用“vc”或“c++”编写的一个小游戏代码,源代码是什么

用“vc”或“c++”编写的一个小游戏代码,源代码是什么,第1张

#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key

int score=0

int gamespeed=32000

struct Food /*食物的结构体*/

{

int x/*食物的横坐标*/

int y/*食物的纵坐标*/

int yes/*食物是否出现的变量*/

}food

struct Snack /*蛇的结构体*/

{

int x[N]

int y[N]

int node/*蛇的节数*/

int direction/*蛇的方向*/

int life/*蛇的生命,0活着,1死亡*/

}snake

void Init(void)/*图形驱动*/

void Close(void)/悔弯*关闭游戏函数*/

void DrawK(void)/*画图函数*/

void GameOver(void)/*输出失败函数*/

void GamePlay()/*游戏控制函数 主要程序*/

void PrScore(void)/*分数输出函数*/

DELAY(char ch)/*调节游戏速度*/

{

if(ch=='3')

{

delay(gamespeed)/*delay是延迟函数*/

delay(gamespeed)

}

else if(ch=='2')

{

delay(gamespeed)

}

}

Menu()/*游戏开始菜单*/

{

char ch

printf("Please choose the gamespeed:\n")

printf("1-Fast 2-Normal 3-Slow\n")

printf("\nPlease Press The numbers..\n")

do

{ch=getch()}

while(ch!='1'&&ch!='2'&&ch!='3')

clrscr()

return(ch)

}

/*主函数*/

void main(void)

{

int ch

ch=Menu()

Init()

DrawK()

GamePlay(ch)

Close()

}

void Init(void)

{

int gd=DETECT,gm

initgraph(&gd,&gm,"c:\\tc")

cleardevice()

}

void DrawK(void)

{

setcolor(11)

setlinestyle(SOLID_LINE,0,THICK_WIDTH)

for(i=50i<=600i+=10)

{

rectangle(i,40,i+10,49)/*画出上边框*/

rectangle(i,451,i+10,460)/*画出下边框*/

}

for(i=40i<=450i+=10)

{

rectangle(50,i,59,i+10)/*画出左边框*/

rectangle(601,i,610,i+10)/*画出渗颂右边框*/

}

}

void GamePlay(char ch)

{

randomize()/*随机数发生器*/

food.yes=1/*1代表要出现食物,0表示以存在食物*/

snake.life=0

snake.direction=1

snake.x[0]=100snake.y[0]=100

snake.x[1]=110snake.y[1]=100

snake.node=2

PrScore()

while(1) /*可以重复游戏*/

{

while(!kbhit()) /*在没有按键的情况下蛇自己移动*/

{

if(food.yes==1) /*需要食物*/

{

food.x=rand()%400+60

food.y=rand()%350+60/*使用rand函数随机产生丛前郑食物坐标*/

while(food.x%10!=0)

food.x++

while(food.y%10!=0)

food.y++/*判断食物是否出现在整格里*/

food.yes=0/*现在有食物了*/

}

if(food.yes==0) /*有食物了就要显示出来*/

{

setcolor(GREEN)

rectangle(food.x,food.y,food.x+10,food.y-10)

}

for(i=snake.node-1i>0i--) /*贪吃蛇的移动算法*/

{

snake.x[i]=snake.x[i-1]

snake.y[i]=snake.y[i-1]/*贪吃蛇的身体移动算法*/

}

switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/

{

case 1:snake.x[0]+=10break

case 2:snake.x[0]-=10break

case 3:snake.y[0]-=10break

case 4:snake.y[0]+=10break

}

for(i=3i<snake.nodei++) /*判断是否头部与身体相撞*/

{

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])

{

GameOver()

snake.life=1

break

}

}

/*下面是判断是否撞到墙壁*/

if(snake.x[0]595||snake.y[0]455)

{

GameOver()

snake.life=1

}

if(snake.life==1) /*如果死亡就退出循环*/

break

if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/

{

setcolor(0)

rectangle(food.x,food.y,food.x+10,food.y-10)/*吃的食物后用黑色将食物擦去*/

snake.x[snake.node]=-20snake.y[snake.node]=-20/*现把增加的一节放到看不到的地方去*/

snake.node++

food.yes=1

score+=10

PrScore()

}

setcolor(4)/*每次移动后将后面的身体擦去*/

for(i=0i<snake.nodei++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10)

delay(gamespeed)

