用c++做出坦克大战的代码,谁有?麻烦各位大神回答!

用c++做出坦克大战的代码,谁有?麻烦各位大神回答!,第1张

坦克大战是一款经典的射击游戏,在这里给出一个使用 C++ 实现的坦克大战游戏的示例。这个示例代码使用了 C++ 的图形库 SDL2 来实现图形界面和游戏动画。

首先,我们需要安装 SDL2 库。在 Windows 下,你可以下载安装包并安装;在 Linux 下,你可以使用包管理器安装,例如在 Ubuntu 下使用 apt-get 命令:

sudo apt-get install libsdl2-dev

然后,我们可以开始编写代码了。首先是包含头文件和定义常量:

#include <SDL2/SDL.h>

#include <cstdio>

const int SCREEN_WIDTH = 640

const int SCREEN_HEIGHT = 480

接下来是游戏主函数:

int main(int argc, char* argv[]) {

// 初始化 SDL

if (SDL_Init(SDL_INIT_VIDEO) <0) {

printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError())

return 1

}

// 创建窗口

SDL_Window* window = SDL_CreateWindow(

"Tank Battle", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,

SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN)

if (window == NULL) {

printf("Window could not be created! SDL_Error: %s\n", SDL_GetError())

return 1

}

// 创建渲染器

SDL_Renderer* renderer = SDL_CreateRenderer(

window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)

if (renderer == NULL) {

printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError())

return 1

}

// 游戏主循环

bool quit = false

接下来是游戏主循环,在这里处理用户输入、更新游戏状态和渲染游戏画面。

while (!quit) {

// 处理用户输入

SDL_Event e

while (SDL_PollEvent(&e) != 0) {

if (e.type == SDL_QUIT) {

quit = true

}

}

// 更新游戏状态

// 渲染游戏画面

SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF)

SDL_RenderClear(renderer)

SDL_RenderPresent(renderer)

}

最后,我们需要清理资源并退出程序:

// 清理资源

SDL_DestroyRenderer(renderer)

SDL_DestroyWindow(window)

SDL_Quit()

return 0

}

这就是一个简单的坦克大战游戏的代码示例。当然,这只是一个框架,你还需要继续编写代码来实现具体的游戏逻辑和细节。例如,你需要绘制坦克、障碍、炮d等游戏元素,并处理碰撞、射击等事件。如果你还不熟悉 C++ 或者 SDL2 的使用,建议先学习相关知识再尝试编写这个游戏。

