sna_Hea_Y] = 1//处理蛇头
}
void Get_Input()//控制蛇的移动方向
{
if(kbhit())
{
switch(getch())
{
case 87:
Sna_Hea_Dir = 'w'
break
case 83:
Sna_Hea_Dir = 's'
break
case 65:
Sna_Hea_Dir = 'a'
break
case 68:
Sna_Hea_Dir = 'd'
break
default:
break
}
}
if(clock() - Now_Time >= Wait_Time)//蛇到时间自动行走
{
Clear_Snake()
Move_Snake()
Print_Snake()
Now_Time = clock()
}
}
void Init()//初始化
{
system("title 贪吃毛毛蛇")
system("mode con: cols=80 lines=25")
Hide_Cursor()
gotoxy(61, 4)
printf("You Score:")
gotoxy(61, 6)
printf("You Level:")
gotoxy(61, 8)
printf("The Lenght:")
gotoxy(61, 10)
printf("The Speed:")
gotoxy(61, 12)
printf("Apple Num:")
int i
for(i = 0i <Snake_Len++i)//生成蛇
Snake[10+i][15] = i+1
int iy, ix//打印蛇
for(iy = 0iy <WID++iy)
for(ix = 0ix <LEN++ix)
{
if(Snake[ix][iy])
{
SetColor(Snake[ix][iy])
gotoxy(ix*2, iy)
printf("■")
}
}
}
void Pri_News()//打印信息
{
SetColor(0xe)
gotoxy(73,4)
All_Score += Level
printf("%3d", All_Score)
gotoxy(73, 6)
printf("%3d", Level)
gotoxy(73, 8)
printf("%3d",Snake_Len)
gotoxy(73, 10)
printf("0.%3ds", Wait_Time/10)
gotoxy(73, 12)
printf("%d", Apple_Num)
}
void Lev_Sys()//等级系统
{
if(((Apple_Num-1) / 10) == Level)
{
++Level
if(Wait_Time >50)
Wait_Time -= 50
else
if(Wait_Time >10)
Wait_Time -= 10
else
Wait_Time -= 1
}
}
int main(void)
{
Init()
srand((unsigned)time(NULL))//设置随机数的种子
Now_Time = clock()
int speed1=1000,speed2,a
printf("\n")
printf("请输入你想要的速度\n")
scanf("%d",&speed2)
Level=1
Wait_Time=speed1-speed2
printf("请输入你想要的苹果数\n")
scanf("%d",&a)
while(a--)
Rand_Apple()
while(1)
{
if(Eat_Apple)
{
++Apple_Num
Rand_Apple()
Lev_Sys()
Pri_News()
}
Get_Input()
Sleep(10)
}
return 0
}
#include\x0d\x0a#include\x0d\x0a#include\x0d\x0a#define LEFT 0x4b00\x0d\x0a#define RIGHT 0x4d00\x0d\x0a#define DOWN 0x5000\x0d\x0a#define UP 0x4800\x0d\x0a#define ESC 0x011b\x0d\x0aint i,key\x0d\x0aint score=0\x0d\x0aint gamespeed=32000\x0d\x0astruct Food /*食物的结构体*/\x0d\x0a{\x0d\x0aint x/*食物的横坐标*/\x0d\x0aint y/*食物的纵坐标*/\x0d\x0aint yes/*食物是否出现的变量*/\x0d\x0a}food\x0d\x0astruct Snack /*蛇的结构体*/\x0d\x0a{\x0d\x0aint x[N]\x0d\x0aint y[N]\x0d\x0aint node/*蛇的节数*/\x0d\x0aint direction/*蛇的方向*/\x0d\x0aint life/*蛇的生命,0活着,1死亡*/\x0d\x0a}snake\x0d\x0avoid Init(void)/*图形驱动*/\x0d\x0avoid Close(void)/*关闭游戏函数*/\x0d\x0avoid DrawK(void)/*画图函数*/唯凳磨\x0d\x0avoid GameOver(void)/*输出失败函数*/\x0d\x0avoid GamePlay()/*游粗派戏控制函数 主要程序*/\x0d\x0avoid PrScore(void)/*分数输出函数*/\x0d\x0a\x0d\x0aDELAY(char ch)/*调节游戏速度*/\x0d\x0a{\x0d\x0aif(ch=='3')\x0d\x0a{\x0d\x0adelay(gamespeed)/*delay是延迟函数*/指斗\x0d\x0adelay(gamespeed)\x0d\x0a}\x0d\x0aelse if(ch=='2')\x0d\x0a{\x0d\x0adelay(gamespeed)\x0d\x0a}\x0d\x0a}\x0d\x0a\x0d\x0aMenu()/*游戏开始菜单*/\x0d\x0a{\x0d\x0achar ch\x0d\x0aprintf("Please choose the gamespeed:\n")\x0d\x0aprintf("1-Fast 2-Normal 3-Slow\n")\x0d\x0aprintf("\nPlease Press The numbers..\n")\x0d\x0ado\x0d\x0a{ch=getch()}\x0d\x0awhile(ch!='1'&&ch!='2'&&ch!='3')\x0d\x0aclrscr()\x0d\x0areturn(ch)\x0d\x0a}\x0d\x0a\x0d\x0a/*主函数*/\x0d\x0avoid main(void)\x0d\x0a{\x0d\x0aint ch\x0d\x0ach=Menu()\x0d\x0aInit()\x0d\x0aDrawK()\x0d\x0aGamePlay(ch)\x0d\x0aClose()\x0d\x0a}\x0d\x0a\x0d\x0avoid Init(void)\x0d\x0a{\x0d\x0aint gd=DETECT,gm\x0d\x0ainitgraph(&gd,&gm,"c:\\tc")\x0d\x0acleardevice()\x0d\x0a}\x0d\x0a\x0d\x0avoid DrawK(void)\x0d\x0a{\x0d\x0asetcolor(11)\x0d\x0asetlinestyle(SOLID_LINE,0,THICK_WIDTH)\x0d\x0afor(i=50i0i--) /*贪吃蛇的移动算法*/\x0d\x0a{\x0d\x0asnake.x[i]=snake.x[i-1]\x0d\x0asnake.y[i]=snake.y[i-1]/*贪吃蛇的身体移动算法*/\x0d\x0a}\x0d\x0a\x0d\x0aswitch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/\x0d\x0a{\x0d\x0acase 1:snake.x[0]+=10break\x0d\x0acase 2:snake.x[0]-=10break\x0d\x0acase 3:snake.y[0]-=10break\x0d\x0acase 4:snake.y[0]+=10break\x0d\x0a}\x0d\x0afor(i=3i595||snake.y[0]455)\x0d\x0a{\x0d\x0aGameOver()\x0d\x0asnake.life=1\x0d\x0a}\x0d\x0aif(snake.life==1) /*如果死亡就退出循环*/\x0d\x0abreak\x0d\x0aif(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/\x0d\x0a{\x0d\x0asetcolor(0)\x0d\x0arectangle(food.x,food.y,food.x+10,food.y-10)/*吃的食物后用黑色将食物擦去*/\x0d\x0asnake.x[snake.node]=-20snake.y[snake.node]=-20/*现把增加的一节放到看不到的地方去*/\x0d\x0a\x0d\x0asnake.node++\x0d\x0afood.yes=1\x0d\x0ascore+=10\x0d\x0aPrScore()\x0d\x0a}\x0d\x0asetcolor(4)/*每次移动后将后面的身体擦去*/\x0d\x0afor(i=0i 回答于 2022-11-16欢迎分享,转载请注明来源:内存溢出
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