DELAY(ch)

setcolor(0)

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10)

}

if(snake.life==1)

break

key=bioskey(0)/*接受按键*/

if(key==ESC)

break

else

if(key==UP&&snake.direction!=4)/*判断是否改变方向*/

snake.direction=3

else

if(key==RIGHT&&snake.direction!=2)

snake.direction=1

else

if(key==LEFT&&snake.direction!=1)

snake.direction=2

else

if(key==DOWN&&snake.direction!=3)

snake.direction=4

}

}

void GameOver(void)

{

cleardevice()

setcolor(RED)

settextstyle(0,0,4)

outtextxy(200,200,"GAME OVER")

getch()

}

void PrScore(void)

{

char str[10]

setfillstyle(SOLID_FILL,YELLOW)

bar(50,15,220,35)

setcolor(6)

settextstyle(0,0,2)

sprintf(str,"scord:%d",score)

outtextxy(55,20,str)

}

void Close(void)

{

getch()

closegraph()

}

最基础的贪吃蛇的代码

#include<stdio.h>

#include<庆搏windows.h>//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。

#include<conio.h> //用户通过按键盘产生的对应 *** 作 (控制台)

#include<stdlib.h>

#include<time.h>//日期和时间头文件

#define LEN 30

#define WID 25

int Snake[LEN][WID] = {0} //数组的元素代表蛇的各个部位

char Sna_Hea_Dir = 'a'//记录蛇头的移动方向

int Sna_Hea_X, Sna_Hea_Y//记录蛇头的位置

int Snake_Len = 3//记录蛇的长度

clock_t Now_Time//记录当前时间,以便自动移动

int Wait_Time //记录自动移动的时间间隔

int Eat_Apple = 1//吃到苹果表示为1

int Level

int All_Score = -1

int Apple_Num = -1

HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE) //获取标准输出的句柄 <windows.h>

//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便 *** 控,

void gotoxy(int x, int y)//设置光标位置

{

COORD pos = {x,y} //定义一个字符在控制台屏幕上的坐标POS

SetConsoleCursorPosition(hConsole, pos) //定位光标位置的函数<windows.h>

}

void Hide_Cursor()//隐藏光标 固定函数

{

CONSOLE_CURSOR_INFO cursor_info = {1, 0}

SetConsoleCursorInfo(hConsole, &cursor_info)

}

void SetColor(int color)//设置颜色

{

SetConsoleTextAttribute(hConsole, color)

//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色)

}

void Print_Snake()//打印蛇头和蛇的脖子和蛇尾

{

int iy, ix, color

for(iy = 0iy <WID++iy)

for(ix = 0ix <LEN++ix)

{

if(Snake[ix][iy] == 1)//蛇头念差告

{

SetColor(0xf) /仔明/oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数

gotoxy(ix*2, iy)

printf("※")

}

if(Snake[ix][iy] == 2)//蛇的脖子

{

color = rand()%15 + 1 //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。

//头文件:stdlib.h

if(color == 14)

color -= rand() % 13 + 1 //变色

SetColor(color)

gotoxy(ix*2, iy)

printf("■")

}

if(Snake[ix][iy] == Snake_Len)

{

gotoxy(ix*2, iy)

SetColor(0xe)

printf("≈")

}

}

}

void Clear_Snake()//擦除贪吃蛇

{

int iy, ix

for(iy = 0iy <WID++iy)

for(ix = 0ix <LEN++ix)

{

gotoxy(ix*2, iy)

if(Snake[ix][iy] == Snake_Len)

printf(" ")

}

}

void Rand_Apple()//随机产生苹果

{

int ix, iy

do

{

ix = rand() % LEN

iy = rand() % WID

}while(Snake[ix][iy])

Snake[ix][iy] = -1

gotoxy(ix*2, iy)

printf("⊙")

Eat_Apple = 0

}

void Game_Over()//蛇死掉了

{

gotoxy(30, 10)

printf("Game Over")

Sleep(3000)

system("pause >nul")

exit(0)

}

void Move_Snake()//让蛇动起来

{

int ix, iy

for(ix = 0ix <LEN++ix)//先标记蛇头

for(iy = 0iy <WID++iy)

if(Snake[ix][iy] == 1)

{

switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头

{

case 'w':

if(iy == 0)

