#include "graphics.h" /*图形系统头文件*/
#define LEFT 0x4b00 /*光标左键值*/
#define RIGHT 0x4d00 /*光标右键值*/
#define DOWN 0x5000 /*光标下键值*/
#define UP 0x4800 /*光标上键值*/
#define ESC 0x011b /* ESC键值*/
#define ENTER 0x1c0d /* 回车键值*/
int a[8][8]={0},key,score1,score2/*具体分数以及按键与存放棋子的变量*/
char playone[3],playtwo[3]/*两个人的得分转换成字符串输出*/
void playtoplay(void)/*人人对战函数*/
void DrawQp(void)/*画棋盘函数*/
void SetPlayColor(int x)/*设置棋子第一次的颜色*/
void MoveColor(int x,int y)/*恢复原来棋盘状态*/
int QpChange(int x,int y,int z)/*判断棋盘的变化*/
void DoScore(void)/*处理分数*/
void PrintScore(int n)/*输出成绩*/
void playWin(void)/*输出胜利者信息*/
/******主函数*********/
void main(void)
{
int gd=DETECT,gr
initgraph(&gd,&gr,"c:\\tc")/*初始化图形系统*/
DrawQp()/*画棋盘*/
playtoplay()/*人人对战*/
getch()
closegraph()/*关闭图形系统*/
}
void DrawQp()/*画棋盘*/
{
int i,j
score1=score2=0/*棋手一开始得分都为0*/
setbkcolor(BLUE)
for(i=100i<=420i+=40)
{
line(100,i,420,i)/*画水平线*/
line(i,100,i,420)/*画垂直线*/
}
setcolor(0)/*取消圆周围的一圈东西*/
setfillstyle(SOLID_FILL,15)/*白色实体填凳颤充模式*/
fillellipse(500,200,15,15)/*在显示得分的位置画棋*/
setfillstyle(SOLID_FILL,8)/*黑色实体填充模式*/
fillellipse(500,300,15,15)
a[3][3]=a[4][4]=1/*初始两个黑棋*/
a[3][4]=a[4][3]=2/*初始两个白棋*/
setfillstyle(SOLID_FILL,WHITE)
fillellipse(120+3*40,120+3*40,15,15)
fillellipse(120+4*40,120+4*40,15,15)
setfillstyle(SOLID_FILL,8)
fillellipse(120+3*40,120+4*40,15,15)
fillellipse(120+4*40,120+3*40,15,15)
score1=score2=2/*有棋后改变分数*/
DoScore()/*输出开始分数*/
}
void playtoplay()/*人人对战*/
{
int x,y,t=1,i,j,cc=0
while(1)/*换棋好悄手走棋*/
{
x=120,y=80/*每次棋子一开始出来的坐标,x为行坐标,y为列坐标*/
while(1) /*具体一个棋手走棋的过程*/
{
PrintScore(1)/*输出棋手1的成绩*/
PrintScore(2)/*输出棋手2的成绩*/
SetPlayColor(t)/*t变量是友粗渣用来判断棋手所执棋子的颜色*/
fillellipse(x,y,15,15)
key=bioskey(0)/*接收按键*/
if(key==ESC)/*跳出游戏*/
break
else
if(key==ENTER)/*如果按键确定就可以跳出循环*/
{
if(y!=80&&a[(x-120)/40][(y-120)/40]!=1
&&a[(x-120)/40][(y-120)/40]!=2)/*如果落子位置没有棋子*/
{
if(t%2==1)/*如果是棋手1移动*/
a[(x-120)/40][(y-120)/40]=1
else/*否则棋手2移动*/
a[(x-120)/40][(y-120)/40]=2
if(!QpChange(x,y,t))/*落子后判断棋盘的变化*/
{
a[(x-120)/40][(y-120)/40]=0/*恢复空格状态*/
cc++/*开始统计尝试次数*/
if(cc>=64-score1-score2) /*如果尝试超过空格数则停步*/
