求VB写的循环人名抽奖程序源代码

求VB写的循环人名抽奖程序源代码,第1张

在定义函数时有时在语句前,有的在语句后。

希望能帮到你!

// giftDlg.h : header file

//

#if !defined

#if _MSC_VER >1000

#pragma once

#endif // _MSC_VER >1000

// CGiftDlg dialog

class CGiftDlg : public CDialog

{

// Construction

public:

int FreeMem()

int ReSetData()

int InitData()//初始化数组

CGiftDlg(CWnd* pParent = NULL)// standard constructor

char *code[1000]//指向身份z号数组的指针

char *name[1000]//指向姓名数组的指针

char data[1000] //随机数组

int ptr//进度条当前指向随机数组的指针

int totalid//参加抽奖的id总数,如果抽出一个,自减1

bool bstart//标记进度条是否在滚动

// Dialog Data

//{{AFX_DATA(CGiftDlg)

enum { IDD = IDD_GIFT_DIALOG }

CButton m_btgo

CString m_code

CString m_msg

//}}AFX_DATA

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(CGiftDlg)

protected:

virtual void DoDataExchange(CDataExchange* pDX)// DDX/DDV support

//}}AFX_VIRTUAL

// Implementation

protected:

HICON m_hIcon

// Generated message map functions

//{{AFX_MSG(CGiftDlg)

virtual BOOL OnInitDialog()

afx_msg void OnPaint()

afx_msg HCURSOR OnQueryDragIcon()

virtual void OnOK()

afx_msg void OnTimer(UINT nIDEvent)

afx_msg void OnCancelMode()

virtual void OnCancel()

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

}

//{{AFX_INSERT_LOCATION}}

// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GIFTDLG_H__21D8D4EF_07F4_4F29_9351_78F99BFF7723__INCLUDED_)

// giftDlg.cpp : implementation file

//

#include "stdafx.h"

#include "gift.h"

#include "giftDlg.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__

#endif

// CGiftDlg dialog

CGiftDlg::CGiftDlg(CWnd* pParent /*=NULL*/)

: CDialog(CGiftDlg::IDD, pParent)

{

//{{AFX_DATA_INIT(CGiftDlg)

m_code = _T("")

m_msg = _T("")

//}}AFX_DATA_INIT

// Note that LoadIcon does not require a subsequent DestroyIcon in Win32

m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME)

}

void CGiftDlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX)

//{{AFX_DATA_MAP(CGiftDlg)

DDX_Control(pDX, IDOK, m_btgo)

DDX_Text(pDX, IDC_STATIC_CODE2, m_code)

DDX_Text(pDX, IDC_STATIC_MSG, m_msg)

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CGiftDlg, CDialog)

//{{AFX_MSG_MAP(CGiftDlg)

ON_WM_PAINT()

ON_WM_QUERYDRAGICON()

ON_WM_TIMER()

ON_WM_CANCELMODE()

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

// CGiftDlg message handlers

BOOL CGiftDlg::OnInitDialog()

{

CDialog::OnInitDialog()

InitData()

bstart=false

// Set the icon for this dialog. The framework does this automatically

// when the application's main window is not a dialog

SetIcon(m_hIcon, TRUE) // Set big icon

SetIcon(m_hIcon, FALSE) // Set small icon

// TODO: Add extra initialization here

m_msg.Format ("按开始键开始滚动,抽奖箱中人数:%d",totalid)

UpdateData(FALSE)

return TRUE // return TRUE unless you set the focus to a control

}

// the minimized window.

HCURSOR CGiftDlg::OnQueryDragIcon()

{

return (HCURSOR) m_hIcon

}

void CGiftDlg::OnOK()

{

// TODO: Add extra validation here

if(bstart)

{

KillTimer(1)

bstart=false

m_msg.Format ("按开始键开始滚动,抽奖箱中人数:%d",totalid-1)

m_code.Format ("抽出的号码:%s\n姓名:%s",code[data[ptr]],name[data[ptr]])

//AfxMessageBox(m_code)

ReSetData()//剔除抽出的号码,重新打乱

if(totalid<1)

{

m_btgo.EnableWindow (FALSE)

}

m_btgo.SetWindowText ("开始")

}

else

{

SetTimer(1, 100,NULL)

bstart=true

m_msg.Format ("按停止键抽一个奖")

m_btgo.SetWindowText ("停止")

}

UpdateData(FALSE)

//CDialog::OnOK()

}

void CGiftDlg::OnTimer(UINT nIDEvent)

{

// TODO: Add your message handler code here and/or call default

m_code.Format ("现在的号码:%s",code[data[ptr]])

UpdateData(FALSE)

ptr++

ptr%=totalid

CDialog::OnTimer(nIDEvent)

}

void CGiftDlg::OnCancelMode()

{

CDialog::OnCancelMode()