Game_Over()

else

Sna_Hea_Y = iy - 1

Sna_Hea_X = ix

break

case 's':

if(iy == (WID -1))

Game_Over()

else

Sna_Hea_Y = iy + 1

Sna_Hea_X = ix

break

case 'a':

if(ix == 0)

Game_Over()

else

Sna_Hea_X = ix - 1

Sna_Hea_Y = iy

break

case 'd':

if(ix == (LEN - 1))

Game_Over()

else

Sna_Hea_X = ix + 1

Sna_Hea_Y = iy

break

default:

break

}

}

if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)

Game_Over()

if(Snake[Sna_Hea_X][Sna_Hea_Y] <0)//吃到苹果

{

++Snake_Len

Eat_Apple = 1

}

for(ix = 0ix <LEN++ix)//处理蛇尾

for(iy = 0iy <WID++iy)

{

if(Snake[ix][iy] >0)

{

if(Snake[ix][iy] != Snake_Len)

Snake[ix][iy] += 1

else

Snake[ix][iy] = 0

}

}

Snake[Sna_Hea_X][Sna_Hea_Y] = 1//处理蛇头

}

void Get_Input()//控制蛇的移动方向

{

if(kbhit())

{

switch(getch())

{

case 87:

Sna_Hea_Dir = 'w'

break

case 83:

Sna_Hea_Dir = 's'

break

case 65:

Sna_Hea_Dir = 'a'

break

case 68:

Sna_Hea_Dir = 'd'

break

default:

break

}

}

if(clock() - Now_Time >= Wait_Time)//蛇到时间自动行走

{

Clear_Snake()

Move_Snake()

Print_Snake()

Now_Time = clock()

}

}

void Init()//初始化

{

system("title 贪吃毛毛蛇")

system("mode con: cols=80 lines=25")

Hide_Cursor()

gotoxy(61, 4)

printf("You Score:")

gotoxy(61, 6)

printf("You Level:")

gotoxy(61, 8)

printf("The Lenght:")

gotoxy(61, 10)

printf("The Speed:")

gotoxy(61, 12)

printf("Apple Num:")

int i

for(i = 0i <Snake_Len++i)//生成蛇

Snake[10+i][15] = i+1

int iy, ix//打印蛇

for(iy = 0iy <WID++iy)

for(ix = 0ix <LEN++ix)

{

if(Snake[ix][iy])

{

SetColor(Snake[ix][iy])

gotoxy(ix*2, iy)

printf("■")

}

}

}

void Pri_News()//打印信息

{

SetColor(0xe)

gotoxy(73,4)

All_Score += Level

printf("%3d", All_Score)

gotoxy(73, 6)

printf("%3d", Level)

gotoxy(73, 8)

printf("%3d",Snake_Len)

gotoxy(73, 10)

printf("0.%3ds", Wait_Time/10)

gotoxy(73, 12)

printf("%d", Apple_Num)

}

void Lev_Sys()//等级系统

{

if(((Apple_Num-1) / 10) == Level)

{

++Level

if(Wait_Time >50)

Wait_Time -= 50

else

if(Wait_Time >10)

Wait_Time -= 10

else

Wait_Time -= 1

}

}

int main(void)

{

Init()

srand((unsigned)time(NULL))//设置随机数的种子

Now_Time = clock()

int speed1=1000,speed2,a

printf("\n")

printf("请输入你想要的速度\n")

scanf("%d",&speed2)

Level=1

Wait_Time=speed1-speed2

printf("请输入你想要的苹果数\n")

scanf("%d",&a)

while(a--)

Rand_Apple()

while(1)

{

if(Eat_Apple)

{

++Apple_Num

Rand_Apple()

Lev_Sys()

Pri_News()

}

Get_Input()

Sleep(10)