{
MoveColor(x,y)
fillellipse(x,y,15,15)
break
}
else
continue/*如果按键无效*/
}
DoScore()/*分数的改变*/
break/*棋盘变化了,则轮对方走棋*/
}
else/*已经有棋子就继续按键*/
continue
}
else /*四个方向按键的判断*/
if(key==LEFT&&x>120)/*左方向键*/
{
MoveColor(x,y)
fillellipse(x,y,15,15)
SetPlayColor(t)
x-=40
fillellipse(x,y,15,15)
}
else
if(key==RIGHT&&x<400&&y>80)/*右方向键*/
{
MoveColor(x,y)
fillellipse(x,y,15,15)
SetPlayColor(t)
x+=40
fillellipse(x,y,15,15)
}
else
if(key==UP&&y>120)/*上方向键*/
{
MoveColor(x,y)
fillellipse(x,y,15,15)
SetPlayColor(t)
y-=40
fillellipse(x,y,15,15)
}
else
if(key==DOWN&&y<400)/*下方向键*/
{
MoveColor(x,y)
fillellipse(x,y,15,15)
SetPlayColor(t)
y+=40
fillellipse(x,y,15,15)
}
}
if(key==ESC)/*结束游戏*/
break
if((score1+score2)==64||score1==0||score2==0)/*格子已经占满或一方棋子为0判断胜负*/
{
playWin()/*输出最后结果*/
break
}
t=t%2+1/*一方走后,改变棋子颜色即轮对方走*/
cc=0 /*计数值恢复为0*/
} /*endwhile*/
}
void SetPlayColor(int t)/*设置棋子颜色*/
{
if(t%2==1)
setfillstyle(SOLID_FILL,15)/*白色*/
else
setfillstyle(SOLID_FILL,8)/*灰色*/
}
void MoveColor(int x,int y)/*走了一步后恢复原来格子的状态*/
{
if(y<100)/*如果是从起点出发就恢复蓝色*/
setfillstyle(SOLID_FILL,BLUE)
else/*其他情况如果是1就恢复白色棋子,2恢复黑色棋子,或恢复蓝色棋盘*/
switch(a[(x-120)/40][(y-120)/40])
{
case 1:
setfillstyle(SOLID_FILL,15)break/*白色*/
case 2:
setfillstyle(SOLID_FILL,8)break/*黑色*/
default:
setfillstyle(SOLID_FILL,BLUE)/*蓝色*/
}
}
int QpChange(int x,int y,int t)/*判断棋盘的变化*/
{
int i,j,k,kk,ii,jj,yes
yes=0
i=(x-120)/40/*计算数组元素的行下标*/
j=(y-120)/40/*计算数组元素的列下标*/
SetPlayColor(t)/*设置棋子变化的颜色*/
/*开始往8个方向判断变化*/
if(j<6)/*往右边*/
{
for(k=j+1k<8k++)
if(a[i][k]==a[i][j]||a[i][k]==0)/*遇到自己的棋子或空格结束*/
break
if(a[i][k]!=0&&k<8)
{
for(kk=j+1kk<k&&k<8kk++)/*判断右边*/
{
a[i][kk]=a[i][j]/*改变棋子颜色*/
fillellipse(120+i*40,120+kk*40,15,15)
}
if(kk!=j+1) /*条件成立则有棋子改变过颜色*/
yes=1
}
}
if(j>1)/*判断左边*/
{
for(k=j-1k>=0k--)
if(a[i][k]==a[i][j]||!a[i][k])
break
if(a[i][k]!=0&&k>=0)
{
for(kk=j-1kk>k&&k>=0kk--)
{
a[i][kk]=a[i][j]
fillellipse(120+i*40,120+kk*40,15,15)
}
if(kk!=j-1)
yes=1
}
}
if(i<6)/*判断下边*/
{
for(k=i+1k<8k++)
if(a[k][j]==a[i][j]||!a[k][j])
break
if(a[k][j]!=0&&k<8)
{