// TODO: Add your message handler code here

}

int CGiftDlg::InitData()

{

FILE * fp=fopen("id.txt","r")

ptr=0

totalid=1

if (fp==NULL)

{

return 0

}

char buf[80]

int line=0

while(!feof(fp))

{

char *p=fgets(buf,80,fp)

if (p!=NULL)

{

name[line]=(char*)malloc(80)

code[line]=(char*)malloc(80)

memset(code[line],0,80)

memset(name[line],0,80)

int flag=0

for(int i=0i<80&&buf[i]!='\0'i++)

{

if((buf[i]!=',' )&&(flag==0))

{

code[line][i]=buf[i]

}

else if(flag==0)

{

flag=i

}

else if((buf[i]!=',' )&&(flag!=0))

{

name[line][i-flag-1]=buf[i]

}

}

TRACE("%s-%s",code[line],name[line])

memset(buf,0,80)

line++

}

}

fclose(fp)

for(int j=0j<linej++)

{

data[j]=j

}

for(int i=0i<linei++)

{

int pos=rand()%(line-i)+i

int temp=data[i]

data[i]=data[pos]

data[pos]=temp

TRACE("%d",data[i])

}

totalid=line

return 1

}

int CGiftDlg::ReSetData()

{

//ptr剔除,与最后一个交换,然后释放内存

int line=totalid

int temp=data[ptr]

data[ptr]=data[line-1]

data[line-1]=temp

//AfxMessageBox(name[data[line-1]])

free(code[data[line-1]])

free(name[data[line-1]])

totalid--

line--

ptr=0

for(int i=0i<linei++)//重新打乱

{

int pos=rand()%(line-i)+i

int temp=data[i]

data[i]=data[pos]

data[pos]=temp

TRACE("%d",data[i])

}

return 1

}

int CGiftDlg::FreeMem()

{

int line=totalid

for(int i=0i<linei++)

{

free(code[i])

free(name[i])

}

return 1

}

void CGiftDlg::OnCancel()

{

// TODO: Add extra cleanup here

FreeMem()

CDialog::OnCancel()

}

id.txt

332601771212061,章鱼

110103198511110453,李光

21010119541201045X,周瑜

320304780102066,韩信

442601771212061,沈兵

510103198511110453,宏志

220101841201045X,范进

520304197801020661,曾国

352601771212088,乱马

540122198511110453,贾海

本文实例为大家分享了js抽奖程序的编写代码,以及编写注意事项,感兴趣的小伙伴们可以参考一下

代码:

<!DOCTYPE

html>

<html

lang="en">

<head>

<meta

charset="UTF-8">

<title>简单抽奖(可用键盘)</title>

<style>

*{margin:0padding:0}

.box{width:

400pxheight:

300pxmargin:50px

autobackground:

red}

.title{color:

#ffffont-size:

30pxfont-weight:700pxpadding:

50px

0text-align:

centerheight:40px}

.btm{text-align:

centerpadding:20px

0}

.btm

a{display:

inline-blockwidth:

120pxheight:60pxline-height:

60pxbackground:

#FEF097margin:0

10pxtext-decoration:

none}

</style>

<script>

var

data=['Iphone','Ipad','笔记本','相机','谢谢参与','充值卡','购物券'],

timer=null,//定时器

flag=0//阻止多次回车

window.onload=function(){

var

play=document.getElementById('play'),

stop=document.getElementById('stop')

//

开始抽奖

play.onclick=playFun

stop.onclick=stopFun

//

键盘事件

document.onkeyup=function(event){

event

=

event

||

window.event

//

回车键的code值:13

if(event.keyCode==13){

if(flag==0){

playFun()

flag=1

}else{

stopFun()

flag=0

}

}

}

function

playFun(){

var

title=document.getElementById('title')

var

play=document.getElementById('play')

clearInterval(timer)

timer=setInterval(function(){

var

random=Math.floor(Math.random()*data.length)

title.innerHTML=data[random]

},60)

play.style.background='#999'

}

function

stopFun(){

clearInterval(timer)

var

play=document.getElementById('play')

play.style.background='#FEF097'

}

}

</script>

</head>

<body>

<div

class="box">

<div

class="title"

id="title">淘家趣抽奖</div>

<div

class="btm">

<a

href="javascript:"

id="play">开始</a>

<a

href="javascript:"

id="stop">停止</a>

</div>

</div>

</body>

</html>

注意点:

1.随机数,取数组的其中一个;取0-n之间:Math.random()*(n+1)

2.定时器,开始抽奖时要停止前面的一次抽奖,不然会定时器重叠

3.按键 *** 作,要判断是抽奖进行中,还是未开始,所有设置了变量

flag

想要学习更多关于javascript抽奖功能,请参考此专题:javascript实现抽奖功能

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。


欢迎分享,转载请注明来源:内存溢出

原文地址: http://outofmemory.cn/yw/7701870.html

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