}

return 0

}

#include\x0d\x0a#include\x0d\x0a#include\x0d\x0a#define LEFT 0x4b00\x0d\x0a#define RIGHT 0x4d00\x0d\x0a#define DOWN 0x5000\x0d\x0a#define UP 0x4800\x0d\x0a#define ESC 0x011b\x0d\x0aint i,key\x0d\x0aint score=0\x0d\x0aint gamespeed=32000\x0d\x0astruct Food /*食物的结构体*/\x0d\x0a{\x0d\x0aint x/*食物的横坐标*/\x0d\x0aint y/*食物的纵坐标*/\x0d\x0aint yes/*食物是否出现的变量*/\x0d\x0a}food\x0d\x0astruct Snack /*蛇的结构体*/\x0d\x0a{\x0d\x0aint x[N]\x0d\x0aint y[N]\x0d\x0aint node/*蛇的节数*/\x0d\x0aint direction/*蛇的方向*/\x0d\x0aint life/*蛇的生命,0活着,1死亡*/\x0d\x0a}snake\x0d\x0avoid Init(void)/*图形驱动*/\x0d\x0avoid Close(void)/*关闭游戏函数*/\x0d\x0avoid DrawK(void)/*画图函数*/唯凳磨\x0d\x0avoid GameOver(void)/*输出失败函数*/\x0d\x0avoid GamePlay()/*游粗派戏控制函数 主要程序*/\x0d\x0avoid PrScore(void)/*分数输出函数*/\x0d\x0a\x0d\x0aDELAY(char ch)/*调节游戏速度*/\x0d\x0a{\x0d\x0aif(ch=='3')\x0d\x0a{\x0d\x0adelay(gamespeed)/*delay是延迟函数*/指斗\x0d\x0adelay(gamespeed)\x0d\x0a}\x0d\x0aelse if(ch=='2')\x0d\x0a{\x0d\x0adelay(gamespeed)\x0d\x0a}\x0d\x0a}\x0d\x0a\x0d\x0aMenu()/*游戏开始菜单*/\x0d\x0a{\x0d\x0achar ch\x0d\x0aprintf("Please choose the gamespeed:\n")\x0d\x0aprintf("1-Fast 2-Normal 3-Slow\n")\x0d\x0aprintf("\nPlease Press The numbers..\n")\x0d\x0ado\x0d\x0a{ch=getch()}\x0d\x0awhile(ch!='1'&&ch!='2'&&ch!='3')\x0d\x0aclrscr()\x0d\x0areturn(ch)\x0d\x0a}\x0d\x0a\x0d\x0a/*主函数*/\x0d\x0avoid main(void)\x0d\x0a{\x0d\x0aint ch\x0d\x0ach=Menu()\x0d\x0aInit()\x0d\x0aDrawK()\x0d\x0aGamePlay(ch)\x0d\x0aClose()\x0d\x0a}\x0d\x0a\x0d\x0avoid Init(void)\x0d\x0a{\x0d\x0aint gd=DETECT,gm\x0d\x0ainitgraph(&gd,&gm,"c:\\tc")\x0d\x0acleardevice()\x0d\x0a}\x0d\x0a\x0d\x0avoid DrawK(void)\x0d\x0a{\x0d\x0asetcolor(11)\x0d\x0asetlinestyle(SOLID_LINE,0,THICK_WIDTH)\x0d\x0afor(i=50i0i--) /*贪吃蛇的移动算法*/\x0d\x0a{\x0d\x0asnake.x[i]=snake.x[i-1]\x0d\x0asnake.y[i]=snake.y[i-1]/*贪吃蛇的身体移动算法*/\x0d\x0a}\x0d\x0a\x0d\x0aswitch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/\x0d\x0a{\x0d\x0acase 1:snake.x[0]+=10break\x0d\x0acase 2:snake.x[0]-=10break\x0d\x0acase 3:snake.y[0]-=10break\x0d\x0acase 4:snake.y[0]+=10break\x0d\x0a}\x0d\x0afor(i=3i595||snake.y[0]455)\x0d\x0a{\x0d\x0aGameOver()\x0d\x0asnake.life=1\x0d\x0a}\x0d\x0aif(snake.life==1) /*如果死亡就退出循环*/\x0d\x0abreak\x0d\x0aif(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/\x0d\x0a{\x0d\x0asetcolor(0)\x0d\x0arectangle(food.x,food.y,food.x+10,food.y-10)/*吃的食物后用黑色将食物擦去*/\x0d\x0asnake.x[snake.node]=-20snake.y[snake.node]=-20/*现把增加的一节放到看不到的地方去*/\x0d\x0a\x0d\x0asnake.node++\x0d\x0afood.yes=1\x0d\x0ascore+=10\x0d\x0aPrScore()\x0d\x0a}\x0d\x0asetcolor(4)/*每次移动后将后面的身体擦去*/\x0d\x0afor(i=0i 回答于 2022-11-16


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