for(kk=i+1kk<k&&k<8kk++)
{
a[kk][j]=a[i][j]
fillellipse(120+kk*40,120+j*40,15,15)
}
if(kk!=i+1)
yes=1
}
}
if(i>1)/*判断上边*/
{
for(k=i-1k>=0k--)
if(a[k][j]==a[i][j]||!a[k][j])
break
if(a[k][j]!=0&&k>=0)
{
for(kk=i-1kk>k&&k>=0kk--)
{
a[kk][j]=a[i][j]
fillellipse(120+kk*40,120+j*40,15,15)
}
if(kk!=i-1)
yes=1
}
}
if(i>1&&j<6)/*右上*/
{
for(k=i-1,kk=j+1k>=0&&kk<8k--,kk++)
if(a[k][kk]==a[i][j]||!a[k][kk])
break
if(a[k][kk]&&k>=0&&kk<8)
{
for(ii=i-1,jj=j+1ii>k&&k>=0ii--,jj++)
{
a[ii][jj]=a[i][j]
fillellipse(120+ii*40,120+jj*40,15,15)
}
if(ii!=i-1)
yes=1
}
}
if(i<6&&j>1)/*左下*/
{
for(k=i+1,kk=j-1k<8&&kk>=0k++,kk--)
if(a[k][kk]==a[i][j]||!a[k][kk])
break
if(a[k][kk]!=0&&k<8&&kk>=0)
{
for(ii=i+1,jj=j-1ii<k&&k<8ii++,jj--)
{
a[ii][jj]=a[i][j]
fillellipse(120+ii*40,120+jj*40,15,15)
}
if(ii!=i+1)
yes=1
}
}
if(i>1&&j>1)/*左上*/
{
for(k=i-1,kk=j-1k>=0&&kk>=0k--,kk--)
if(a[k][kk]==a[i][j]||!a[k][kk])
break
if(a[k][kk]!=0&&k>=0&&kk>=0)
{
for(ii=i-1,jj=j-1ii>k&&k>=0ii--,jj--)
{
a[ii][jj]=a[i][j]
fillellipse(120+ii*40,120+jj*40,15,15)
}
if(ii!=i-1)
yes=1
}
}
if(i<6&&j<6)/* 右下*/
{
for(k=i+1,kk=j+1kk<8&&kk<8k++,kk++)
if(a[k][kk]==a[i][j]||!a[k][kk])
break
if(a[k][kk]!=0&&kk<8&&k<8)
{
for(ii=i+1,jj=j+1ii<k&&k<8ii++,jj++)
{
a[ii][jj]=a[i][j]
fillellipse(120+ii*40,120+jj*40,15,15)
}
if(ii!=i+1)
yes=1
}
}
return yes/*返回是否改变过棋子颜色的标记*/
}
void DoScore()/*处理分数*/
{
int i,j
score1=score2=0/*重新开始计分数*/
for(i=0i<8i++)
for(j=0j<8j++)
if(a[i][j]==1)/*分别统计两个人的分数*/
score1++
else
if(a[i][j]==2)
score2++
}
void PrintScore(int playnum)/*输出成绩*/
{
if(playnum==1)/*清除以前的成绩*/
{
setfillstyle(SOLID_FILL,BLUE)
bar(550,100,640,400)
}
setcolor(RED)
settextstyle(0,0,4)/*设置文本输出样式*/
if(playnum==1)/*判断输出哪个棋手的分,在不同的位置输出*/
{
sprintf(playone,"%d",score1)
outtextxy(550,200,playone)
}
else
{
sprintf(playtwo,"%d",score2)
outtextxy(550,300,playtwo)
}
setcolor(0)
}
void playWin()/*输出最后的胜利者结果*/
{
settextstyle(0,0,4)
setcolor(12)
if(score2>score1)/*开始判断最后的结果*/
outtextxy(100,50,"black win!")
else
if(score2<score1)
outtextxy(100,50,"white win!")
else
outtextxy(60,50,"you all win!")