C++实例编程:简单坦克大战2010-11-2212:40:22 作者:佚名 来源:IT哇咔搜集整理 我要评论 进入论坛 字号:T|T核心提示:因为有些东西以前练过了,而有些东西没练过,还有很多不足之处.#include#include#include#include#include#defineKEY_ESC0x01#defineKEY_SPACE0x39#defineKEY_UP0x48#defineKEY_LEFT0x4b#defineKEY_RIGHT0x4d#defineKEY_DOWN0x50/*1石头,2砖块,3水,5老家,8玩家,9敌人*/intmap[20][20]={1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,2,2,2,0,0,2,2,2,2,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,2,0,0,2,0,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,2,2,2,2,2,2,2,0,0,0,0,0,0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,1,1,0,1,1,1,1,3,3,3,3,0,0,0,0,0,0,0,2,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,3,3,3,0,1,1,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,3,3,3,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,2,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1,1,0,2,2,0,0,0,0,2,2,2,0,0,0,2,2,0,0,0,1,1,0,0,0,0,0,0,8,2,5,2,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}strUCtf{intxintyintdirection}structplay{intx/*行坐标*/inty/*列坐标*/intdirection/*方向*/structffire[5]/*5颗子d*/intscore/*分数*/}Playonestructa{intxintyintcolorintdirectionintdirectiontwo/*用来判断走的路是否往返*/intfireplay/*是否攻击的变量,随机生成*/structffire}amy[5]/*敌人的结构体,其实可以添加不同的颜色来表示不同种类的坦克*/charkey_state[128],key_pressed[128]voidInit()/*图象驱动开始*/voidEnd()/*图象驱动结束*/voidDrawMap()/*画地图*/voidDrawWater(intx,inty)/*画水*/voidDrawBrick(intx,inty)/*画砖*/voidDrawTone(intx,inty)/*画石头*/voidDrawHome(intx,inty)/*画老家*/voidDrawBlack(intx,inty)/*去除内容*/voidDrawPlay(intx,inty)/*画玩家*/voidDrawAmy(intx,inty,inti)/*画敌人*/voidScore()/*输出分数*/voidGamePlay()/*玩游戏过程*/voidGameOver()/*游戏失败*/voidTimeDelay(unsignedlongmicrosec)/*延时函数传入微秒数*/intGetKey(intScanCode)/*这里开始都是按键函数*/voidinterruptfar(*OldInt9Handler)()voidfarinterruptNewInt9()voidInstallKeyboard()voidShutDownKeyboard()voidmain(void){Init()DrawMap()GamePlay()End()}voidTimeDelay(unsignedlongmicrosec)/*延时函数传入微秒数*/{unionREGSrr.h.ah=0x86r.x.cx=microsec>>16r.x.dx=microsecint86(0x15,&r,&r)}voidInit()/*图象驱动开始*/{intgd=DETECT,gminitgraph(&gd,&gm,"d:\\tc\\tc")cleardevice()InstallKeyboard()}voidEnd()/*图象驱动结束*/{ShutDownKeyboard()closegraph()}voidDrawTone(intx,inty)/*画石头*/{setfillstyle(SOLID_FILL,7)bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9)}voidDrawWater(intx,inty)/*画水*/{setfillstyle(SOLID_FILL,BLUE)bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9)}voidDrawBrick(intx,inty)/*画砖*/{setfillstyle(SOLID_FILL,6)bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9)setcolor(15)line(100+x*20-9,50+y*20-4,100+x*20+9,50+y*20-4)line(100+x*20-9,50+y*20+4,100+x*20+9,50+y*20+4)line(100+x*20-4,50+y*20-9,100+x*20-4,50+y*20+9)line(100+x*20+4,50+y*20-9,100+x*20+4,50+y*20+9)}voidDrawHome(intx,inty)/*画老家*/{setcolor(0)setfillstyle(SOLID_FILL,GREEN)fillellipse(100+x*20,50+y*20,9,9)}voidDrawBlack(intx,inty)/*去除内容*/{setcolor(0)setfillstyle(SOLID_FILL,0)bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9)}voidDrawPlay(intx,inty)/*画玩家*/{setcolor(4)/*玩家为红色*/circle(100+x*20,50+y*20,7)switch(Playone.direction)/*判断玩家方向*/{case1:line(100+x*20,50+y*20,100+x*20,50+y*20-9)break/*上*/case2:line(100+x*20,50+y*20,100+x*20+9,50+y*20)break/*右*/case3:line(100+x*20,50+y*20,100+x*20,50+y*20+9)break/*下*/case4:line(100+x*20,50+y*20,100+x*20-9,50+y*20)break/*左*/}}voidDrawAmy(intx,inty,inti)/*画敌人*/{if(amy[i].color==12)setcolor(12)elseif(amy[i].color==13)setcolor(13)else/*这里是判断三种颜色的坦克*/setcolor(14)circle(100+x*20,50+y*20,7)switch(amy[i].direction)/*判断玩家方向*/{case1:line(100+x*20,50+y*20,100+x*20,50+y*20-9)break/*上*/case2:line(100+x*20,50+y*20,100+x*20+9,50+y*20)break/*右*/case3:line(100+x*20,50+y*20,100+x*20,50+y*20+9)break/*下*/case4:line(100+x*20,50+y*20,100+x*20-9,50+y*20)break/*左*/}}voidScore()/*输出分数*/{chars[10]Playone.score+=10sprintf(s,"%d",Playone.score)setfillstyle(SOLID_FILL,0)bar(550,100,640,130)settextstyle(0,0,2)setcolor(YELLOW)outtextxy(550,115,s)}voidDrawMap()/*画地图*/{inti,j,kfor(i=0i<20i++){for(j=0j<20j++)if(map[i][j]==1)DrawTone(j,i)elseif(map[i][j]==2)DrawBrick(j,i)elseif(map[i][j]==3)DrawWater(j,i)elseif(map[i][j]==5)DrawHome(j,i)elseif(map[i][j]==8){Playone.x=iPlayone.y=jPlayone.direction=1DrawPlay(j,i)for(k=0k<5k++)Playone.fire[k].direction=-1/*5颗子d的方向都为-1,表示不存在*/}elseif(map[i][j]==9){amy[0].x=1amy[0].y=1amy[0].direction=amy[0].directiontwo=3/*第一个敌人*/--


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