}
五子棋游戏
/*五子棋*/
#include<stdio.h>
#include<stdlib.h>
#include<graphics.h>
#include<bios.h>
#include<conio.h>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define SPACE 0x3920
#define BILI 20
#define JZ 4
#define JS 3
#define N 19
int box[N][N]
int step_x,step_y
int key
int flag=1
void draw_box()
void draw_cicle(int x,int y,int color)
void change()
void judgewho(int x,int y)
void judgekey()
int judgeresult(int x,int y)
void attentoin()
void attention()
{
char ch
window(1,1,80,25)
textbackground(LIGHTBLUE)
textcolor(YELLOW)
clrscr()
gotoxy(15,2)
printf("游戏 *** 作规则:")
gotoxy(15,4)
printf("Play Rules:")
gotoxy(15,6)
printf("1、按左右上下方向键移动棋子")
gotoxy(15,8)
printf("1. Press Left,Right,Up,Down Key to move Piece")
gotoxy(15,10)
printf("2、按空格确定落棋子")
gotoxy(15,12)
printf("2. Press Space to place the Piece")
gotoxy(15,14)
printf("3、禁止在棋盘外按空格")
gotoxy(15,16)
printf("3. DO NOT press Space outside of the chessboard")
gotoxy(15,18)
printf("你是否接受上述的游戏规则(Y/N)")
gotoxy(15,20)
printf("Do you accept the above Playing Rules? [Y/N]:")
while(1)
{
gotoxy(60,20)
ch=getche()
if(ch=='Y'||ch=='y')
break
else if(ch=='N'||ch=='n')
{
window(1,1,80,25)
textbackground(BLACK)
textcolor(LIGHTGRAY)
clrscr()
exit(0)
}
gotoxy(51,12)
printf(" ")
}
}
void draw_box()
{
int x1,x2,y1,y2
setbkcolor(LIGHTBLUE)
setcolor(YELLOW)
gotoxy(7,2)
printf("Left, Right, Up, Down KEY to move, Space to put, ESC-quit.")
for(x1=1,y1=1,y2=18x1<=18x1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI)
for(x1=1,y1=1,x2=18y1<=18y1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI)
for(x1=1x1<=18x1++)
for(y1=1y1<=18y1++)
box[x1][y1]=0
}
void draw_circle(int x,int y,int color)
{
setcolor(color)
setlinestyle(SOLID_LINE,0,1)
x=(x+JZ)*BILI
y=(y+JS)*BILI
circle(x,y,8)
}
void judgekey()
{
int i
int j
switch(key)
{
case LEFT :
if(step_x-1<0)
break
else
{
for(i=step_x-1,j=step_yi>=1i--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE)
break
}
if(i<1)break
step_x=i
judgewho(step_x,step_y)
break
}
case RIGHT :
if(step_x+1>18)
break
else
{
for(i=step_x+1,j=step_yi<=18i++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE)
break
}
if(i>18)break
step_x=i
judgewho(step_x,step_y)
break
}
case DOWN :
if((step_y+1)>18)
break
else
{
for(i=step_x,j=step_y+1j<=18j++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE)
break
}
if(j>18)break
step_y=j
judgewho(step_x,step_y)
break
}
case UP :
if((step_y-1)<0)
break
else
{
for(i=step_x,j=step_y-1j>=1j--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE)
break
}
if(j<1)break
step_y=j
judgewho(step_x,step_y)
break
}
case ESC :
break
case SPACE :
if(step_x>=1&&step_x<=18&&step_y>=1&&step_y<=18)
{
if(box[step_x][step_y]==0)
{
box[step_x][step_y]=flag
if(judgeresult(step_x,step_y)==1)
{
sound(1000)
delay(1000)
nosound()
gotoxy(30,4)
if(flag==1)
{
setbkcolor(BLUE)
cleardevice()
setviewport(100,100,540,380,1)
/*定义一个图形窗口*/
setfillstyle(1,2)
/*绿色以实填充*/
setcolor(YELLOW)
rectangle(0,0,439,279)
floodfill(50,50,14)
setcolor(12)
settextstyle(1,0,5)
/*三重笔划字体, 水平放?5倍*/
outtextxy(20,20,"The White Win !")
setcolor(15)
settextstyle(3,0,5)
/*无衬笔划字体, 水平放大5倍*/
outtextxy(120,120,"The White Win !")
setcolor(14)
settextstyle(2,0,8)
getch()
closegraph()
exit(0)
}
if(flag==2)
{
setbkcolor(BLUE)
cleardevice()
setviewport(100,100,540,380,1)
/*定义一个图形窗口*/
setfillstyle(1,2)
/*绿色以实填充*/
setcolor(YELLOW)
rectangle(0,0,439,279)
floodfill(50,50,14)
setcolor(12)
settextstyle(1,0,8)
/*三重笔划字体, 水平放大8倍*/
outtextxy(20,20,"The Red Win !")
setcolor(15)
settextstyle(3,0,5)
/*无衬笔划字体, 水平放大5倍*/
outtextxy(120,120,"The Red Win !")
setcolor(14)
settextstyle(2,0,8)
getch()
closegraph()
exit(0)
}
}
change()
break
}
}
else
break
}
}
void change()
{
if(flag==1)
flag=2
else
flag=1
}
void judgewho(int x,int y)
{
if(flag==1)
draw_circle(x,y,15)
if(flag==2)
draw_circle(x,y,4)
}
int judgeresult(int x,int y)
{
int j,k,n1,n2
while(1)
{
n1=0
n2=0
/*水平向左数*/
for(j=x,k=yj>=1j--)
{
if(box[j][k]==flag)
n1++
else
break
}
/*水平向右数*/
for(j=x,k=yj<=18j++)
{
if(box[j][k]==flag)
n2++
else
break
}
if(n1+n2-1>=5)
{
return(1)
break
}
/*垂直向上数*/
n1=0
n2=0
for(j=x,k=yk>=1k--)
{
if(box[j][k]==flag)
n1++
else
break
}
/*垂直向下数*/
for(j=x,k=yk<=18k++)
{
if(box[j][k]==flag)
n2++
else
break
}
if(n1+n2-1>=5)
{
return(1)
break
}
/*向左上方数*/
n1=0
n2=0
for(j=x,k=yj>=1,k>=1j--,k--)
{
if(box[j][k]==flag)
n1++
else
break
}
/*向右下方数*/
for(j=x,k=yj<=18,k<=18j++,k++)
{
if(box[j][k]==flag)
n2++
else
break
}
if(n1+n2-1>=5)
{
return(1)
break
}
/*向右上方数*/
n1=0
n2=0
for(j=x,k=yj<=18,k>=1j++,k--)
{
if(box[j][k]==flag)
n1++
else
break
}
/*向左下方数*/
for(j=x,k=yj>=1,k<=18j--,k++)
{
if(box[j][k]==flag)
n2++
else
break
}
if(n1+n2-1>=5)
{
return(1)
break
}
return(0)
break
}
}
void main()
{
int gdriver=VGA,gmode=VGAHI
clrscr()
attention()
initgraph(&gdriver,&gmode,"c:\\tc")
/* setwritemode(XOR_PUT)*/
flag=1
draw_box()
do
{
step_x=0
step_y=0
/*draw_circle(step_x,step_y,8)*/
judgewho(step_x-1,step_y-1)
do
{
while(bioskey(1)==0)
key=bioskey(0)
judgekey()
}
while(key!=SPACE&&key!=ESC)
}
while(key!=ESC)
closegraph()
}
# include "stdio.h"# include "stdlib.h"
# include "string.h"
# define NULL 0
struct xiangcun
{
char num[4]//乡村的编号
char name[20] //村名
int people //总人数
int relieve//救济人数
float amount //救济总金袜链和额
struct xiangcun *next
}
struct jiating
{
char num[10] //乡村编号
char candidate[20] //身份z号码
char fname[20]//户主名字
char sex[2] //性别
int fpeople //家庭人数
float insert //年收入
int time //接受救助次数
struct jiating * next
}
struct out
{
char candidate[20]//户主身份z号码
char goodsname[20] //商品名字
char date[15]//发放日期
char unit[10] //单位
float price //单价
int count//发放数量
float money /唤正/金额
struct out *next
}
struct xiangcun *h1,*tail1
struct jiating *h2,*tail2
struct out *h3,*tail3
struct xiangcun * rebuilt1() //构建乡村链表
{
int n1=0
struct xiangcun *p1,*p2,*head
p1=p2=(struct xiangcun *)malloc(sizeof(struct xiangcun))
printf("\n\n\n\告盯n\n\n 请输入以下信息:\n 乡村的编号:\n 村名:\n 总人数:\n 救济人数:\n 就系总金额:\n")
scanf("%s%s%d%d%f",p1->num,p1->name,&p1->people,&p1->relieve,&p1->amount)
while(strcmp(p1->num,"0")!=0)
{
n1++
if(n1==1)
h1=p1
else
p2->next=p1
p2=p1
p1=(struct xiangcun *)malloc(sizeof(struct xiangcun))
scanf("%s%s%d%d%f",p1->num,p1->name,&p1->people,&p1->relieve,&p1->amount)
}
p2->next=NULL
return h1
}
struct jiating * rebuilt2() //构建家庭信息链表
{
int n2=0
struct jiating *p1,*p2,*head
p1=p2=(struct jiating *)malloc(sizeof(struct jiating))
printf("\n\n\n\n\n\n 请输入以下信息:\n乡村名字: \n户主身份z号码: \n 户主名字:\n 户主性别:\n 家庭人数:\n 年收入:\n 接受救助的次数:\n")
scanf("%s%s%s%s%d%f%d",p1->num,p1->candidate,p1->fname,p1->sex,&p1->fpeople,&p1->insert,&p1->time)
while(strcmp(p1->candidate,"0")!=0)
{
n2++
if(n2==1)
h2=p1
else
p2->next=p1
p2=p1
p1=(struct jiating *)malloc(sizeof(struct jiating))
scanf("%s%s%s%s%d%f%d",p1->num,p1->candidate,p1->fname,p1->sex,&p1->fpeople,&p1->insert,&p1->time)
}
p2->next=NULL
return h2
}
struct out * rebuilt3() //构建物资信息链表
{
struct out *p1, *p2,*head
int n3=0
p1=p2=(struct out *)malloc(sizeof(struct out))
printf("\n\n\n\n\n\n 请输入以下信息:\n 户主身份z号码:\n 商品名字:\n 发放日期:\n 单位:\n 单价:\n 发放数量:\n 金额:\n")
scanf("%s%s%s%s%f%d%f",p1->candidate,p1->goodsname,p1->date,p1->unit,&p1->price,&p1->count,&p1->money)
while(strcmp(p1->candidate,"0")!=0)
{
n3++
if(n3==1)
h3=p1
else
p2->next=p1
p2=p1
p1=(struct out *)malloc(sizeof(struct out))
scanf("%s%s%s%s%f%d%f",p1->candidate,p1->goodsname,p1->date,p1->unit,&p1->price,&p1->count,&p1->money)
}
p2->next=NULL
return h3
}
int change1(xiangcun *head1,char *num) //对乡村信息的修改
{
struct xiangcun *p
p=head1->next
printf("\n\n\n\n\n\n")
while(1)
{
if(p==NULL)
{
return 1
}
if(strstr(p->num,num))
{
printf(" 请重新输入要修改乡村的各项:")
scanf("%s%s%d%d%d",p->num,p->name,&p->people,&p->relieve,&p->amount)
return 1
}
p=p->next
}
}
int change2(jiating *head2,char *num) //对家庭信息的修改
{
struct jiating *p
p=head2->next
printf("\n\n\n\n\n\n")
while(1)
{
if(p==NULL)
{
return 1
}
if(strstr(p->fname,num))
{
printf(" 请重新输入要修改家庭的各项:")
scanf("%s%s%s%s%d%f%d",p->num,p->candidate,p->fname,p->sex,&p->fpeople,&p->insert,&p->time)
return 1
}
p=p->next
}
}
int change3(out *head3,char *name) //对物资信息的修改
{
struct out *p
p=head3->next
printf("\n\n\n\n\n\n")
while(1)
{
if(p==NULL)
{
return 1
}
if(strstr(p->goodsname,name))
{
printf(" 请重新输入要修改物资的各项:")
scanf("%s%s%s%s%f%d%f",p->candidate,p->goodsname,p->date,p->unit,&p->price,&p->count,&p->money)
return 1
}
p=p->next
}
}
void Csearch(xiangcun* head1) /* 查询全部乡村中每个村的救济总户数*/
{
struct xiangcun *p
p=head1->next
printf("\n\n\n\n\n\n")
if(p==NULL)
{
printf(" 全乡没有被救济的人!\n")
return
}
while(p!=NULL)
{
printf(" %s救济人数为:%d\n",p->name,p->relieve)
p=p->next
}
return
}
int Esearch(xiangcun * head1,char *name) /*查询全部乡村中某个村的村救济总金额*/
{
struct xiangcun *p
p=head1->next
while(1)
{
if(p==NULL)
{
return 0
}
if(strstr(p->name,name))
{
printf("\n\n\n\n\n\n %s的受救济总金额是:%g\n",p->name,p->amount)
return 1
}
p=p->next
}
}
int Fsearch(jiating* head2,char * name) /*查询某救济户 (如:张三)基本信息*/
{
struct jiating *p
p=head2->next
while(1)
{
if(p==NULL)
{
return 0
}
if(strstr(p->fname,name))
{
printf("\n\n\n\n\n\n 户主的乡村编号:%s\n 户主的身份z号码:%s\n",p->num,p->candidate)
printf(" 户主名字是:%s\n 户主性别是:%s\n",p->fname,p->sex)
printf(" 家庭人数:%d\n 年收入:%g\n /接受救助次数:d\n",p->fpeople,p->insert,p->time)
return 1
}
p=p->next
}
}int frelieve(jiating *head2,out *head3,char * name)/*查询某救济户 (如:张三)救济户物资发放的全部信息*/
{
struct jiating * p
p=head2->next
while(1)
{
if(p==NULL)
{
return 0
}
if(strstr(p->fname,name))
{
struct out *p1
p1=head3->next
printf("\n\n\n\n\n\n %s的物资信息:\n",p->fname)
while(1)
{
if(p1==NULL)
{
return 1
}
if(strstr(p->candidate,p1->candidate))
{
printf("物资名字:%s\n发放日期:%s\n物资的量的单位:%s\n",p1->goodsname,p1->date,p1->unit)
printf("物资单价:%g\n 发放数量:%d\n发放金额:%g\n",p1->price,p1->count,p1->money)
}
p1=p1->next
}
}
p=p->next
}
}
int Relieve(jiating * head2,out *head3,char * name,char *name2)/*查询某救济户 (如:张三)是否发放了某种救济物资 (如:矿泉水)的信息*/
{
struct jiating * p
p=head2->next
while(1)
{
if(p==NULL)
{
return 0
}
if(strstr(p->fname,name))
{
out *p1
p1=head3->next
while (1)
{
if(strstr(p->candidate,p1->candidate)&&strstr(p1->goodsname,name2))
{
return 1
}
p1=p1->next
if(p1==NULL)
{
return 0
}
}
}
p=p->next
}
}
void tprint(xiangcun * head1)/*统计并输出全乡的人口总数、救济总户数、救济总金额*/
{
int peo_sum=0,re_sum=0
float re_cost=0
xiangcun *p=h1
while(p!=NULL)
{
peo_sum+=p->people
re_sum+=p->relieve
re_cost+=p->amount
p=p->next
}
printf("\n\n\n\n\n\n 人口总数:%d\n 救济总户数:%d\n救济总金额:%g\n",peo_sum,re_sum,re_cost)
}
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